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oops, relapsed on graphics

Posted by
Friday, April 17th, 2015 3:51 pm

i was intending to take a break from gamedev stuff for the next few months but now i’ve got an oculus plugged into a mba and partial haskell bindings for libovr. this could end very badly for me. normally i do 3d art in a team but this time i’m working alone and doing generated content only. the real demoscene experience

tools! i’m using haskell+sdl+gl+libovr and very little else. i’ll probably pick up ftgl somewhere along the way, but i’m hoping to spend most of my time working in shaders. i’ve got unity/blender ready as a backup incase i break things too much

making good progress

Posted by
Saturday, August 23rd, 2014 3:04 am

anime_meme

 

core gameplay mechanics implemented

lets do the thing

Posted by
Thursday, August 21st, 2014 7:50 pm

very-important-imagewe are professional hackers entering ludum dare for the fourth time

we are using unreal engine 4 for our engine and fortran77 as our language

weve developed an in house cross compiler toolchain to embed fortran in the unreal cyberspace

tools”

unreal engine 3 (ut2k4 version)

our programmers are using nano, deluxe paint, and gentoo

im the artist and im using blender, wings3d, kidpix deluxe

 heres a sneak preview of our senior programming workstation:

the old spicy keyboard

its got some good specs

ASUS Z77-A ATX Motherboard
NVIDIA GeForce GTX 770 Overclocked

amd firegl underclocked for safe
8GB DDR3-1333
Intel i5-3450s 2.8GHz Quad Core Processor
Corsair CX750M Modular Power Supply

2004 toyota corolla
ASUS VG248 144hz 22-inch DVI-I/HDMI/DisplayPort Monitor
Logitech G400S Laser Mouse @ 800dpi
Razer Blackwidow Ultimate

40 d10s

audio-technica ATH-M30 Professional Closed-back Studio Monitor Headphones
Zalman Clip-on Microphone
Windows 8.1 Professional

gentoo LTS 10.04 natty narwal

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where did my last two days go i dont remember anything

Posted by
Sunday, April 28th, 2013 7:53 pm

I finished my first ludum dare!

It took me a very long time to find a way to make “minimalism” at least conceptually interesting. I would have much preferred “potato”.

Here’s “Ramspace”, a game about flying a spaceship (or at least trying):

cover

overview

textures? psssh

Posted by
Sunday, April 28th, 2013 12:00 am

i’ve been experimenting with visual styles for the environment. all vertex lighting is the easiest and it looks good!

coming along!

Posted by
Saturday, April 27th, 2013 5:44 pm

my gameplay mechanics are almost done now.

i have a lot of time left for polish!

here’s what it looks like so far (click to enlarge)

Posted by
Saturday, April 27th, 2013 11:20 am

this is my first time doing ludum dare and it’s really fun!

i’m making a game about flying a spaceship designed by dieter rams

here’s what it looks like so far

i am so bad at lightmaps

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