Truth is, we’re only in it for the food.
Anna – glbs – marcellus – logun
Indie game developer doing a PhD.
Member of an independent game collective called Le Chant du cygne.
Ludum Dare 35 | Ludum Dare 33 | Ludum Dare 32 | Ludum Dare 31 |
Ludum Dare 30 | Ludum Dare 29 | Ludum Dare 28 | Ludum Dare 26 |
Ludum Dare 23 |
I’m making a kind of parametrization game of 4 different worlds that you have to unlock progressively.
Still unsure on a lot of details
Hi everyone!
I’m in for this 35th Ludum Dare. This will be my ninth I believe.
I missed the last one and the one before that did not feel as awesome as it used to be!
I will share food, moods and space with these guys: annagavaldakedavra, glbs, marcellus, and logun. It’s gonna be great anyway because we will be occupying this awesome place in France near Paris:
I will be using a new game engine nobody has ever heard of called Unity, along with Visual Studio.
I might use Reaper or LMMS for making sounds and probably Blender, Inkscape and Krita to create the graphics. I hope I will have time to do some 3D modelling since I’m starting to really like Blender.
I wish you all a great time this weekend!
Simon
Hello everyone,
This will be my 8th participation. Maybe I should do something for the 10th, right? My good friends glbs, AnnaGavaldaKedavra and Marcellus will be here too, as always. We each work on our own compo but it’s so much better to be together.
My Tools
I think I will stick to Unity 5 and Visual Studio for coding and building the game. A mixed flavor of Krita, Inkscape and Blender will be used for the visuals. LMMS for the sounds with some VSTs found here and there. I also often use a Unity boilerplate for a quick start. I will provide Windows, Mac and Linux builds, and probably a WebGL build too. The source code and assets will be available on this GitHub repo. Shortly after the submission I will also create a page for the game on my itch.io page.
Extra Theme
Surely we will add a little flavor to the theme. The first time we used constraints (leveling, only triangles and indirect control), the second time it was a poem. Maybe this time we will select an image or something like that.
Have a great Ludum Dare everyone!
Simon
Was the theme supposed to be about killing?
I thought the theme could be interpreted as “An unconventional power” too!
My game, The Landscape Processor seems to be borderline in regards to the theme.
Check it yourself
My game: The Landscape Processor.
You can click moving things behind windows and it sets them in the background.
We agreed on an additional theme: a poem by Philippe Jaccottet.
I raised my eyes.
Behind the window,
amidst the light,
images anyhow pass.
Shuttles or angels of being,
they repair space.
Hello everyone,
This is my 7th time participating. The 5th time in a row.
I will be sharing a room, some food and probably many great Belgian beers and a very fine whiskey with my good friends glbs, AnnaGavaldaKedavra and Marcellus. Be sure to check their games too :).
I’m going to use Unity 5 and Visual Studio for the coding part. I recently (re)discovered Krita for drawing stuff so there’s a good chance I use it for drawing. I also often use Inkscape and Blender. LMMS will be my weapon of choice for making sound effects and music with free VSTs found here and there.
I often use a Unity boilerplate of my making for starting quickly. I’m still updating it for Unity 5. I hope to get it done on time.
I will build my game for Windows, Mac and Linux and it’s very likely that there will be a WebGL and a Unity Web Player build.
The source code and assets will be available on this GitHub repo.
Shortly after the submission I will also create a page for the game on my itch.io page.
I wish you all the best of luck and fun!
Simon
Please don’t vote for “An Unconventional Weapon”.
Hi everyone,
Hope you enjoyed the great games made during this LD!
Here is mine updated so that the final form of the rose can actually be reached
See you in four months!
Hello everyone!
If any of you uses OS/X or Linux I would be very happy if you could tell me if my game works on those OS: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=9596
I never had a chance to actually test the builds I made for Linux and OS/X and maybe something is missing or I should give instructions or anything.
Thanks
Another round of really cool games I’ve found.
SIRTET by stray.
Fill the bar by Yaroslav Kravtsov.
The Paper Dance by TravisChen.
Shinobi Showdown by CustomPhase.
Contact Cowboy by jrap.
Hello everyone!
My friends and I used three more constraints for our games. After a randomization and voting process we ended up with Indirect Control, Leveling and Only Triangles.
We each made a compo that respect the theme of the LD as well as our constraints. It was not easy but I think it actually helped us coming up with different games.
Tell us what you think
Siddhachakra by AnnaGavaldaKedavra.
Alien Machinery by glbs.
Baldaquin V by Marcellus.
The Rose Processor by SimonChauvin.
We might do the same next time but with only one or two constraints only maybe.
Hi everyone,
Am I the only having a hard time finding Compo entries to rate?
On the main page of ratings: http://ludumdare.com/compo/ludum-dare-31/ there are always way more jam entries than compos. I don’t like rating jams, I don’t feel it’s the same competition and I often feel like it’s gonna change my expectations, like expect more from games that were actually made by one person. Anyway, my question is: is there anything that displays only compo/jam games? I kinda remember a time where it was possible but I might be mistaken…
Thanks!