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Already took the screenshot might as well share it :)

Posted by
Saturday, April 16th, 2016 2:34 pm

I’m not entirely sure where I’m going with it gameplay/goal-wise, but it’ll be a FPS/fighter of some sort. Any opinions on the scheme? Also this is my first 3D LD (and essentially my first 3D game that’s going to be completed to a point)!

90FNqfS

I’m in for the pre-LD nap!

Posted by
Friday, April 15th, 2016 4:26 pm

Who’s doing the same?

I’m in! 3D!

Posted by
Thursday, April 14th, 2016 6:41 pm

I’m in for my 4th Ludum Dare! Hopefully I will also be submitting my first 3D game for the compo (and hopefully it will have better graphics than my previous entries :)). I usually stick to 2D, but ever since I found out about LD coming up again a little over a week and a half ago (woops, I forgot about it for  a while) 3D game development has had my full, undivided attention. Let’s see if I can make this work!

 

My tools:

  • Programming Language: Java
  • Library: LWJGL
  • Graphics: Photoshop CS6
  • Audio: Audacity + ??? (I never know what to do for audio/music!)
  • Other: My hands, brain, and lack of sleep

 

Like I said I’ve been playing around with 3D recently, yet there’s so much more to learn! It’s interesting to that I could learn and so little time! And of course I am far too stubborn to use a game-engine, so it’s definitely a lot to figure out but it’s interesting to learn about at the same time.

Untitled-1

Finally writing a library!

Posted by
Tuesday, April 5th, 2016 1:42 am

Year after year I compete in the Ludum Dare compo, and every year I have to write my game from scratch using LWJGL. I’d have to re-write a class for VBOs, Shaders, Cameras, everything every time I decided to make a game. For those of you using LWJGL or OpenGL to program your games, even if you’re just reusing old code, you probably know how much of a pain this is. This is partly why I have stuck to 2D games every LD. Well no more! I finally decided that, instead of making a practice-game for the Mini-LD, I’ll be working on making my own library so I never have to re-write all of that stuff again!

Here’s what I have included in the library so far:

  • 3D Entities
    • 3D Models
    • 3D VBOs
    • Shaders
    • Input Handling
    • All position/rotation data needed (current/previous position/rotation, velocities, etc)
    • Easily Added Input Controls
  • Easy to Create Cameras (2D and 3D support)
  • Universal Input Handling
    • Mouse/Keyboard support
    • Easy to use by any class in conjunction with others at the same time
    • No more messing around with class-specific input handling!
  • Shaders
    • Extremely easy to add to your game and any renderable object
  • Variety of Useful Rendering Options
  • Windows
    • Easy creation
    • Full control
      • Size
      • FPS
      • Icon
      • Pretty much everything I could think of
  • File Loading System
    • Loads a variety of files for variety of uses
      • 3D Models
      • Shaders
      • Heightmaps
      • Textures
      • Pixel Data
      • Data Files

Still working on completing all of my 3D Game-Creation Needs, then to 2D Game-Creation Needs! Still working on:

  • 3D Animation
    • Skeletal
    • Key-Frame
  • 3D Collision Detection (Collision Points for Non-Geometrically-Shaped Entities [I.E 3D Models])
  • Memory
  • Custom Configuration File Support
  • Everything Already Done or Planned but for 2D Objects

 

If you guys can think of anything else that should be in a good, easy-to-use library please feel free to leave a comment and advise. I do intend on releasing this library eventually (keep in mind it is a library and not an engine, however). This is far from done, but it’s already proven extremely useful!

Can I make a game in 8 hours? We will See!

Posted by
Sunday, August 23rd, 2015 11:51 am

I’ve been busy all weekend and I haven’t had a chance to work on LD at all. I really want to make the compo, so we’ll see what I can pull out!

I’m in again!

Posted by
Wednesday, August 19th, 2015 4:12 pm

I’ll be joining for my fourth Ludum Dare!

My arsenal:

Language: Java

Library: LWJGL

Graphics: Paint.NET, Photoshop CS6

Audio: No clue yet

My Ludum Dare will be cut short

Posted by
Tuesday, April 14th, 2015 6:59 am

Looks like I’ll have 36 hours for LD, not the standard 48. I’m buying a new vehicle on Sunday (which is a 4 hour drive away), so it looks like I’ll have to do the best I can in the time I have. Good luck everyone!

Is there a way to view your own entries from the main page?

Posted by
Tuesday, April 7th, 2015 7:10 pm

The only way I’ve found so far was to make a post, or find an older post of mine, and click on my name.

Completely Voluntary “I’m in” post!

Posted by
Monday, April 6th, 2015 7:04 pm

I’m in again! Third consecutive Ludum Dare, and hopefully I can keep the streak going. I’ve been waiting for this since the last LD.

Language: Java

IDE: Eclipse

Library: LWJGL

Graphics: Adobe Photoshop CS6

Audio: No clue yet. I usually decide last-minute when I realize I actually need audio…

I only just noticed it today. I feel like it’s an April Fools kinda thing.

I’m definitely in!

Posted by
Wednesday, November 19th, 2014 6:48 pm

Last LD I did a little 2D puzzle game, but I’ve been working on writing my own 3D Game-Engine since then, so maybe I’ll be able to put that to use and make a 3D game this coming LD!

 

Here are my tools:

Library/Engine ~ My Own / LWJGL

Language ~ Java

Graphics ~ Photoshop

Audio ~ FL Studio, Audacity

 

I can’t wait, and good luck to everybody!!

I’m in ~ My first LD!

Posted by
Sunday, August 17th, 2014 11:46 am

I’ve been looking forward to participating in this Ludum Dare for a while now, as it will be my first time participating! As a somewhat newer programmer, we will see how this turns out for me. I’m seeing some great themes being passed around, so it looks like it’ll be an exciting LD for everyone.

As for what all I will be using:

Language: Java

IDE: Eclipse

Libraries: LWJGL

SFX: sfxr

Music: Audacity, FL Studio

Art: Photoshop CS6

I think that just about sums it all up, looking forward to it guys. Can’t wait to see everyone’s creations!

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