This LD I made TickType (http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=1078), a combination of a typing game and a
What went right:
I actually entered! – This was my first serious compo entry since LD18 3 years ago, it was nice to at least make something.
I learned to use AS3/Flixel! – I’m amazed how easy it was, I felt like I spent most of this LD actually making the game instead of trying to figure out how to make the game.
Innovation! – People who understood the game seemed to find the game quite innovative. Probably more than I did, really, given that it’s the second time I’ve made a typing game and there’s been a couple of TV gameshows lately using this kind of ‘count the seconds’ thing, but the combination seemed to work well.
In-game instructions! – actually, see What went wrong.
What went wrong:
In-game instructions – So, I added an in-game tutorial. It wasn’t perfect – it was a bit rushed so there were a few points that weren’t explained properly – but it did its job and I was pretty happy with myself for managing to include it. However, having watched one video review where the reviewer didn’t have time to watch the tutorial or read the instructions (making the game impossible to play), I get the feeling that there were probably others who did the same. Partly this is my fault – for future games I think I’ll probably try to make a tutorial that automatically appears while playing – but still, it’s pretty sad that my game’s scores might have suffered a bit just because people can’t take a minute to read/watch how to play.
Not appealing enough as a game – with the above said, it’s also likely that my scores suffered because it’s not a great game. I’m really happy with the idea and confident that I could develop it into something better, but the end result – while I was happy with it when it was finished – is disappointing in hindsight.
People didn’t even play half of the game – TickType has ‘easy’ and ‘hard’ modes which play very differently – unfortunately, most players seemed to ignore the hard mode completely, and although easy mode was the default (to make it easier to learn how to play), I’m surprised that so few players tried the hard mode which was the way the game was originally intended.
Scores don’t quite represent comments – As I’m sure many others will have noticed too, you can get fairly positive comments but end up with a poor score. I think this is because people think it’s bad to post any negative comments, which is ridiculous – constructive criticism is essential. Unfortunately this, combined with not being able to see individual scores, makes the final results weird and disappointing.
Overall though, this was a pretty standard LD – the game making community experience is great, it’s great to get feedback via comments and especially via videos/streams, and we all got the chance to play some really awesome new games, but the scoring is almost entirely meaningless and depressing and should just be ignored and removed.