About Siewart (twitter: @RA_Siewart)

Currently I'm studying Creative Technology at the University of Twente (The Netherlands). I've always been making games, from paper, custom maps for RTS and FPS games and prototypes of new games. I'm here to make some actual games to increase my skills and increase the size of my portfolio.

Entries

 
Ludum Dare 29
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 23

Siewart's Trophies

Siewart's Archive

DEA Simulator: Final Bedtime Post

Posted by (twitter: @RA_Siewart)
Sunday, April 27th, 2014 8:38 pm

Finally got a game to an acceptable level during Ludum Dare. Now it’s bedtime :)

DEA Sim 2

Play it here:
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=10724

48 hour MMO? Hmm maybe… Also come to our meetup in the Netherlands!

Posted by (twitter: @RA_Siewart)
Friday, April 25th, 2014 3:59 am

Hi,

I’m in, again, probably alone this time.

I was stupid by accepting challenge of proving my colleague wrong: It’s possible to build an MMO in 48 hours. I’m not entirely sure yet, if I get a better non-MMO idea I will postpone that challenge, for a later Jam.

Tools… I have some tools:
Unity2D – Probably not going to burn my fingers in making a 3D game again, or use the 3D part for making a 2D game… :/
Photoshop – Maybe Graphics Gale, as good Pixel Art alternative.
Reaper (+ a bunch of free VSTs) – For my Music and SFX needs. Oh and also for recording stuff…
Blender – Hmmm, probably not, but you never know.
Hardware – I also have some hardware: Good headphones, a condenser microphone, a Wacom tablet and my laptop. I might use a OR as well.

I would also like to invite you all, again, to our meetup in Enschede, The Netherlands.
Find it here!

There is Oculus Rift available for your ideas, and a Microphone as well for your sound recording needs.

Hope to see your tomorrow!

Siewart

Late, very late

Posted by (twitter: @RA_Siewart)
Saturday, August 24th, 2013 4:00 am

But I had a very good night’s rest, for the first time in a week.

I have my idea ready and I’m streaming on Twitch.

Good luck to everyone!

I’m in…

Posted by (twitter: @RA_Siewart)
Thursday, August 22nd, 2013 3:10 pm

I’m in, I think, perhaps, maybe…

If I’m in I will use a combination of the following tools:
Graphics: Photoshop, PyxelEdit
3D: Blender
Sound: Audacity, LMMS, SunVox
Engine: Unity
Others: Vuforia,
Other others: Twitch.tv, Chronolapse
Non software: Grolsch, Lenovo T530, Pizza, Intuos 5, Mouse, Oxygen, XBox 360 Controller, Galaxy S2, Bed

If I will use additional software or libraries I will post an update.

Good luck to everyone,

Siewart

Post-mortem STL RNNR

Posted by (twitter: @RA_Siewart)
Wednesday, May 1st, 2013 2:48 pm

Day 1
Our first idea was to make an infinite 3D runner where you can walk on anyside within a cube. (You can run up a wall and the gravity will point towards that wall.) But our programmer didn’t have any breakfast so the gravity changing character controller was not advancing fast and was not done by dinner.

During dinner we decided to ditch the gravity idea and make it a generic platform jumper, but still infinite. This way we could reuse the art and make the development of the character controller a lot easier.

However what we did not know is that our versions of unity were not compatible, so the art, inspired by “De Stijl”, had to be redone entirely. After realizing this we decided to get drunk on one of the largest student parties in Europe (just 100 meters away from us).

Basically this meant we had no-game at all after day 1.

Day 2
We worked hard to remake everything and build the new idea. Everything went pretty smooth, besides the hangover. Nothing interesting happened.

The game looks not unlike the end result:
STL RUNNR

Day 3
We did some quality checks and build a few extra obstacles. We added an online high-score system, and other fancy not really required stuff. But noting to much since we had other work todo (you know, mondays).

You can play our game here!

(This is the part where you play the game, so you get the referenced below.)

Day 4
A national holiday, also we got a new king. Not that we noticed any of that because we were asleep, almost the entire day.

Day 5
Today!
A lot of friends were playing our game today: a lot of cursing and some addiction.

Later
We decided that if we have a top 63 jam score (for overall or gameplay), we will make a waaay more awesome version of the game, with true procedural generation, a better scoring system, easier jumping, a better time penalty, a lot more content and better use of the 3D space. (Not that we think we will get top 63, that’s why we dare to promise this!)

Well, enough “what if” talk, thanks for reading ūüėÄ

From procastinating our awesome entry

Posted by (twitter: @RA_Siewart)
Saturday, April 27th, 2013 11:53 am

to the largest student party in Europe!

Let’s hope this goes well!

Tony & Siewart

How I slaughter!

