Ludum Dare 31 has ended
Theme:
Entire Game on One Screen

Results for LD31
Over 2600 Games submitted

Ludum Dare 32
Coming April 17th, 2015! Our 13th year!

About Sheepolution (twitter: @Sheepolution)

Entries

 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 29 Warmup
 
Ludum Dare 28
 
October Challenge 2013
 
Ludum Dare 27
 
Ludum Dare 27 Warmup
 
Ludum Dare 26
 
Ludum Dare 25
 
MiniLD #37
 
Ludum Dare 24
 
MiniLD #36
 
MiniLD #35
 
Ludum Dare 23
 
SOPAJam
 
Ludum Dare 22
 
Ludum Dare 22 Warmup
 
Ludum Dare 21

Sheepolution's Trophies

Puzzle Game Award
Awarded by blubberquark
on August 28, 2014
The "Nice Bieber!" Award
Awarded by Jarcas Studios
on January 8, 2014
LIVIN DAT HIGH LIFE
Awarded by Jwatt
on January 7, 2014
Best Overall #1
Awarded by HacksawUnit
on January 7, 2014
John Nash Award for Metagame Potential
Awarded by blubberquark
on August 31, 2013
The Greatest Example of Lateral Thinking To Date Award
Awarded by Tim Bumpus
on July 14, 2012

Sheepolution's Archive

One Act – Post Mortem

Posted by (twitter: @Sheepolution)
Monday, December 29th, 2014 6:46 pm

logo

 

 

Post Mortem

Information

  • Start: 10 AM ( 4 AM EST )
  • End: 3 AM ( 9 PM EST )
  • Time spend sleeping: ~12 hours
  • Software used: Sublime Text 3, Aseprite, Pixitracker

Intro

So I’m kinda late with this, but with the results showing up, I thought I might as well do a quick post mortem.

Idea

The entire game on 1 screen was not the most popular theme, was it? I really disliked the theme myself. I tried to think of a way to implement the theme in a clever way, and came up with a theater. A theatre has the limitation of having only “1 screen”. So I went with that. I’m not sure anymore what it was, but I was in a rather bad mood at the time, maybe because of the theme. Anyway, I didn’t really feel like making a game. I wasn’t enjoying myself. But I have a combo of 9 Ludum Dare games, this would be my 10th. I’m not going to let a bad mood break that combo. So I sat through it, and eventually found the enjoyment I knew from participating in Ludum Dare.

As soon as I got the idea, and had it worked out a bit, I realized how similar this was to one of my previous Ludum Dare games, One Take. You play something according to a script, and get a review for it. Instead of trying to hide that, I decided to accept that fully, and make use of it. I decided to make a sequel (or rather prequel) to One Take. While making the game I wasn’t really sure if this was the right thing to do. One Take got #1 Overall, and I thought people might think I want to use that to my advantage. All by all I kept going, and finished a game I’m happy with.

What went right?

  • I got the idea rather quick
  • I didn’t get any super big bugs that annoyed me for hours (though I think there still is one in the game.

What went wrong?

  • I still suck at programming, the code was a big mess.
  • I wasted a lot of time on Twitter and xChat, I always ended my livestream quickly as I felt it wasn’t working. I’m going to try to focus on the game only next time.
  • Trying to come up with acts. I might have been able to make a 4th act, had I worked harder, but I wouldn’t know what to do as 4th act. There aren’t many famous plays besides Romeo & Juliet and Waiting for Godot. Like, maybe Hamlet. But there isn’t a particular famous scene in Hamlet.

In the end

With a bad theme, and a concept that is similar to an old one (of mine), I wasn’t enjoying this Ludum Dare as much as the other LDs, but still had quite some fun.

Thanks for reading! I hope you enjoyed the game!

One Act – Play as a director in a theater play

Posted by (twitter: @Sheepolution)
Monday, December 8th, 2014 8:35 am

Progress – Day 2 – Pic 4 – Romeo and Juliet!

Posted by (twitter: @Sheepolution)
Sunday, December 7th, 2014 12:22 pm

 

 

 

Progress – Day 2 – Pic 2 – Theatre or Theater / Curtains!

