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I’m in #standard

Posted by
Monday, April 22nd, 2013 11:22 pm

Ludum Dare #24 was my first game jam, an experience I found most enjoyable. Sadly, I couldn’t make it to its 25th edition. However, unless something major happens, I’m totally in for Ludum Dare #26. Aiming at respecting tradition I shall post my arsenal of choice, this is as follows.

  • Environment: Java + Eclipse.
  • Libraries: libgdx & friends, maybe something from my codebase.
  • Graphics: Inkscape, TexturePacker and Flash if I require animations.
  • Audio: Audacity and the dodgy effects produced by sfxr.
  • Others: depending on game details I could use Tiled for level design, Photoshop.

The goal is to finish a game that sucks as less as possible while retaining my mental sanity and some physical health. That means going for a jog each day and keeping the caffeine intake under control.

Keeping things short, I’ll be posting progress updates on Twitter all weekend and a proper postmortem article will follow.

LD#24 – Evolution Postmortem

Posted by
Monday, August 27th, 2012 2:45 pm

Play the game!

Ludum Dare #24 is over after an exhausting crazy weekend but, above all, it´s been a ton of fun. Joining the Dare has proven to be an excellent idea and I believe it’d be right to say it’s has not gone too bad after all, considering it was my first time. Here’s a little postmortem on the experience.

(more…)

And yet another I’m in post

Posted by
Thursday, August 23rd, 2012 3:47 pm

I will be using:

  • Language: Java using Eclipse as IDE.
  • Libraries: libgdx and my personal code base.
  • Graphics: Inkscape, Photoshop and Spriter (maybe).
  • Audio: sfxr and Audacity.

Good luck everyone, see you on the other side!

gLapse 0.2 released!

Posted by
Sunday, May 29th, 2011 10:28 am

I’m very happy to introduce you gLapse 0.2, the visual GNU/Linux tool to take screenshots at fixed intervals and make time lapse videos of your compo progress. If you didn’t knew gLapse you can check out more information about this tool in my first post. At this moment, gLapse is available in English, Spanish and German.

Changelog

  • Configurable video quality (very bad, bad, normal, good, best).
  • Synchronized screenshots output and video input folders.
  • Changes default screenshots output folder.
  • Adds German translation (thanks to Superyoshi).
  • Improves GUI usability.

Download

Feedback and new translations are hugely welcome, if you find any problems I would be grateful if yould report them in the issues section. Hope you like it and find it useful for the next compo!

gLapse: take screenshots, glue them together

Posted by
Monday, May 16th, 2011 12:06 am

Hi, I’m proud to introduce you gLapse v0.1, a GUI GNU/Linux tool to make time lapse videos of your Ludum Dare work progress. gLapse allows you to take desktop screenshots at fixed intervals and glue them together in a time lapse video. I developed it because there only were command line tools to make time lapse videos on Linux… until now!

Features

  • Take .png screenshots at a custom time interval and with variable quality.
  • Make videos from using the saved screenshots with custom FPS.
  • Multilanguage: English and Spanish for now (more translations are welcome!).

(more…)

LD 20 Rookie

Posted by
Monday, April 25th, 2011 3:39 pm

Hi there! I’m a Computing Engineering student at Cádiz University (Spain) and this is my first time at a Ludum Dare Compo. Despite I’m sure I’ll find lots of rocks on the way, I’ll do my best and, anyway… That’s the spirit!

Well, here goes my war equipment:

  • Computer: netbook 10” screen, 1GHz processor and 1GB RAM (my main PC is on its way to the SAT).
  • OS: Ubuntu 10.04 (possible build for Windows too).
  • Language: C++.
  • Libraries: Gosu and Box2D (if it’s a physics based game).
  • Environment: GCC (compiler) and Geany (editor)
  • Graphics: Inkscape and GIMP.
  • Sound: sfxr.

Lots of luck to everyone!

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