Posted by (twitter: @RA_Siewart)
Friday, April 19th, 2013 2:46 pm

howIslaughter

Not sure if there is some sort of protection against just calling the Slaughter link, but I like to live in illusions.

How it works:
Load the page -> Find the theme name -> Find the theme ID
Then based on input call the link with the correct ID.

Not sure if I should release it or not, since it’s not really the preferred way to vote I guess.

Thanks to The Syntethic Brain for some art!

Goatroids

Posted by (twitter: @RA_Siewart)
Sunday, December 16th, 2012 9:26 am

Goat

 

This probably killed my entry, but it now has a Goat ūüėÄ

1goat

6 hours later :D

Posted by (twitter: @RA_Siewart)
Sunday, December 16th, 2012 1:08 am

After 6 hours of sleep I ‘m back.

I just realized that I didn’t make post yesterday, so here we go.

Yesterday I made my first real pixel art, pretty happy with it :). I also wrote most of the code. A player controller, message queue, enemies and weapons. Also made a lame workaround for some Unity UI shit.

An (almost) obligatory screenshot:
ScreenShot1

A link to the latest version (It will be updated during the day):
https://dl.dropbox.com/u/616028/LudumDare25/WebPlayer/WebPlayer.html

Goodluck with your procrastination!

Posted by (twitter: @RA_Siewart)
Friday, December 14th, 2012 4:01 pm

I quite late to say that I’m in. But in the last few days I’ve mixed the twelve themes with some beer to get a lot inspiration. All this inspiration gave me (at least) 12 basic ideas for awesome games. ūüėÄ

So I the only thing left is the final theme, and it’s a go. (But not before a few more hours of sleep)

My tools are: Unity3d, Photoshop, coffee, Blender, beer, LMMS, more coffee, my new Lenovo notebook, my newer Intuos5 and a little more beer.

Oh, did I mention that I will be drinking LOTS of coffee and LOADS of beer?

 

Ah, I will stop with the lame jokes and get some sleep.

Good luck to all of you :)

Testing my Intuos3 on my new Thinkpad

Posted by (twitter: @RA_Siewart)
Friday, August 24th, 2012 11:21 pm

GUILD WARS! also ludum dare

Posted by (twitter: @RA_Siewart)
Friday, August 24th, 2012 9:26 pm

Just woke up! ¬†(5:50 in the morning, it’s still dark outside)

GUILD WARS 2 IS ABOUT TO BEGIN! I’ve waited years for this.

Hmm, but I also want to make a game. What Evolution the the theme? NICE!

Here’s the deal: If I can’t finish the basic concept of my game today you can play Guild Wars tomorrow, all day.

My tools:

Guild Wars 2
Unity3D
Blender
Photoshop
LMMS
Audacity
Chronolapse

My -CKHC-Guild-CKHKGH-Wars-CKKHKK2-HKHG-HCKCCK-has-HG-begun!-CKHG

Ahum, My Hardware: My new Thinkpad T530 and my old Wacom Intuos 3.

Good luck everyone!

Siewart

P.S. It’s 6:25 now.

I failed, didn’t I?

Posted by (twitter: @RA_Siewart)
Monday, April 23rd, 2012 3:00 pm

Well, I posted an entry, but still think I failed. Ok, maybe not to the LD standards (I made a game), but it feels like a failure.

But why did I fail?

I ¬†like to blame the tools. Like everyone does. But I’m right, partly. Why? Because I didn’t practice all tools enough. LMMS crashed, Blender was annoying, why can’t I rotate this CharacterController and what the hell is a *.3ga file? All because of the same reason: I didn’t practice them, or try them out at all.

But I also feel happy, because it was nice to push myself to make a game in such a short time. Usually when I make something, not a¬†necessarily¬†a game, I usually get a “better” idea I want to make and start¬†focusing¬†on that. Then a week later… well, you know, we all have this problem sometimes, right?

This time I made something that I can expand to something and enjoy doing so. And while doing that I hopefully make something other people might like to play. I was also able to spend some time in making a Shader, and make something that actually works. I improved my skills in a few tools; mostly Blender and LMMS, but also some Unity functions.  I also wrote most code myself, without using default assets like platform character controllers.

So why do I dislike my entry and what do I like?

Dislike

  • The game only has one boring short hard-to-understand game element
  • The drawing style is inconsistent
  • No music
  • Only two sound effects
  • Some things are obviously rushed (even within a game jame)

Like

  • I like the atmosphere
  • I have awesome game elements (I will add later)
  • I have an awesome¬†story line¬†(I will add later)

In my next post I will add some comments about why I like/dislike my entry

Oh, and if you are still wondering what I’m talking about:

My Failed Entry

Or play it

Bedtime…

Posted by (twitter: @RA_Siewart)
Saturday, April 21st, 2012 5:26 pm

Argh!

I didn’t do as much work as I hoped I would do. I struggled with Unity’s annoying physics for a few hours, then a few hours more.

