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I’m done.

Posted by
Sunday, August 26th, 2012 1:12 am

http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15344

I’m calling it a night.

Posted by
Saturday, August 25th, 2012 1:05 am

That’s it for today.

You can see all my progress here.

The game currently looks like:

Good night and happy coding. ♥

My updates.

Posted by
Friday, August 24th, 2012 6:39 pm

Hi.

I’ll be updating with my progress here.

Can’t videostream because my computer is really old and I need as much processing power available as I can get.

“I’m in”?

Posted by
Thursday, August 23rd, 2012 2:59 am

I’m new to this site. I’ve been taking a look at the different pages and while browsing through the recent posts, I’ve seen a bunch of “I’m in” ones filled with random information.

 

Are participants required to do so?

I’ll be using this…

Posted by
Thursday, August 23rd, 2012 12:27 am

I just registered and after taking a look at the rules, I found the following one:

Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.

If I join (not sure… that depends on the theme), I’ll be using a template which I made for the GiTD (Game In Ten/Three Days. A Kongregate competition, similar to LD, except that we usually get like 5 – 10 entries instead of +1000).

It’s a FlashDevelop project, for AS3 which includes a generic menu, settings and credits screens. The idea is that you take five minutes editing them and then you can focus on the game without having to worry about random, irrelevant stuff like menu GUI or credits page.

You can download the files as a RAR or as ZIP.

HOW_TO.txt included.


 

About external libraries, I’ll be using UnknownGuardian’s QuickKong to connect to the Kongregate API and depending on my game’s needs I may use one or many of Skyboy’s classes.

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