Posted by (twitter: @Sheepolution)
Sunday, December 7th, 2014 7:29 am

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Yay curtains! Also, I need your help. I’m not sure whether to use Theatre or Theater! You can vote on the poll here:

http://strawpoll.me/3141688/r

Progress – Day 2 – Pic 1

Posted by (twitter: @Sheepolution)
Sunday, December 7th, 2014 5:35 am

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I decided to make it so that you first choose what the actors need to do, and then they do it, after which you need to make the next choice.

Progress – Day 1 – Pic 3

Posted by (twitter: @Sheepolution)
Saturday, December 6th, 2014 3:01 pm

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Click on the objects you want to interact with, and let them do the correct action!

Progress – Day 1 – Pic 2

Posted by (twitter: @Sheepolution)
Saturday, December 6th, 2014 8:47 am

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Does it look familiar? This time you’re not the camera man, but the director!

Progress – Day 1 – Pic 1

Posted by (twitter: @Sheepolution)
Saturday, December 6th, 2014 3:46 am

I’m going for the theatre approach, although I was able to think of it myself, I’ve seen others doing the same. Regardless, I’m just going to do my best!

 

Of course I’m in!

Posted by (twitter: @Sheepolution)
Friday, December 5th, 2014 4:23 pm

But I’m too tired to make a decent post. Good luck everyone, I’m going to bed!

FACED – Our October Challenge game!

Posted by (twitter: @Sheepolution)
Thursday, October 16th, 2014 5:34 am

Hey there! You may have played my Ludum Dare #30 game FACED. We are working hard to turn it into a full fleshed game! Take a look:

PLAY THE DEMO

 

Facedbook

 

Twitter

 

IndieDB

FACED – Post Mortem

Posted by (twitter: @Sheepolution)
Sunday, August 31st, 2014 6:06 am
 
 
If it fits, I sits.
 

Play the game!

 

Post mortem

Information

  • Start: ~11:00 AM (5:00 AM EST)
  • End 3:00 PM (9 PM EST)
  • Time spend sleeping: ~18 hours
  • Software used: Sublime Text, LÖVE, Aseprite, Pixitracker

Sick

So this Ludum Dare didn’t went smooth for me, because what happened, is that I got sick. This led me to end up with almost no progress on day one, except for maybe the main mechanic. I went to bed early and slept almost 12 hours. My last Ludum Dare I spend only 11 hours sleeping, so being sick cost me 7 hours on sleeping only. On day 2 I felt a lot better, and somehow got my motivation back to make the best out of this.

Idea

The game idea came natural to me. As if in a fingersnip I had the idea of the  whole game down. No idea what happened :P

Good game choices

  • The artstyle

First the game looked like this:

 

 

 

 

 

 

 

 

It looked dark, gray, and just ugly. I decided I had to make it look more colorful. First I tried giving every color also its own shape, but that looked confusing. So then I decided to make them all squared, and give them faces. I get a lot of good feedback about how the faces tell you if they are overlaying or not. I’m very happy with the artstyle I ended up with.

  • The size

I think 5×5 was the perfect size for this game. I first made it really big, like 10×10 or something. I’m happy that I noticed I had to keep it smaller.

 

Bad game choices

  • The music

Hit me in the face. I am such a dumb-ass. So I can’t make very good music. I tried some stuff but it just sounded bad. I ended up with a very simple, short tune. The game itself looked simple, so the simple music would fit. But I was afraid people would get bored of the 4 second tune repeat 100 times. So I made the music pitch go up after a while, where after the pitch got really high, it would go back to normal again. I hoped that this change in the music would reset the player’s mind about the music. But what happened, is that people would think they were hitting a time limit. I should’ve completely removed the pitching.

  • The tutorial

Here is a summary of my tutorial vs the game:

In the tutorial you get the basics. Which blocks you can push and pull. Then level 7 is the first real level, and it’s on a completely other level. I should’ve slowly worked towards the full game’s difficulty.

Post Ludum Dare version

I’m definitely going to expand this game. Here are some features I’m thinking about:

  • Mobile version
  • Levels with step limits
  • Levels where you are awarded if  you finish it with low step counts (bronze, silver, gold, platinum).
  • Undo step button
  • Time limit mode

If you have any ideas for the game, I’d love to hear them!

 

Thanks for reading, and I hope you enjoy the game!

FACED – An innovative tile-shoving puzzle game

Posted by (twitter: @Sheepolution)
Tuesday, August 26th, 2014 5:13 am

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Play the game!

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