After only having a few hours to work on this, I’m really happy with how PixelMonster turned out.
PixelMonster is a puzzle platformer where the character absorbs the color from nearby pixels to make it to the next level. I’ll spend some time in the next few days adding more levels and tweaking I’m sure. I wrote it using Gosu and a custom ECS framework that I wrote in Ruby.
As always, this LD has been a blast! I can’t wait to play some games!