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I am in :)

Posted by (twitter: @@SBischlager)
Thursday, April 14th, 2016 1:12 am

So I suppose I will do another LD. After LD30 working very well (http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=38627) and LD31 very bad (due to the theme) I want to do my third LD and have some fun this weekend.

Tools

Engine: Unity3D 5.4b
Language: C#
IDE: Visual Studio 2015 Community
Timelapse: OBS
Graphics: Photoshop
Sound: Don´t know yet. This is always the improvisation part

The Social Network returns

Posted by (twitter: @@SBischlager)
Tuesday, March 15th, 2016 2:23 am

Hey guys,

my first Ludum Dare was LD30 and as Unity 4.6 Beta with the new GUI System was released a few Days before I took the opportunity to make a Game using this new UI in the LD. The outcome was the game “The Social Network” and it did surprisingly decent.
As of the changes of Unitys Event system and the fact that Web Player is more and more unsupported across browsers I took some time to upgrade the Project to Unity 5.3 and exportet a WebGL version.

The Social Network is now playable again right here on the entry page.

Hope you enjoy it :)

I´m in

Posted by (twitter: @@SBischlager)
Friday, December 11th, 2015 4:55 am

After taking a break of 2 LDs, I´ll be in this time 😀
My Tools:

– Unity 5.3 as Engine
– Visual Studio 2015 Community as IDE
– Photoshop CS6 for Graphics
– GitHub for SourceCode
– Dropbox for Uploading/Hosting

Not sure about Audio yet

I´m In!

Posted by (twitter: @@SBischlager)
Thursday, April 9th, 2015 4:13 am

This is my 3rd LudumDare an my 7th gamejam but I am exited as it yould be my first 😀

So here are my tools:

Engine: Unity 5
Language: C#
Editor: Visual Studio 2015 Preview
Graphics: Photoshop
Audio: BFXR / Audacity

I will TRY to make a timelapse (screwed it up the last 2 times) and maybe I will do a livestream

I am in

Posted by (twitter: @@SBischlager)
Friday, December 5th, 2014 9:13 am

Sooo back again.

First of all: Thank You!
Last time i´ve developed “The Social Network” and since then it has been played over 850 times! Your guys are really awesome.

This time my used gear hasn´t really changed:

Engine:
– Unity 4.6 (No Beta any more)

Languages:
– C# for game
– PHP for highscores and anything else I wanna collect

IDE:
– Visual Studio 2013 for C#
– Eclipse Luna with PHP plugin for PHP (obvious)

Others:
– Openbroadcaster for Timelapse
– BPlaced for web hosting
– Playdot.co for publishing

PC:
– Desktop PC
– Windows 10 Technical Preview
– Amd Bulldozer Fx-8120 8 Core 3.10 GHz
– 8 GB DDR3 RAM
– NVidia GeForce GTX 470 SuperOverclocked

Personally I hope theme will not be Snowman. There are better ones

The Social Network – Post Mortem

Posted by (twitter: @@SBischlager)
Saturday, September 6th, 2014 4:56 am

There are 9 days left for voting and I decided to make a post morten ^^

MyGoal
– Since I had some problems finishing a projekt in the last time my main goal für this LD was to complete my ideas
– Do some art and sound. I´m a good coder but a terrible artist and musican i i wanted to make some arts and sounds that at least not look like crap

I´m lucky to say, I reached both of these goals 😀

What went wrong

I begin with this section because it´s much shorter then the things that went right.
Basically nothing went wrong. Everything worked together in first attempt and I had nearly nothing to correct

What could have went better

In the end I messed up balancing a bit. Because I had no playtesters I had to play the game by myself and correct balancing issues. This is really not recomended. You ALWAYS should have playtesters
Also I used the new Unity 4.6 UI system. It worked like a charme but all of this was new for me, so I wasted a bit of time, learning how to achieve a certain goal

What went right

This was the best game jam I ever had. I´t took me 24h to upload a playable version of my game. The other 24h I completely had to polish and extend my game. There was no stress, no time pressure, nothing. I slept alot, I had time for my family and all in all it was completely relaxing.

