This will be my 8th participation. Maybe I should do something for the 10th, right? My good friends glbs, AnnaGavaldaKedavra and Marcellus will be here too, as always. We each work on our own compo but it’s so much better to be together.
I think I will stick to Unity 5 and Visual Studio for coding and building the game. A mixed flavor of Krita, Inkscape and Blender will be used for the visuals. LMMS for the sounds with some VSTs found here and there. I also often use a Unity boilerplate for a quick start. I will provide Windows, Mac and Linux builds, and probably a WebGL build too. The source code and assets will be available on this GitHub repo. Shortly after the submission I will also create a page for the game on my itch.io page.
Surely we will add a little flavor to the theme. The first time we used constraints (leveling, only triangles and indirect control), the second time it was a poem. Maybe this time we will select an image or something like that.
Have a great Ludum Dare everyone!