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October Challenge 2014
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Ludum Dare 31
December 5th-8th, 2014
Sat, 06 Dec 2014 01:00:00 UTC

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Ludum Dare 31:

Ludum Deals

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Recent:

MiniLD #XX


About Simon (twitter: @simonchauvin)

PhD candidate focusing on emergent narratives.
Also game designer and programmer on my free time.

Entries

 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 26
 
Ludum Dare 23

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Simon's Archive

Some games to play for the weekend :)

Posted by (twitter: @simonchauvin)
Friday, September 12th, 2014 2:31 am

Of the 100+ games I have played here is my list of favorites. You might find some in there that you didn’t already play and rate. It’s the last weekend to reach 100% coolness!
In each one of these games I’ve found something that really stands out.

Tangled Mini Worlds. By Lars-Kristian.

Tangled Mini Worlds

Wifimon. By Morusque.

Wifimon

Sideline. By Vandash.

Sideline

Transforce. By ZoneOne2.

Transforce

John and the Arbitrary Gem Hunt. By SteveSalmond.

John and the Arbitrary Gem Hunt

Accelerated-Life. By Makio.

Accelerated-Life

Planetary Marriage Counseling. By WeaselZone.

Planetary Marriage Counseling

Whiteout. By primaerfunktion.

Whiteout

IN BETWEEN post-mortem and clarifications

Posted by (twitter: @simonchauvin)
Tuesday, September 9th, 2014 8:51 am

Hello everyone,

My game for this 30th Ludum Dare is IN BETWEEN. It’s a kind of 3D abstract puzzle game where you play a World Synchronizer whose role is to bring back a scattered world together.

Clarifications

Before you read the following lines you should maybe try the game, if you did not already, to avoid spoilers :).

When you start the game you can see a world below you more or less red, a world above you, more or less green and the world on which you stand that kind of seems blue. Basically, your goal is to find a way to make these three worlds come back into one. To do that you have three basic actions: prepping monoliths, vertical sync and rotational sync.

Prepping monoliths is the act of bringing a monolith in another world. When you penetrate a monolith you prep it for the top world (greenish) but when you penetrate it a second time you prepare it for the bottom world (reddish). Now you need to bring each monolith to one of the worlds to sync, that’s where vertical synchronization comes into play. By using the left mouse click and the right mouse click you bring, respectively, the top and the bottom world towards the intermediate world on which you stand. You can do both at the same time. When a monolith touches one of the worlds to sync and it has the right color (green for top world and red for bottom world) then it’s transferred into that world and stays in it. Some of you may have encountered instability, this happens when a world is bearing way more monoliths than the other. To avoid that you just have to balance the number of monoliths between the two worlds to sync.

Now, to finalize the process of syncing worlds you need to use rotational sync. This allows you to rotate the top world (by pressing Q) and the bottom world (by pressing E). The idea is to match monoliths of the top and bottom worlds together so they can be reunited in the world you’re in. By using rotational sync you can align those monoliths which allows you then to use vertical sync to have them reunited. Once every monolith has been reunited you should get this screen:

My process

I like to use the Ludum Dare event to create things that I wouldn’t otherwise. That’s why, I often go for weird experiences (or failed ones :)).

As such, I didn’t plan everything in advance, the game kind of built itself. It’s really not the best way to achieve a lot of work but I find it to be perfect when you’re trying to get something a bit more experimental. I like to start on a rough idea and let it be my guide. At first, I just wanted a first person game in which the player can bring a top and bottom world together. That’s what drove me all along: being in between two worlds, almost like in a limbo or in a temporarily stable dimension from where it’s possible to access other scattered worlds. Then, came the idea of the monoliths lost, like the player, in this intermediate world. And after that, I was to let the player sync these worlds back of course. But as many of you noticed, it’s pretty shallow as a gameplay mechanic and I agree. I know I could have done better, I believe I lacked courage to just rethink my ideas and try to come up with something better.

I spent almost all my time coding, testing features and new controls schemes. It didn’t let me enough time to work on building 3D models. Though, the game looks pretty much like what I had in mind. The only thing I regret is that I wanted the monoliths to be a bit more expressive through more complex geometric shapes.

It was my 5th Ludum Dare and the 4th accompanied by friends doing the LD too. It’s a really great way to get motivated. We bought fine foods and drinks, we settled around the living room table, plugged in a sound system and shared music and panic attacks. It was perfect. We are based in France so that the theme was announced at 3 am. We waited until the theme was announced and spent an hour or so thinking about the game we were gonna make. As far as I’m concern I waited to get a rough idea of the game I wanted and went to bed. The rest of the weekend went pretty smoothly as usual, we got around 6 hours of sleep on Saturday night and ate mainly healthy food. But, yeah, we also drank lots of beers. It helps for concentration ;).

