About Sean (twitter: @seansleblanc)


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
MiniLD #66
MiniLD #65
MiniLD #64
Ludum Dare 34
Ludum Dare 32

Sean's Trophies

Sean's Archive

Bouncing Balls with the Boing Boing Boys

Posted by (twitter: @seansleblanc)
Monday, December 12th, 2016 10:00 pm

It’s been a long day, but our jam entry is done. If you’re a fan of local multiplayer deathmatches, be sure to check out!

Bouncing Balls with the Boing Boing Boys

I’m looking forward to checking out other entries, but for now it’s time to sleep!

Purity: Post Mortem

Posted by (twitter: @seansleblanc)
Monday, April 18th, 2016 10:12 pm

Purity - banner

Protect your fragile heart from the infectious impurities!
(This was a pretty small game all in all, so there’s not a whole lot to say.)

I had a really tough time coming up with a game idea this time around, so instead of focusing on the gameplay, I started out by making some visual experiments without any real goal in mind. One of them was a nice little blob controller thing, and I ended up building the whole game around that.

Purity - gameplay development

Progress of Purity’s gameplay: I spent most of the time playing with variations on pushing and pulling the surface of the blob. The infection/regeneration mechanic was actually the last thing to be implemented despite being the only thing that makes it a game.

Purity - visual development

Progress of Purity’s visuals: Started off way too funky, then toned it down and narrowed the palette. Finished it off by adding the central heart and throwing a layer of blue on top of everything.


What went right:

  • Simple mechanics + procedural patterns meant I wasn’t too pressed for time
  • Audio-visual damage indication worked pretty well and helps to sell the “infection” aspect
  • Nice aesthetic

What went wrong:

  • Lost time trying to get text to render legibly
  • Never got around to meaningfully tying the patterns to the audio
  • Only had one other person test it out, so I have basically no idea if the difficulty curve is reasonable/fun

Purity - gameplay1
Play Purity!


Posted by (twitter: @seansleblanc)
Monday, January 25th, 2016 6:00 am


My original plan for MiniLD64 was to work with my usual group, but those plans fell through when we ended up having to crunch for an alpha deadline on another project until Sunday evening. Not one to be deterred, I decided to give it a shot anyway.

I started out without much of an idea, so I put some placeholder assets into a scene and spent most of the first two hours brainstorming and playing around with render settings. I eventually settled on rendering the scene at approximately the same dimensions as the N64 (accounting for different aspect ratios) and then upscaling into the full window with nearest-neighbour interpolation.

Early render test

I kind of wanted to make a car controller and learn more about Bullet physics, but decided against it.

Once I was satisfied with the rendering, I put in a bit of interactivity in the form of reeeaaally loose ship controls and added some particle effects. To keep things simple, I relied on UV animation for the tiling plane rather than spend time actually making the ship move forward.

Ship controls

At this point I decided to just have fun pushing the aesthetic as much as I could in the short time I had to work on the game. Most of the visual style comes from a simple screen-space shader, and in total, there are actually only 1024 pixels of textures in the final game:

  • ring – Rings
  • clouds – Environment
  • trail – Particles
  • ship – Ship

What do you mean I’m supposed to hit the rings?

The gameplay ended up being pretty minimal, but I was running out of time and energy, so I threw together a background track with SFXR and one of our procedural audio tools, slapped on a score UI and called it done.

Check out the full game here!

Cutting it close

Posted by (twitter: @seansleblanc)
Monday, December 14th, 2015 9:57 pm

Go On - cover

Well, I didn’t get to spend as much time on this as I would’ve liked, but I think it turned out ok!

Check out the game

it’s a work in progress

Posted by (twitter: @seansleblanc)
Monday, December 14th, 2015 4:03 pm

Still no real gameplay to speak of, but at least it looks nice!

Better late than never

Posted by (twitter: @seansleblanc)
Sunday, December 13th, 2015 6:52 pm

Well, I don’t actually have a game idea yet and I only started a couple hours ago, but I figure I can at least scrounge something together for the jam. So far, I’ve fixed some issues with our sprite animation system and drawn a little blobby dude.

It’ll be fine!

First Ludum Dare

Posted by (twitter: @seansleblanc)
Monday, April 20th, 2015 10:26 pm

Welp, it’s done.

Game screenshot

Unfortunately the game itself didn’t quite make it to where I wanted, especially in terms of incorporating the theme. Luckily, we made some good progress on our engine over the weekend and managed to crank out something for the jam which is probably not broken!

[cache: storing page]