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2,34 Gigs of games so far! :D

Posted by
Wednesday, April 20th, 2016 11:39 am

Schermafdruk 2016-04-20 18.36.07

I just hit my 2oth review and just checked my desktop which is now filled with 2.3 gig of LD games 😀

Great effort all of you, I will be reviewing more games for the next 2 weeks!

Finished! Time for Sleep!

Posted by
Monday, April 18th, 2016 5:10 pm

We just submitted our entry, both me and Sander are very pleased with how this turned out. Would have loved to have some more time to user-test the levels but in 72 hours this is not a thing. (A knee-jerk reaction that comes with being a designer) I love the fact that we were able to add a level editor into this, which made designing the levels a lot more bearable and adds some longevity to the game besides its 10 pre-baked levels. (of which 5 are basically a small tutorial)

A fancy screenshot!

Screenshot 2016-04-18 23.50.43


But a game says more than a thousand screenshots so you can find our entry here:


This was our first jam an we had a lot of fun! Keep your eyes open for more of our entries in the coming jams!


ps. EU is really not the timezone for this. Sleepy time.

A Name and Sleepiness

Posted by
Sunday, April 17th, 2016 4:30 pm

Since we’re working in a team of 2 we can only compete in the jam, but best of luck to those in the compo! Stay strong in these final hours.

In other news we came up with a name and a logo!

Screenshot 2016-04-17 22.50.45

Tomorrow I have to work on “real work” but my team-mate has free time so the evening is going to be filled with level-design and more sprite polish. Hmm and where did that online scoreboard go? Still don’t have found a nice program to capture my desktop with that isn’t obnoxious to use.

I also found that the more i program the worse my english becomes

Level Editor sneak peak

Posted by
Sunday, April 17th, 2016 9:39 am

Could someone recommend me a tool to make gifs of my desktop?

Screenshot 2016-04-17 16.34.49

Our level editor is coming along nicely, which is going to make creating these puzzles a lot easier and will allow you to share you own headscratchers with your friends!

Also note the fancy shader that replaced the static background. 😀

Good morning ι(´Д`)ノ

Posted by
Sunday, April 17th, 2016 3:44 am

Second day of ludum dare coming up for us, looking back at yesterday I think we made a lot of progress. Writing a post now because my brain has not completely woken up yet so programming is hard. Have a screenshot!

Screenshot 2016-04-17 10.38.30

Game is currently playable but does not have a score system yet or any interesting obstacles, it does have some very nice sound assets though but those are hard to hear in a .png.


  • polish graphics
  • add more obstacles to the levels
  • finish level editor
  • online scoreboard??
  • menu’s and the like

Play a Level

Posted by
Saturday, April 16th, 2016 10:19 am

We’re 2 Industrial Designers currently fast on our way to make up for lost time (curse you timezones!)

Currently working on a small physics puzzle-game where you interact only with the level in order to guide your player to its final destination.


Quick mockup of what the game should look like.

We currently have the physics under control and most of the art-work done.


  • Create Levels
  • Sound Assets
  • More interesting obstacles
  • Online Scoreboard?

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