IMG_20140823_023537154_HDR-1024x768

See you in four months :)

 

Simon

Our games

Posted by (twitter: @simonchauvin)
Tuesday, August 26th, 2014 9:14 am

Hi everyone,

 

As I said in previous posts I joined this Ludum Dare along with 3 other friends. We shared space, food and drinks but worked on our own compo games.

So here they are:

IN BETWEEN:

9596-shot0

A Roller-Skating A-List Odyssey:

17388-shot0

Conflicting Landscapes:

18480-shot0

Oooover the double rainbow (Baldaquin IV):

26515-shot2

 

Almost half time to celebrate

Posted by (twitter: @simonchauvin)
Saturday, August 23rd, 2014 4:03 pm

We’re having such a good time. A fine whisky to celebrate and we’re ready to keep working on those games of ours!

 

IMG_20140824_245600208_HDR

Gettin’ ready

Posted by (twitter: @simonchauvin)
Friday, August 22nd, 2014 5:54 pm

It’s 2:40am in France. We’re getting ready to find a game idea before going to bed. We preped our food and drinks. This is SO exciting, really thank you guys for this amazing event. There’s nothing that compares to the pleasure of getting together and working on making games.

IMG_20140822_145931692_HDRIMG_20140822_210715716 IMG_20140823_023537154_HDR

5th time

Posted by (twitter: @simonchauvin)
Monday, August 18th, 2014 5:41 am

Hello everyone,

 

It’s finally here: the best time of the year, the Ludum Dare. It’s time to get experimental!

I’m going to use Unity this time, coupled with The Gimp, Paint.net, Inkscape, Bfxr, LMMS and Blender if I’m crazy enough to decide to make a 3D game.

I will share space, food, drinks, music, tears and sweat with my good friends AnnaGavaldaKedavra, glbs and Marcellus.

 

I wish you all a great time!

 

Simon

Half time

Posted by (twitter: @simonchauvin)
Saturday, April 26th, 2014 10:00 pm

This is it, on day passed, it’s almost 5am in France. Time to sleep a bit.

I managed to do most of the coding. Here is a little place holders filled screenshot. This a kind of top down shooter with a (I hope) a little twist beyond the obvious goal of the game :)

 

second_screenshot

That’s how we jam in France!

Posted by (twitter: @simonchauvin)
Saturday, April 26th, 2014 10:15 am

Metallica & Iron Maiden

IMG_20140426_191110469

Ready to go

Posted by (twitter: @simonchauvin)
Friday, April 25th, 2014 1:15 pm

It’s 10pm in France, we bought fuel and are now fully ready!

 

Fourth time already

Posted by (twitter: @simonchauvin)
Tuesday, April 22nd, 2014 1:08 am

Hi fellow Ludum Darers,

It’s already my fourth time participating and I’m still excited as this was the first time.

As always I will be sharing space, food and drinks with some friends doing the LD too. But we are all participating in the compo.

I will be using Inkscape, Paint.Net, The Gimp, LMMS and bfxr for art stuff. Depending on the game I wanna make I’ll choose between Unity3D or my own JavaScript engine: {FM.js(engine);}. I also often use Tiled Map Editor when doing JavaScript games. And of course all my code will be available on GitHub during and after the LD. I’ll also try and post stuff on my Twitter. If you wanna check the games I made for other LDs you can find them here or on my GitHub.

I wish you all a great LD, can’t wait to play your games!

Simon

Third LD!

Posted by (twitter: @simonchauvin)
Wednesday, December 11th, 2013 8:47 am

Hello everyone,

So excited about this weekend ! I’ll be doing the Ludum Dare for the third time. First time on December though.

I’ll share a room with two friends but we plan on working separately on our own game. It worked pretty well last time.

Anyway, I’ll be using Unity and Monodevelop if I want to make something a bit complex, otherwise I’ll use my own JavaScript engine coupled with Netbeans.

For graphics I’ll mostly use Inkscape, GraphicsGale and Paint.net. Sounds will be a mix of LMMS and Bfxr.

 

Best of luck to you all!

Simon

More than 100 games rated. Here are my fav’!

Posted by (twitter: @simonchauvin)
Saturday, May 18th, 2013 10:06 am

Hi everyone,

last chance to vote so I’m laying down here some of my favorite entries. I like games with an interesting take on the theme, especially through gameplay. I also tend to appreciate games with a great mood and interesting mechanics.
Of course the order of appearance does not matter!

Boximalism by poohshoes

Circles by Are

People by BenW

ZIN by henrykun

shon by ilovepixel

I wish to thank you guys for making these games, I really loved them and think that these are truly innovative and interesting.

Take care,Simon


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