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Look at LD27

Posted by (twitter: @shindejt)
Tuesday, August 27th, 2013 11:18 am

You know how it goes. You think, this time everything will go smooth, it’ll be slick as hell, just bang out a game add polish, it’ll be alright. And then something goes a bit awry, it might be the tiniest thing, but that’s enough to mess up your flow. It can be something like changing your coding style just a bit.

Never try to change your style in the middle of a Jam.

Alright, Factory Hero is my game. It’s available here, go check it out!

When I saw the theme, few things came to mind. “This theme sucks” was obviously the first one, as per course for Ludum Dare cause that’s the way it works around here. Second one was to hop on to Wikipedia for all definitions of seconds, see what I could twist the words into. I was into an idea of operating a second-hand store, but realized the amount of content I would need to create would probably be a bit too much.

Factory assembly line came up next, and it was pretty okay. It was simple, but you could do some stuff with it if need be. Theme comes to play as well, 10 seconds per item to assemble. Add multiple lines, annoying bosses that creep up on you, that could work alright! I had ideas like headphones that play music which in turn slow down the time, but if your boss sees you, it’s a penalty. I set out for a somewhat soviet-ish style for the graphics, this was not going to be a fun place to work.

Factory Hero Screenshot

So I set out with one line, which eventually became three lines. Day 1 went pretty well, I got most of the basic stuff out of the way, my gameplay logic was coming together, I had some art and sound. I had ideas. It was looking good for day 2.

Day 2 I woke up, had some breakfast, sat down to work. What the hell, I have no idea what any of this was supposed to do. You see, I had decided to adjust my coding style just a tiniest bit to – you know – broaden my horizons. It’s not important what I did, but what matters is I didn’t know how to read my code anymore. Well, crap. It was just huge plate of spaghetti and I had no clue how things flowed anymore.

10 hours left? That’s plenty, time to scrap it all, aside from some window- & resource-stuff. Do it the old-fashioned way. Three lines scaled back to one, all extra stuff was out. Now it was just one line, basic assembly. In hindsight, three lines would’ve probably been too much, so really it all worked out. Anyway, I cranked it out, though it did get a bit hectic when the final hours were ticking by, but there it was finally, playable and completeable to a degree. It even had some style and direction! Oh yeah, around here LDs end at 4am, so I was feeling pretty spent.

Man, packaging python stuff is such a pain when you’re doing it 4 in the morning.

In any case, it was fun. I had a moment of doubt there, but in the end I had something that I was ok with, and I felt what I had was better than what I did last time, and it was not as much of a pain to get there than last time. That’s pretty much what I try to go for and what LD is about, so I rate this weekend a success.

Yay ld26

Posted by (twitter: @shindejt)
Saturday, April 27th, 2013 4:01 am

Doing some Unity. Simple idea. We’ll see how it’ll work and how far I’ll get, since “sadly” Dragon’s Maze prereleases are also happening this weekend and I like card games, so signed up for those. There’s always the night to dev though.


Goatstar done

Posted by (twitter: @shindejt)
Sunday, December 16th, 2012 4:01 pm

Hi, I kinda didn’t get around the Blogosphere that much this time, but I did stuff.  Here’s Goatstar, it’s a video game.


goatlogoThis is a picture of the said video game Goatstar, just to give an idea.


Done! Finished!

Posted by (twitter: @shindejt)
Sunday, August 26th, 2012 4:41 pm

46 some hours and we – me and my kitten – are done!  Despite him occasionally laying on my keyboard and shutting down my displays by leaning onto the buttons, I have a game.

It’s been a blast and hopefully it shows, this is no doubt my most complete entry so far.  Let’s keep it going.

Here’s the World Tree

PR mode on The World Tree is a platforming adventure in a mystical setting. You, as the spirit of unevolved lands, must face dangers of Deconstruction as you collect the six artifacts required to evolve the World Tree in to its true state as the focus of all evolution!

And here’s my kitten buddy.

See you at LD25!

Progress. Also food.

Posted by (twitter: @shindejt)
Saturday, August 25th, 2012 7:32 am

Something’s happening.  I’m not sure where I’m going with this yet, but I do have a “tree” generator & particles.

Also, some food.  Tofu burgers with some basic salad, Karelian pies & chorizo!  Almost veggie!  Made a bunch of these tofu burgers in preparation, nice and spicy, herby flavour.

Next up some coffee and on we go.

I’m (probably) in

Posted by (twitter: @shindejt)
Thursday, August 16th, 2012 7:29 am

Unless something weird happens.  Gonna use Unity/Flash/Python.  Haven’t decided yet which.


