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About sirGustav (twitter: @sirGustav)
C++/C# programmer by day and game programmer by night. 29 years old, lives in south of Sweden and has been actively participating in all main ludum dare events since #15.
It’s roughly 5 a.m here and I’m tired. I’ve finished the game but for some reason the loading gets stuck at 0% when playing it online through the browser. Playing it offline seems to work though. It’s a 3MB self contained flash file so I don’t really know what’s wrong. Perhaps it’s some server issue but it seems impossible that both swfcabin and google code has problems hosting my game.
Anyway, I’m really tired and I might be overlooking something obvious so without further ado here it is in all it’s glory: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=1135
Well, it seems that I’ve manage to finish making a game and it doesn’t totally suck
Place colored boxes to destroy all the black boxes, but you can’t place two blocks of the same color next to each other and as soon as you place a block next to a black one the cascade of domino explosions start and when it stops if there are more blocks left you loose.
All that is left now is add a ton of polish to it and perhaps calculate the score for all the combinations and add some soft music.
So now some sleep, and polish before I have to attend to a party.
I’m been awake for ~8 hours, have come up with a game idea, implemented parts of it, eaten breakfast, lunch and a few cookies, so far so good.
The mondrian image is currently randomly generated and the basic game idea is to place boxes and get scores. Hopefully it will be somewhat fun
Using temporary art and basecode from a previous unfinsihed haxe game:
Ok, minimalism…. I googled it and the first image it returned was a art piece by Piet Mondrian:
And my initial reaction was to create a casual puzzle/touch game so to break my pattern of platformergames and since I missed the “F this game jam” and I hate casual puzzle games I’m going to make a casual puzzle game.
Hopefully I can achieve something as I basically have no time at all this weekend.
I’m in, though my time this weekend is severely limited, so I’ll probably be making a platformer based on my incomplete haxe game.
I found that I couldn’t compile the timelapse as my resolution was too big for mencoder. Going through the images one by one to downscale every one was not going to happen. All the automated softwares I found was either adfilled, couldn’t be installed on a 64-bit windows or crashed with my dataset. So I took a couple of hours out of my freetime and wrote a simple console application to take care of it.
The usage is pretty easy, write a xml file that tells it what to do
<batch> <actions> <resize width="2048" height="1546" /> <save/> </actions> </batch>
And the just call it:
ImBatch.exe <input pattern> commands.xml <output folder>
and it will do all the work.
So with that said, here it is in all it’s glory: https://github.com/sirGustav/ImBatch
There are a lot of things that I would like to add and change, and I guess that ‘s part of the process, perhaps I’ll make a post compo version adding the stuff that I want to add and fixing the gameplay bugs that are irritating, but anyway… the game is done!
or if you feel lazy
Finally the game is done, now it’s time for polish and tying it all together in a pretty package.
but there is still much to do before the deadline, looks like an alnighter…
I needed a hurt, die and block animation before I can add Captain Woof, so I decided to add another attack, in the form of a charge. It’s kinda fun, in a sadistic way, to charge and slaughter a bunch of cute rabbits.
Next up, food for me and captain woof for the game!