Ludum Dare 31
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!


About Sheepolution (twitter: @Sheepolution)


Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 29 Warmup
Ludum Dare 28
October Challenge 2013
Ludum Dare 27
Ludum Dare 27 Warmup
Ludum Dare 26
Ludum Dare 25
MiniLD #37
Ludum Dare 24
MiniLD #36
MiniLD #35
Ludum Dare 23
Ludum Dare 22
Ludum Dare 22 Warmup
Ludum Dare 21

Sheepolution's Trophies

Puzzle Game Award
Awarded by rfgpfeiffer
on August 28, 2014
The "Nice Bieber!" Award
Awarded by Jarcas Studios
on January 8, 2014
Awarded by Jwatt
on January 7, 2014
Best Overall #1
Awarded by HacksawUnit
on January 7, 2014
John Nash Award for Metagame Potential
Awarded by rfgpfeiffer
on August 31, 2013
The Greatest Example of Lateral Thinking To Date Award
Awarded by Tim Bumpus
on July 14, 2012

Sheepolution's Archive

One Act – Play as a director in a theater play

Posted by (twitter: @Sheepolution)
Monday, December 8th, 2014 8:35 am

Progress – Day 2 – Pic 4 – Romeo and Juliet!

Posted by (twitter: @Sheepolution)
Sunday, December 7th, 2014 12:22 pm




Progress – Day 2 – Pic 2 – Theatre or Theater / Curtains!

Posted by (twitter: @Sheepolution)
Sunday, December 7th, 2014 7:29 am



















Yay curtains! Also, I need your help. I’m not sure whether to use Theatre or Theater! You can vote on the poll here:

Progress – Day 2 – Pic 1

Posted by (twitter: @Sheepolution)
Sunday, December 7th, 2014 5:35 am



















I decided to make it so that you first choose what the actors need to do, and then they do it, after which you need to make the next choice.

Progress – Day 1 – Pic 3

Posted by (twitter: @Sheepolution)
Saturday, December 6th, 2014 3:01 pm
















Click on the objects you want to interact with, and let them do the correct action!

Progress – Day 1 – Pic 2

Posted by (twitter: @Sheepolution)
Saturday, December 6th, 2014 8:47 am


















Does it look familiar? This time you’re not the camera man, but the director!

Progress – Day 1 – Pic 1

Posted by (twitter: @Sheepolution)
Saturday, December 6th, 2014 3:46 am

I’m going for the theatre approach, although I was able to think of it myself, I’ve seen others doing the same. Regardless, I’m just going to do my best!


Of course I’m in!

Posted by (twitter: @Sheepolution)
Friday, December 5th, 2014 4:23 pm

But I’m too tired to make a decent post. Good luck everyone, I’m going to bed!

FACED – Our October Challenge game!

Posted by (twitter: @Sheepolution)
Thursday, October 16th, 2014 5:34 am

Hey there! You may have played my Ludum Dare #30 game FACED. We are working hard to turn it into a full fleshed game! Take a look:








FACED – Post Mortem

Posted by (twitter: @Sheepolution)
Sunday, August 31st, 2014 6:06 am
If it fits, I sits.

Play the game!


Post mortem


  • Start: ~11:00 AM (5:00 AM EST)
  • End 3:00 PM (9 PM EST)
  • Time spend sleeping: ~18 hours
  • Software used: Sublime Text, LÖVE, Aseprite, Pixitracker


So this Ludum Dare didn’t went smooth for me, because what happened, is that I got sick. This led me to end up with almost no progress on day one, except for maybe the main mechanic. I went to bed early and slept almost 12 hours. My last Ludum Dare I spend only 11 hours sleeping, so being sick cost me 7 hours on sleeping only. On day 2 I felt a lot better, and somehow got my motivation back to make the best out of this.


The game idea came natural to me. As if in a fingersnip I had the idea of the  whole game down. No idea what happened :P

Good game choices

  • The artstyle

First the game looked like this:









It looked dark, gray, and just ugly. I decided I had to make it look more colorful. First I tried giving every color also its own shape, but that looked confusing. So then I decided to make them all squared, and give them faces. I get a lot of good feedback about how the faces tell you if they are overlaying or not. I’m very happy with the artstyle I ended up with.

  • The size

I think 5×5 was the perfect size for this game. I first made it really big, like 10×10 or something. I’m happy that I noticed I had to keep it smaller.


Bad game choices

  • The music

Hit me in the face. I am such a dumb-ass. So I can’t make very good music. I tried some stuff but it just sounded bad. I ended up with a very simple, short tune. The game itself looked simple, so the simple music would fit. But I was afraid people would get bored of the 4 second tune repeat 100 times. So I made the music pitch go up after a while, where after the pitch got really high, it would go back to normal again. I hoped that this change in the music would reset the player’s mind about the music. But what happened, is that people would think they were hitting a time limit. I should’ve completely removed the pitching.

  • The tutorial

Here is a summary of my tutorial vs the game:

In the tutorial you get the basics. Which blocks you can push and pull. Then level 7 is the first real level, and it’s on a completely other level. I should’ve slowly worked towards the full game’s difficulty.

Post Ludum Dare version

I’m definitely going to expand this game. Here are some features I’m thinking about:

  • Mobile version
  • Levels with step limits
  • Levels where you are awarded if  you finish it with low step counts (bronze, silver, gold, platinum).
  • Undo step button
  • Time limit mode

If you have any ideas for the game, I’d love to hear them!


Thanks for reading, and I hope you enjoy the game!

FACED – An innovative tile-shoving puzzle game

Posted by (twitter: @Sheepolution)
Tuesday, August 26th, 2014 5:13 am



















Play the game!

Square Game Thing – Progress pic 1

Posted by (twitter: @Sheepolution)
Sunday, August 24th, 2014 9:45 am







I just realized I didn’t post any progress pics so far. So here is a gif!


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