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Ludum Dare 34

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DMG-01
Awarded by josefnpat
on December 16, 2015

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Done! Well, mostly..

Sunday, December 13th, 2015 12:49 pm

I’ve got all of the base game mechanics done, the goal of the game is to grow your crops, but to do this you need water!  And there is none, so you kill rabbits, and use their blood to water your crops.

I’ll get some final touches done if I can, but I’m pretty drained after all of that assembly..

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Emulator troubles.

Sunday, December 13th, 2015 10:21 am

Time is closing in and things aren’t going the way I’d like, having a lot of trouble with emulators as each one gives slightly different results with the game.  Though, I did manage to implement some basic collision, so you can kill the rabbits now.  They also come from both sides of the screen.  Writing a game in z80 assembly has definitely been..interesting, I might do something like this again next LD, it has been fun.

Hopefully only a few things left to implement before I can consider my game mechanics done, after that it’s just any finishing touches if I get time.

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Behold, rabbits!

Saturday, December 12th, 2015 7:23 pm

Got this one down a lot quicker then I expected to, there are now rabbits that spawn (from the left currently), move right, and de-spawn once out of the screen.

Next up is changing spawn rates, and making them come from the right, after that is collision with bullets!

 

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Assembly is time consuming!

Saturday, December 12th, 2015 3:25 pm

Thing’s are coming along pretty well considering.  I’m writing my game for the Gameboy DMG in z80 ASM so it’s taking a while, I hope to have a semi-complete basic game by the end of the LD!

Here’s a screenshot, we’ve got tile/map/sprite loading, fast DMA routine in HRAM, and movement/shooting!  exciting stuff.

screenshot

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