After many hours, I finally got my hexagon-canvas-mask + tessellation all setup. The end result is a destructible planet. My game is coming along quite nicely. I’ve been maintaining a development blog over the past 48 hours, if you want to check it out.
http://sharpcoderjam.wordpress.com/
About sharpcoder (twitter: @ecmahacker)
I work as a software engineer making web applications, specifically. But my interest in programming spans multiple disciplines. I'm obsessed with neural networks, baremetal programming, genetic algorithms, and space-related stuff.
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Day 2 – Hexagonal Tessellation!
C# Neural Network Library
Hey Everyone!
I’m planning to join this Ludum Dare. The 28th is my Birthday, so I may or may not have a “Ludum Dare Birthday Party Weekend” (just like another poster I saw! great minds think alike, eh?) While I’m psyching myself up about it and thinking about all the wonderful possible baseline ideas, I would like to declare a personal library that I have posted to github (quite a while ago) which is a neural network library for C#. It’s a really basic setup and may or may not come in handy. The library itself is well documented (with comments) and was designed to be a simple introduction to Neural Networks. Although my game is going to be in HTML5/Javascript, I was hoping to port the library over during the compo.
https://github.com/SharpCoder/protonet
According to the rules and guidelines, I can use personal libraries as long as I share them. So hopefully someone else finds my code useful I don’t know if I’ll need neural networks for this compo, but I do love finding crazy uses for them – so hopefully I can finagle it somehow.
Good luck everyone!