About sharpcoder (twitter: @ecmahacker)

I work as a software engineer making web applications, specifically. But my interest in programming spans multiple disciplines. I'm obsessed with neural networks, baremetal programming, genetic algorithms, and space-related stuff.

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Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29

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Day 2 – Hexagonal Tessellation!

Posted by (twitter: @ecmahacker)
Sunday, April 27th, 2014 8:27 am

After many hours, I finally got my hexagon-canvas-mask + tessellation  all setup. The end result is a destructible planet. My game is coming along quite nicely. I’ve been maintaining a development blog over the past 48 hours, if you want to check it out. 
http://sharpcoderjam.wordpress.com/

C# Neural Network Library

Posted by (twitter: @ecmahacker)
Tuesday, April 22nd, 2014 8:42 am

Hey Everyone!

I’m planning to join this Ludum Dare. The 28th is my Birthday, so I may or may not have a “Ludum Dare Birthday Party Weekend” (just like another poster I saw! great minds think alike, eh?) While I’m psyching myself up about it and thinking about all the wonderful possible baseline ideas, I would like to declare a personal library that I have posted to github (quite a while ago) which is a neural network library for C#. It’s a really basic setup and may or may not come in handy. The library itself is well documented (with comments) and was designed to be a simple introduction to Neural Networks. Although my game is going to be in HTML5/Javascript, I was hoping to port the library over during the compo.

https://github.com/SharpCoder/protonet

According to the rules and guidelines, I can use personal libraries as long as I share them. So hopefully someone else finds my code useful :) I don’t know if I’ll need neural networks for this compo, but I do love finding crazy uses for them – so hopefully I can finagle it somehow.

Good luck everyone!

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