About SethR (twitter: @rtsoft)

Just your typical insane technology loving programmer.


SethR's Trophies

The "Ludum Dare Entry on iPhone" Award
Awarded by PoV
on March 17, 2010
The "Ludum Dare Entry in the IGF" Award
Awarded by PoV
on January 27, 2010
Ludum Dare Donor Award
Awarded by PoV
on May 24, 2008
Five Minute Merit
Awarded by philhassey
on May 1, 2008
The "The Cake is a Lie" Award
Awarded by keeyai
on April 23, 2008
First to escape from Minimalist Island!
Awarded by mjau
on April 21, 2008

SethR's Archive

Sort of an idea, but ass graphics discouraging me

Posted by (twitter: @rtsoft)
Saturday, December 18th, 2010 12:35 am

Well, I sort of have this elevator action type spy game where you need to unlock doors and find the “data”.  But after doing this uninspired artwork and I’m just totally unmotivated.   Will try to keep going though…

Getting ready, my tools

Posted by (twitter: @rtsoft)
Friday, December 17th, 2010 6:00 pm

Going to use that awesome cross platform framework p+

I decided to upgrade the Irrlicht component at the last minute and it’s half broken.. oops, one hour to fix! Not sure if I want to use it though…

2d or 3d?  Optimize for touch so I can release for mobiles too or not?  QUESTIONS!!!?!?!  Nice to have choices I guess.

Tools:  MSVC++, sfxr, mic (or is still broken?), midi keyboard

Mini-LD12 post comp version – The hardest Text Game In The World

Posted by (twitter: @rtsoft)
Tuesday, September 15th, 2009 8:02 am

I cleaned up my entry a bit, added some sound, changes the rules and added 100% less crashing.


Oh, and I changed the name to “The Hardest Text Game In The World”.  If you’ve played it, you know why.

Can you score 100 points?

Grab it here (for Win).  I did a sort of post-mortem here.

I made .. something?

Posted by (twitter: @rtsoft)
Sunday, September 13th, 2009 9:14 am


I really like this theme so I’m throwing something together here between family duties… not sure if I’ll make the official deadline or not.

Here is my screenshot, you can sort of see what I’m going for here… it’s a word association game made from wikipedia data that is loading in the background as you play.

In the pic, underlined words are “correct”, but that is temporary… going to show hits/misses on the left side of the screen later.

Unless I limit to certain categories or something, it’s going to be .. weird… I sort of like the complete insanity of it so I might leave it “very” random.

So.. pretty simple concept, but would like to bring it up to a level of polish where it really “works”.

I’m using my iPhone framework, but targeting windows for now.

Abused Mama

Posted by (twitter: @rtsoft)
Friday, June 26th, 2009 6:02 pm

Mind Wall – It pisses people off

Posted by (twitter: @rtsoft)
Wednesday, April 29th, 2009 11:30 pm

Fan (?) made youtube video showing why you must play (or avoid?) my LD entry Mind Wall before time runs out!

Mind Wall – Final! (Win/OS X/iPhone)

Posted by (twitter: @rtsoft)
Sunday, April 19th, 2009 6:56 pm

Twist your brain into unlikely shapes as you dare to engage the Mind Wall in battle.  Will you be the first to work your way through its labyrinth of pain, and at what price, your SANITY?!

** HINTS **

No matter how impossible a level looks, I guarantee you there is ALWAYS a solution.

You can use Alt-Enter to toggle windowed/fullscreen mode.

Edit the command_line.txt file to change the screen resolution if you want.  (1920 by 1200 is niiice)

Check the readme.txt for more info, and the /source dir for sources.

For music I used Sonar with the “Dimension” soft synth, using an Evolution MK-461C for control.

For sfx, I used sfxr, of course.


Update April 20th: If you are not an LD judge, you should download these slightly improved versions instead

Update June 27th: Get Mind Wall for iPhone!

Original Compo versions:


OS X (universal binaries)

NOTE:  Meh, there is a minor cosmetic bug that makes the “congrats, you won” text hard to read… there is a work around though, after you’ve unlocked the last level, quit and restart, your progress will be saved and when (or should I say, IF?!!)  you win the text will look right.    (Thanks to 5arrowhawk)

Day two finished

Posted by (twitter: @rtsoft)
Sunday, April 19th, 2009 7:56 am

Coming along and surprisingly mostly on schedule despite some extra curricular activities.. (did I really need to imbibe three beers at a kids birthday party at 3 PM?  This is Japan, that’s all I can say…)

95% done, so I’m just going to sleep and hope I wake up in time to polish and submit like usual.

End of Day 1

Posted by (twitter: @rtsoft)
Saturday, April 18th, 2009 8:01 am

1 AM, time to hit the sack.

Lot of behind the scenes mathy stuff was taken care of, including the wall/level generator but still oh so much to do if I want this to look anything like the thing I’m seeing in my head…

Africa, it’s only a matter of time

Posted by (twitter: @rtsoft)
Saturday, April 18th, 2009 4:50 am

General reminder: Why not impress your mom and put yourself on the Ludum Dare World Map?!

Dinner? Food? You be the judge

Posted by (twitter: @rtsoft)
Saturday, April 18th, 2009 2:00 am

A delicious (?!) meal of pig entrails and seaweed.  This was NOT part of my gameplan but I guess the wife has her own plan to sabatage me with inedible food… !!


Posted by (twitter: @rtsoft)
Saturday, April 18th, 2009 1:23 am

I ditched the idea from before and decided to go with something less cute and more “abstract swiss cheese” vibe.   I have a plan, really!

A crap mockup

Posted by (twitter: @rtsoft)
Friday, April 17th, 2009 9:35 pm

Well, here is one random idea… but .. meh

Got the keyboard out of the closet

Posted by (twitter: @rtsoft)
Friday, April 17th, 2009 5:45 pm

I’m 80% sure I’m in and will probably use that cool game maker Novashell.. but in any case:

Myth Hunter – Final

Posted by (twitter: @rtsoft)
Sunday, February 8th, 2009 5:42 pm

Grab your fedora and get ready to track down the worlds most illusive creatures, see what the experience is really like!

Download here for Windows

What country has the most LD’ers?

Posted by (twitter: @rtsoft)
Saturday, September 13th, 2008 10:32 pm

See for yourself here.

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