Ludum Dare 35
The Theme is:
Shapeshift

Judging ends in
Click here to start

PlayRate80Star

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

About Simon (twitter: @simonchauvin)

Indie game developer doing a PhD.
Member of an independent game collective called Le Chant du cygne.

Entries

 
Ludum Dare 35
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 26
 
Ludum Dare 23

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Simon's Archive

FOOD

Posted by (twitter: @simonchauvin)
Sunday, April 17th, 2016 8:21 am

Truth is, we’re only in it for the food.

Annaglbs – marcellus – logun

IMG_20160417_143031290 IMG_20160416_152347372_HDR IMG_20160416_143049527_HDR

Parametrization game?

Posted by (twitter: @simonchauvin)
Sunday, April 17th, 2016 4:08 am

I’m making a kind of parametrization game of 4 different worlds that you have to unlock progressively.

Still unsure on a lot of details :)

 

2016-04-17 11_05_01-Program ManagerCgNBhBpWIAE9jmG.jpg large

Going back in

Posted by (twitter: @simonchauvin)
Wednesday, April 13th, 2016 10:08 am

Hi everyone!

 

I’m in for this 35th Ludum Dare. This will be my ninth I believe.

I missed the last one and the one before that did not feel as awesome as it used to be!

I will share food, moods and space with these guys: annagavaldakedavra, glbs, marcellus, and logun. It’s gonna be great anyway because we will be occupying this awesome place in France near Paris:

Carnetin

 

I will be using a new game engine nobody has ever heard of called Unity, along with Visual Studio.

I might use Reaper or LMMS for making sounds and probably Blender, Inkscape and Krita to create the graphics. I hope I will have time to do some 3D modelling since I’m starting to really like Blender.

 

I wish you all a great time this weekend!

 

 

Simon

IN4LD33

Posted by (twitter: @simonchauvin)
Thursday, August 20th, 2015 6:06 am

Hello everyone,

 

This will be my 8th participation. Maybe I should do something for the 10th, right? My good friends glbs, AnnaGavaldaKedavra and Marcellus will be here too, as always. We each work on our own compo but it’s so much better to be together.

 

My Tools

I think I will stick to Unity 5 and Visual Studio for coding and building the game. A mixed flavor of Krita, Inkscape and Blender will be used for the visuals. LMMS for the sounds with some VSTs found here and there. I also often use a Unity boilerplate for a quick start. I will provide Windows, Mac and Linux builds, and probably a WebGL build too. The source code and assets will be available on this GitHub repo. Shortly after the submission I will also create a page for the game on my itch.io page.

 

Extra Theme

Surely we will add a little flavor to the theme. The first time we used constraints (leveling, only triangles and indirect control), the second time it was a poem. Maybe this time we will select an image or something like that.

 

Have a great Ludum Dare everyone!

 

Simon

Post compo

Posted by (twitter: @simonchauvin)
Saturday, May 2nd, 2015 6:36 am

I have made a post compo of my game, The Landscape Processor.

If you wanna try it, go ahead :)

The Landscape Processor

The Landscape Processor

Posted by (twitter: @simonchauvin)
Monday, April 20th, 2015 4:45 pm

Was the theme supposed to be about killing?

I thought the theme could be interpreted as “An unconventional power” too!

My game, The Landscape Processor seems to be borderline in regards to the theme.

title screen

Check it yourself :)

The Landscape Processor

Posted by (twitter: @simonchauvin)
Monday, April 20th, 2015 6:37 am

I could do so much more!

Posted by (twitter: @simonchauvin)
Sunday, April 19th, 2015 3:13 pm

proto

I HAVE NO IDEA WHAT I’M DOING

Posted by (twitter: @simonchauvin)
Saturday, April 18th, 2015 7:49 am

wip1

You can click moving things behind windows and it sets them in the background.

An additional theme

Posted by (twitter: @simonchauvin)
Friday, April 17th, 2015 6:30 pm

We agreed on an additional theme: a poem by Philippe Jaccottet.

additional theme

I raised my eyes.

 

Behind the window,

amidst the light,

images anyhow pass.

 

Shuttles or angels of being,

they repair space.

I’m in – 7th TIME ALREADY

Posted by (twitter: @simonchauvin)
Friday, April 17th, 2015 3:40 am

Hello everyone,

 

This is my 7th time participating. The 5th time in a row.

I will be sharing a room, some food and probably many great Belgian beers and a very fine whiskey with my good friends glbs, AnnaGavaldaKedavra and Marcellus. Be sure to check their games too :).

I’m going to use Unity 5 and Visual Studio for the coding part. I recently (re)discovered Krita for drawing stuff so there’s a good chance I use it for drawing. I also often use Inkscape and Blender. LMMS will be my weapon of choice for making sound effects and music with free VSTs found here and there.

I often use a Unity boilerplate of my making for starting quickly. I’m still updating it for Unity 5. I hope to get it done on time.

I will build my game for Windows, Mac and Linux and it’s very likely that there will be a WebGL and a Unity Web Player build.

The source code and assets will be available on this GitHub repo.

Shortly after the submission I will also create a page for the game on my itch.io page.

 

I wish you all the best of luck and fun!

 

Simon

 

 

Please don’t vote for “An Unconventional Weapon”.

Last time to rate and post compo

Posted by (twitter: @simonchauvin)
Monday, December 29th, 2014 1:02 pm

Hi everyone,

Hope you enjoyed the great games made during this LD!

Here is mine updated so that the final form of the rose can actually be reached :)

 

See you in four months!

OS/X and Linux

Posted by (twitter: @simonchauvin)
Friday, December 19th, 2014 7:25 am

Hello everyone!

If any of you uses OS/X or Linux I would be very happy if you could tell me if my game works on those OS: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=9596

I never had a chance to actually test the builds I made for Linux and OS/X and maybe something is missing or I should give instructions or anything.

 

Thanks :)

Cool games to be found 2

Posted by (twitter: @simonchauvin)
Tuesday, December 16th, 2014 11:59 am

Another round of really cool games I’ve found.

SIRTET by stray.

SIRTET

Fill the bar by Yaroslav Kravtsov.

Fill the bar

The Paper Dance by TravisChen.

The Paper Dance

Shinobi Showdown by CustomPhase.

Shinobi Showdown

Contact Cowboy by jrap.

Contact Cowboy

Constraints

Posted by (twitter: @simonchauvin)
Tuesday, December 16th, 2014 9:44 am

Hello everyone!

My friends and I used three more constraints for our games. After a randomization and voting process we ended up with Indirect Control, Leveling and Only Triangles.

We each made a compo that respect the theme of the LD as well as our constraints. It was not easy but I think it actually helped us coming up with different games.

Tell us what you think :)

 

Siddhachakra by AnnaGavaldaKedavra.

Siddhachakra
Alien Machinery by glbs.

Alien Machinery
Baldaquin V by Marcellus.

Baldaquin V
The Rose Processor by SimonChauvin.

The Rose Processor

We might do the same next time but with only one or two constraints only maybe.

Jam and Compo vote

Posted by (twitter: @simonchauvin)
Thursday, December 11th, 2014 2:24 am

Hi everyone,

Am I the only having a hard time finding Compo entries to rate?
On the main page of ratings: http://ludumdare.com/compo/ludum-dare-31/ there are always way more jam entries than compos. I don’t like rating jams, I don’t feel it’s the same competition and I often feel like it’s gonna change my expectations, like expect more from games that were actually made by one person. Anyway, my question is: is there anything that displays only compo/jam games? I kinda remember a time where it was possible but I might be mistaken…

Thanks!

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