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MiniLD#35. First day progress

Posted by (twitter: @SevInf)
Sunday, June 17th, 2012 12:40 am

Hi all!

We are building a hybride of a generic maze game with a sliding blocks puzzle. Basically, its a labyrinth where some parts of it are moveable. Here is a screenshot of what we have after first day:

Unfortunately, there is no much of a planned features done on a coding side: we have animated character, collisions, sliding blocks, hardcoded level stub and thats all. Art has a much better progress, we have graphics for much more objects that is not coded yet: special types of blocks, enemies, etc.

The plan for today: for the first half of a day try to implement as much features as we can. After 15:00 we will stop working on a new features, no matter of how many of them left, and start designing levels.

Thanks for you attention!

We are in for MiniLD #35

Posted by (twitter: @SevInf)
Friday, June 15th, 2012 10:42 pm

I’m a programmer. I actually work as software engineer and have a few games published in an Apple’s Appstore. My friend is the graphical artist, she is a student now. This will be our first LD. Tools and technologies we will be using are:

Good luck to all participants!

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