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I need help :(

Posted by
Monday, August 26th, 2013 2:23 pm

I´m trying to do a web version of my game the first time. Its written in Java and I used Slick2D.

So I downloaded the lwjgl applet loader. first I modified the htmlfile in the example and it didn’t work.

On the loading screen of lwjgl it stops after “initializing loader” and then it says

” An error occurred while loading the applet.

please contact support…

This occurred while ´Determining packages to load`

so I thought “maybe I did something wrong” so I downloaded the loader again and modified nothing and started the basic example and it still says the same.

Maybe someone could help me since it doesn’t seem to be a very specific problem. If I can´t solve this problem, I´wont be able to submit :(

the basics are done

Posted by
Saturday, August 24th, 2013 3:46 pm


I worked for about 10h now and this is what it managed to do:

basic tilemap

collision detection

simple enemy


chronolapse stopped capturing screenshots after 6 hours so I can´t make a timelapse :( since several hours of work are missing.

I´m going to gamescom tomorrow ( and wait several hours to play 15 minutes of battlefield 4 😀 ) so I can´t do anything tomorrow. which means I won´t make it into compo but I will use monday to at least submit something to jam :)



I´m in

Posted by
Wednesday, August 21st, 2013 7:33 am

In the last 3 LDs I always had to work half of the weekend , but this time I can code almost the whole weekend, but sunday ( because I am going to gamescom).

I also left Blitzbasic and started using java and Slick2d. I always wanted to do this, but it took me very long to get started in java.

Blitzbasic was okay for a beginner but I´d like my games to be playable in the browser, since this is much more comfortable than downloading.

I also managed to learn git (which took me several days) so I´m ready for this LD.

Language: Java

Library: Slick2D/LWJGL

Art: Aseprite & Gimp

Sound: sfxr


good luck every one :)


what I´ve done so far

Posted by
Saturday, April 27th, 2013 1:18 am



I have poorly drawn a player and an enemy and made some particle effects.my art actually fits in the theme, but it wouldn´t be any better with any other theme 😀 its cool that everyone can save time by drawing minimal art and spend more time on gameplay and stuff.

my idea is mostly complete. lets see if I can finish this. Even if you intend to just do basic stuff, you always get time problems.

Posted by
Friday, April 26th, 2013 6:59 pm

I´m probably in.

I have to go to work every day on this weekend but I will try to submit atleast something. The themes are mostly very difficult in my opinion and I´m still a beginner who is coding with blitzbasic so this will be challenging for me. I have participated in the last two LDs but didn´t manage to submit something because of time and coding-skill issues 😀 . I will use aseprite* for drawing and gimp for additional editing. sfrx will make sounds for me. I might even be making music, which I never made before. I will see what I can get out of Inudge 😀

You can easily come up with cool ideas when you read the themes but the ideas are mostly way above my abilities and the things I coded so far.

for european participants like me it is a hard start into ludum dare since it starts at 4:00 am for me. In the two last LDs I used to stay up until 4 waiting for the theme and then immediatly went to bed and had to start at the next midday. everybody is doing his workinprogress posts and you didn´t even start. maybe this isn´t even a disadvantage, because you have the whole time until midday to plan your game but it feels like your way behind the others, who have been coding for hours already.


*I´m missing that program in the tools section.


I´m in.

Posted by
Saturday, December 8th, 2012 6:06 pm

LD 24 was my first LD but I didn´t manage to submit something because I´m still a beginner and I was away half of that weekend. but since then I evolved from super amateur to amateur and I´m looking forward to this LD.

I improved my pixelart skills alot and I seem to code faster and more efficient since LD24.

But I´m sure it will be at least as funny as last time.

I´ll code with BlitzBasic

and I will use Gimp, Aseprite and sfxr.



I´m in.

Posted by
Friday, August 24th, 2012 8:46 am

This is my first LD.

I´m quite a noob and startet programming about 3 years ago so I will code in BlitzBasic.

Code: Blitz Basic

Art: Gimp, Aseprite.

Sound: Sfxr, Audacity.


Lets have fun.

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