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Does it look like a game yet? Pt. 2

Posted by
Sunday, December 19th, 2010 12:39 pm
I got thinking, procedural mazes are like having gigantic Manors or huge forests when you’re a kid. Just a few quick setting of the rules, and you can have any amount of fun with the world, such as races, or hide and seek, or forts.
I think through a combination of deadline looming, and the maze being the hard bit, the project is close to reaching playable status. What do you think? Look like a game yet?

Procedural maze generator!

Posted by
Sunday, December 19th, 2010 8:38 am

I decided that a discovery theme should hold surprises, even for the game creator. So I decided my game levels would be procedurally generated mazes with randomly spawning artefacts inside them. I just finished my maze generator, and I’m surprised that it worked given the 400 line spaghetti code the it runs on.

This much closer to something that can be called a game!

Does it look like a Game yet? Pt.1

Posted by
Saturday, December 18th, 2010 6:01 pm

I know have walls, diamonds* and bodies. But only walls shown.

Hopefully if I get time towards the end I can make the walls look a bit more wall-y, but the engine is the important thing for tonight.

*This game contains no mining what-so-ever**

**no crafting either


Fricking walls!

First timer, feeling overwhelmed!

Posted by
Saturday, December 18th, 2010 3:04 pm

I’ve got a vague idea on the story and content for my game, but first I have to make a simple maze generator from scratch. Here’s the debug report from my path making tool, which is the first half of my maze generator.

To the left are the current visuals of my game, which so far comprises of an awesome player controlled circle! Truly a wonder to behold.

Baby steps

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