I also didn’t know how to do things in Blender (the way I usually do them in 3DSMax), but I was not tempted to go to the dark side (they have cookies, you know). So I guess that’s a good thing.

On the bright side, modifying a shader wasn’t as hard as I expected, even though I have never really done that before.

Then I did some more struggling with Unity’s physics.

But that’s probably the price for making a 2D game in a 3D engine, without any real support for upside down physics.

Oh, wait, somewhere in between I watched the news, apparently our government officially failed today, well who didn’t see that coming, from the start. Bad thing is, it will (continue to) cost the Dutch society a few million euro per day. But this is not the place to discuss political matters, is it? My apologies.

Tomorrow I will have to do all the art: graphics, music and sound effects. Design some additional levels, including some storytelling and finish the game. I should also add a nice license, probably a GPL for the code an some Creative Commons lisence for the art.

If there is some time left I will also do a post about the design choices I made.

Sorry, no teasing screenshot for you. There is not really anything to see yet.

Well, I’ll go to bed now, probably for 6 hours, and then do the more relaxed part of making a game tomorrow.

Good Luck in finishing your entries, dear opponents!

Let’s do this!

Posted by (twitter: @RA_Siewart)
Tuesday, April 17th, 2012 11:56 am

This will be my first game jam, and hopefully also my first non-mod, non-prototype game.

This Week

  1. Warming up, which will essentially be testing out tools and techniques I don’t have enough experience with.
  2. Speeding up my laptop
  3. Some university related stuff
  4. Cooking (healthy) food for 48 hours
  5. Explaining my girlfriend why I’m doing this (and not going out with her)

My Tools

  • Building: Unity
    I’ve been using Unity for 2 years now, and I still like it. Luckily I have a Pro version that I can use, which has some nice new features like pathfinding, an awesome particle system tool and of course dynamic lightning. Not sure if I will use any of those, but it’s good to have.
  • Coding: MonoDevelop
    Unity comes with MonoDevelop, Unity is partly integrated with it, the auto-complete is nice and I’m used to it, so I will be using it to code my C# scripts.
  • Music: LMMS
    Sound, and therefore music, is the only thing I have no experience with, so I will have to practice it a lot before I start. I also have to find some nice VSTs which I can use. I do know something about music so I hope I can produce something worthy.
  • Sound: Audacity
    When I have to do something with sound, which rarely happens, I use Audacity. I will probably be recording sounds with my smartphone and/or laptop microphones, and I know how to remove things like noise with this tool. Also editing and looping sound works pretty nice with this free tool.
  • Graphics:Photoshop
    I love Photoshop, I have been using it from time to time in the past 10 years, I’m far from a pro but I know my way around in it. And, most importantly, it works really awesome with my Wacom.
  • Modelling: Blender
    I usually use 3ds Max for 3D modelling, but I only have a student license for this, so I use Blender as substitute. Since the new interface I no longer really hate it, but I do not have a numpad on my laptop… Anyway, I want to try to make a 2D game, so I won’t use it extensively. Otherwise I will have to fall back to good ol’ 3ds Max.
  • Motivation: Spotify
    I always work with music on. (Unless I’m doing hard mathematics) I usually listen to a few styles, sorted by requirement: For creativity: death metal, progressive metal and prog. rock. For speed: drum ‘n bass, deadmau5 (yes, that’s a genre) and industrial. For inspiration: minimal classical music. And for relaxation: Eddie Vedder, Foo Fighters, Muse, or any of my other favourite bands, that no longer need attention (because I know every single tone).
  • Communication: Twitter – This Blog
    I never tweet, but I would love to give updates and give answers to questions. (Not that I would know why you would do that.) Follow: “@Siewart_”. I will be posting some blog posts as well, because the process of creating a game is awesome, inspirational and informative. (It’s also nice to look back when you are done)
  • Timelapse: Chronolapse
    Everyone seems to do it, so I will do it as well. Also: I love timelapses :).

My hardware:

  • My old HP Elitebook 8530w (Dual-Core 2.8Ghz, 4GB, Quadro FX770M);
  • Samsung Galaxy S2 (Ice Cream Sandvich);
  • Wacom Intuos 3;
  • A random mouse;
  • Hopefully a keyboard

Warm-up
For my warm-up a theme generator gave me a (cliché-ish) theme: Post-Apocalyptic Steam Punk. But I vowed to use it so I will.

Basic idea: A 2D sidescroller where you have to use nuclear waste to mutate plants, animals and NPCs in order to solve puzzles involving steam engines. Don’t know if I have enough time for something like this, but I want to go through the whole process once so I might make one short level, without tutorial. I will post it when it’s done, if it’s done.

One last thing
One last thing: Good luck and above all, have fun, my dear opponents!

[cache: storing page]