Hi all!
We are building a hybride of a generic maze game with a sliding blocks puzzle. Basically, its a labyrinth where some parts of it are moveable. Here is a screenshot of what we have after first day:
Unfortunately, there is no much of a planned features done on a coding side: we have animated character, collisions, sliding blocks, hardcoded level stub and thats all. Art has a much better progress, we have graphics for much more objects that is not coded yet: special types of blocks, enemies, etc.
The plan for today: for the first half of a day try to implement as much features as we can. After 15:00 we will stop working on a new features, no matter of how many of them left, and start designing levels.
Thanks for you attention!