What i leaned:
– Brainstorming at the beginning is essential. I did this nearly an hour and after that I had a clear idea what type of game I wanted to make
– Keep your idea simple. At first i thought, making a simulation would be much work, but it wasnt. My concept was small but promised fun. This is the perfect start to LD
– Keep out math. I could have done some calculations to determite how many users you gain per tick, what every feature has to cost etc etc. But i decided just to set a value, play the game, adjust the value, play the game again and so on until it feels right. If math isn´t your strength this should be your way to go
– Upload early. If your idea is small enough to finish it hours before deadline upload it! People will test your game and give feedback that really helps you to polish your game. Updates can be done on the fly. I uloaded the first version after 24h. There was no way to loose the game, there were a lot of bugs and balancing was terrible. But I hat a day left and so I made some fixes, some polishing and some new features and uploaded this “patch”. Then I did the same process again. I´m proud to say. At deadline my link to web player version got clicked nealry 300 times.

And last but not least: TANK YOU FOR YOUR FEEDBACK
Your comments were motivating as hell and I´m really looking forward to your votes.
Here some of your comments:

Zer0 says …
Aug 23, 2014 @ 8:09pm
This is kinda like Plague.Inc but with a sozial network. Great Game tho 😀

xWarZonex says …
Aug 24, 2014 @ 1:30am
This is amazing! How did you do this so quick?

ViliX says …
Aug 25, 2014 @ 12:32pm
One of my favourites. You should do some post-compo version.

Robinerd says …
Aug 25, 2014 @ 12:50pm
Cool concept. Thought at first it would go on to infinite, but then I realized the troubles of gaining a larger user base. Well done and very interesting! Creds for the instructions and the ability to turn of the music. Great learning curve.

Geckoo1337 says …
Aug 26, 2014 @ 6:25am
One of my favorites for this LD32. Well done ++

If you whant to play (and rate) my game “The Social Network” you can to that here

Jam is over… finally

Posted by (twitter: @@SBischlager)
Sunday, August 24th, 2014 6:06 pm

This time was a lot of fun thank you all for making this possible 😀
Heres my entry: click

And the main Screenshot (Layout hasn´t changed since more than 24h):
38627-shot0

Time for details

Posted by (twitter: @@SBischlager)
Sunday, August 24th, 2014 8:14 am

Never thought there would be a playable version after 24 hours… But here I am. All core features are finished and i have lots of time for details, more features, some statistic collection etc etc.

Unbenannt-1

Thank you for all the playtesting. With your highscores i know what changes i can make for a better experience :)

Unbenannt-5

Click here to get to my entry

PS: Really looking forward to all the other games

Prototype working

Posted by (twitter: @@SBischlager)
Saturday, August 23rd, 2014 10:25 am

I´ve implemented a lots of features and the core game is now working (you can´t loose but I´ll fix this I´ll promise 😀 ). I didn´t want do do another 2-world-puzzle game so i did some interpretation on the theme and voila:

Unbenannt-1

Entry for playable demo

You play as Marc Zuckerberg and manage a social network. Connections everywhere *yay*
Whats the game about? You want to create a worldwide social network with lots of features. But you also have to manage not running out of money.

So back to work, have to make you loose ^^ And i need to do lots of tweaking and balancing… And a menu would be nice… And highscores… So much work to do 😀

First Screenshot

Posted by (twitter: @@SBischlager)
Saturday, August 23rd, 2014 3:27 am

Here´s a first Screenshot. As Ludum Dare starts at 2am in Germany I only worked 2 hours on it yet. But I like the result:

Unbenannt-1

It´s gonna be a game about sozial networks

I´m in too!

Posted by (twitter: @@SBischlager)
Thursday, August 21st, 2014 7:41 am

First Ludum Dare. 4th GameJam. I´m really exited!

Tools:
Language: C#
Engine: Unity 4.6
IDE: Visual Studio Professional 2013 + Resharper 8

Maybe i´m using my own engine instead:
Language: Java
Engine: 2DGames found here
IDE: Eclipse Luna

Additional:
Php: Eclipse Luna + Php Addon. Webspace: Bplaced
Graphics: Photoshop CS6
Music: Magix Music Maker MX 17

Good look and have fun everyone 😉

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