Ludum Dare 24 Keynote?

A prototype sorta thing!

Posted by (twitter: @shindejt)
Sunday, April 22nd, 2012 1:22 pm

Heya folks.

I wasn’t planning on participating on this LD really since I really didn’t think I had time. Work, you know. And a little bit of Diablo 3.

However, come Sunday I thought what the hell, I’ll whip something out. A prototype, a proof of concept. I mean, it’s the 10th anniversary of LD!

So I did.

I’m calling it Downsize the World! Basically, the economy has hit so hard the gods are no longer able to run the world. Costs have to be cut. Thus, you’re given the mission to Downsize the World into tinier, more efficient entity!

It’s very rough, but maybe someone will find it amusing or get something out of it.

Made in Flash! Go here to find it!

Some progress… code tease!

Posted by (twitter: @shindejt)
Sunday, December 18th, 2011 3:46 am

Doing some progress! A preview of my class structure.

Alright, let’s see what happens

Posted by (twitter: @shindejt)
Saturday, December 17th, 2011 2:42 pm

Had to spend most of the day at work today, so kinda late actual start for me.

Got my beer, Aventinus Weizen Eisbock, got my IDE, Flashdevelop and got the Flashpunk ready. Let’s see if we get anywhere.

Thought I forgot this, right… wrong!

Posted by (twitter: @shindejt)
Tuesday, October 11th, 2011 6:44 am

Here’s a new video! Some new features! Still bare & incomplete!

Doing the challenge in Straight to Video

Posted by (twitter: @shindejt)
Monday, October 3rd, 2011 6:14 am

Heya, I’ll be doing the Challenge as well!

Since I don’t want to spend my time writing, I’m going to just talk to myself on video.  I’ll post them here and at my website so you can join the fun.  Here’s the first one! 

48 hours down, no game

Posted by (twitter: @shindejt)
Monday, September 19th, 2011 12:54 am

So, I didn’t manage to produce a finished game within the timeframe of 48 hours. In that sense, this miniLD was a “fail” for me.

I did however manage to make something which I think has some potential. I think I’ll carry it over to October and thought that while it’s not ready to submit, I’d drop what I have here.  Try it out, it has issues and there are no winning/losing states, no animations, but tell me what you think, how the controls feel and whatever, that’d be a help going forward with this project!

Web-version (Flash) here

Comment here or send your thoughts via twitter!

See ya in October Challenge!


Posted by (twitter: @shindejt)
Saturday, September 17th, 2011 6:42 am

Mini-LD happening, starting now.  I might’ve done little bit of work earlier …but let’s keep that just between you and me, alright!

Here’s a little screen.

Escape… post-mortem

Posted by (twitter: @shindejt)
Tuesday, August 23rd, 2011 12:47 pm

If you haven’t, check my game out in here!  It’s bound to get lost among the 599 we got!

Some of my ramblings about the project to follow..

This is the first time I’ve managed to enter an entry to the compo – I’ve tried several times but due to mix of IRL stuff happening and just generally not being able to pull it off I haven’t finished an entry before. I did have to go to work on Saturday this time as well which cost me some time, but hey, can’t help it.

At first my game was going to be something completely different and a lot more gamey, with some puzzley-platforming elements. The thing was, in secret I’ve been working on a platform game and quickly discovered I was doing pretty much the same thing I already had – just from scratch. Repeating the same work I’d already done didn’t feel right to me in a sense, so I decided to scrap the idea and take into a different direction. Plus I knew if I wanted to take it further, I’d have to start building tools and soon all my time would’ve been used on that! Or tweaking collisions.

An entry exists!

Posted by (twitter: @shindejt)
Sunday, August 21st, 2011 1:47 pm

Alright!  After many tries partaking in LDs, I finally managed to post an entry in time.  It sure was …interesting.  Not a lot I could use later codewise but as an experience it was fun.  If anything, I realized I need to code more to keep in practice!

Escape… is my cleverly named title, here’s a screenshot of the final thing.  It’s …something.  I’m not quite sure what.


Posted by (twitter: @shindejt)
Saturday, August 20th, 2011 5:33 am

Been doing these a few times but never posted about it here!  Maybe that’s why I’ve failed.  Not this time, hopefully!

I’m running Python with Pyglet.  So far I’ve got my idea down and work is going unusually smooth.

Here’s what I have so far, I haven’t yet completely nailed the mechanics but it’s going to be something.

Yeah, it’s ugly.  Art comes tomorrow/later today if I have time after work.

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