About ShadowBrain (twitter: @TheShadowBrain)


Ludum Dare 37
Ludum Dare 36
MiniLD #67
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
MiniLD #59
Ludum Dare 32
MiniLD #58
Ludum Dare 31
MiniLD #55
MiniLd #54
Ludum Dare 30
Ludum Dare 29

ShadowBrain's Trophies

VR Pro
Awarded by Wevel
on August 29, 2016
Jupi's Jam Favorites
Awarded by Jupiter_Hadley
on July 5, 2015
Jupi's Jam Favorites
Awarded by Jupiter_Hadley
on January 5, 2015

ShadowBrain's Archive

My MiniLD #59 entry is up!

Posted by (twitter: @TheShadowBrain)
Saturday, May 16th, 2015 10:22 am




Play it here! or click one of the gifs. :)

Posted by (twitter: @TheShadowBrain)
Friday, May 15th, 2015 12:58 pm

ss (2015-05-15 at 04.42.27)

ss (2015-05-15 at 04.35.17)

ss (2015-05-15 at 07.26.46)

Really liking the way the shops look in different sheets.


Here’s a short gameplay gif of what I have now! 😀







Second spritesheet submitted!

Posted by (twitter: @TheShadowBrain)
Thursday, May 14th, 2015 1:03 pm

Sheet1 Sheet2

The second one is based on @Dittomat’s marker sketches with his permission.

I liked the look and style of them so much that I figured I’d make a sprite sheet for the little guys! 😀

More progress! Also, I need a name!

Posted by (twitter: @TheShadowBrain)
Thursday, May 14th, 2015 10:14 am





Added rigged rooms that can be positive or negative! And I need a name for this game.

I’m horrible at naming things.

I’m thinking the goal here is to survive for as long as you can, maybe something with scores?

I’m pretty much done with most of it at this point, I might add some particle effects or something but aside from that all I need is sounds and a menu and score (Also death) system, you know, the smaller stuff. :)

Soooo… My Mini LD 59 entry is coming along pretty well.

Posted by (twitter: @TheShadowBrain)
Thursday, May 14th, 2015 5:25 am




And the fun hasn’t even started! I’m gonna make some enemies that depend on the last “data” tile in the sheet for their stats. Completely randomizes the difficulty per sheet. Should be great fun 😀

So here’s my scores from LD29 through 32 graphed out!

Posted by (twitter: @TheShadowBrain)
Tuesday, May 12th, 2015 5:12 am

ss (2015-05-12 at 11.47.17)

I think I did pretty good. The goal for my next entry is to try and break #100 overall!

Here’s my scores for this LD:

ss (2015-05-12 at 12.11.35)


Zombies ‘N’ Marshmallows post-mortem type dealio?

Posted by (twitter: @TheShadowBrain)
Thursday, April 23rd, 2015 5:14 am

I had tons of fun this Ludum Dare, more so than previous ones.

The reason for this is because I had the ability to make everything in 3D this time, as opposed to being stuck with Pixel Art because I didn’t have the 3D software I know and love.

Guess I’ll do a quick good/bad thing now.

The good

  • I did everything in 3D, this resulted in nice graphics and was, for me personally as I was taught 3D art in school, a much faster and easier process than if I’d done stuff in 2D/Pixel Arted.
  • I had the initial idea fairly quickly, just build a third person game and then throw unconventional weapons into it, this changed quickly into something more marshmallow focused when I decided to change the setting to an “in the woods” type deal and my dad suggested marshmallows. Thanks dad! (In previous Ludum Dares I had always wasted the first day trying to come with something good, not this time!)
  • Using Vertex coloring instead of textures saved me a lot of hassle. Totally gonna stick with this again next time!
  • Everything went so well I even had time to put in a small boss fight!


The bad

  • Performance wasn’t the best for some people and the game started stuttering after a while on lower-end machines or on the web player, this was mainly due to the large amount of objects I was spawning as you throw things and zombies spawn. (The zombie spawning vending machines initially didn’t have a spawn limit!) Aside from performance being low after a while, it started off as pretty terrible on Android, my reasonably high-end Nexus 5 couldn’t even run the game at 60fps! So next time I’ll try and minimize the amount of skinned meshes too I think.
  • The camera was called “Horrible” multiple times. This is mainly because I was trying to go for a sort of Super Mario 64-type camera, but I realize a lot of people didn’t like that camera either, and in that game you still had SOME degree of control over it, I should’ve added something that gave you some level of control instead of just automating it all the way through. It does have controls on it but I for some reason chose to only let those work on an Xbox 360 controller.
  • The sounds weren’t that great. They were cobbled together in the last hour or so I worked on it, I should make more time for proper audio next time.


The (art) process

This was the first Ludum Dare I did in 3D, I’ve made countless 3D prototypes and games in the past, just never for LD or public release of some kind (yet).

It started off pretty simple, I needed a character so I made a basic character

ss (2015-04-18 at 09.56.38)


ss (2015-04-18 at 09.57.39)



Play Zombies ‘N’ Marshmallows now! Or watch this video.

Posted by (twitter: @TheShadowBrain)
Wednesday, April 22nd, 2015 8:31 am

The final boss in action :D



This video was made to demonstrate the game and also show a little trick people could figure out with some thinking.

Don’t watch it if you want to enjoy discovering this trick yourself, though it does require some experimentation with the marshmallows and sticks to find out :)

Play the game here: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=15287

Play Zombies ‘N’ Marshmallows now!

Posted by (twitter: @TheShadowBrain)
Tuesday, April 21st, 2015 8:22 am


(Mouse not included)

Play it here!:


And have fun. 😀

Zombies ‘N’ Marshmallows submitted!

Posted by (twitter: @TheShadowBrain)
Monday, April 20th, 2015 5:17 pm

Feel Feel2 QuickAnimation2 gameplay1 gameplay2 gameplay3 Marshmallowmachine Zombiemachine roasting2 FlamingZombies

Progress gifs! 😀

Play it here: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=15287

And have fun! :)

Crunchy zombies!

Posted by (twitter: @TheShadowBrain)
Monday, April 20th, 2015 5:38 am


I should probably stop adding small details like this but. It’s fun! 😀

Roasting! :D

Posted by (twitter: @TheShadowBrain)
Monday, April 20th, 2015 4:50 am


Marsh Shtick

Posted by (twitter: @TheShadowBrain)
Sunday, April 19th, 2015 4:42 pm



Posted by (twitter: @TheShadowBrain)
Sunday, April 19th, 2015 2:40 pm



Posted by (twitter: @TheShadowBrain)
Sunday, April 19th, 2015 2:11 pm


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