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Heart Heist Post-Jam version!

Posted by
Tuesday, December 20th, 2016 5:26 pm

Entry link: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=23171

This Ludum has been a bit of a crazy one for us however with only about 48 hours of work we’re quite proud of the project we’ve put together:

Unfortunately we didn’t have enough time to introduce two key mechanics to the game: lasers and keys but fortunately we managed to finish these off in a post-jam version. Lasers are randomly generated and randomly blink on and off (on a pre-set timer) – colliding with them will kill you.

Secondly, each level has a key that you need to pickup in order to unlock the heart. This adds another layer of necessary difficulty to the game since sometimes it could be quite easy to just find the heart. Now the main mechanic, becoming a shadow in order to hide, is much more necessary since you’ll be looking around for the key and waiting for lasers to turn on and off.

Finally, we’ve added controller support – just to see what LibGDX controllers are like. LibGDX’s lwjgl3 backend adds controller hot-loading however for some reason it swaps the sticks and requires a weird JVM argument to run so we just went back to the original LibGDX backend.

Thanks to everyone whose left feedback on the game so far, you should definitely try out the post-jam version. If you’d like to rate the Ludum Dare version, it’s here.

“You Only Got One Shot” Post mortem

Posted by
Thursday, December 19th, 2013 11:36 pm

This Ludum Dare was a strange one for me. I spent the entirety of the first day just… making games. I lacked ideas and simply made whatever sounded good at the time. This vicious cycle continued for about a day until the (seemingly obvious) “you only get one bullet idea” was suggested.


What went right:

  • We finished it! That’s the most important thing of all to me.
  • The game lacks any major bugs.
  • Multiplayer is fully functional and fun (in my opinion anyway).

What went wrong:

  • Originally the game was going to have a mode dedicated local multiplayer mode where one person would use the keyboard and one would use a controller. Unfortunately I don’t own a controller so it came as a shock to me when I heard that the controller support I added in was supposedly broken.
  • I feel like the game lacks polish. Especially with the GUI (this was later fixed in the post-compo version).

Overall I enjoyed this Ludum Dare simply because I managed to make quite a few games (although all but one were scrapped) and because I feel that I’ve created a solid entry.


Post-Compo Version

You Got One Shot is done!

Posted by
Monday, December 16th, 2013 4:32 pm

After many failed attempts we’ve finally finished our LD28 jam game. As the title implies – you only get one bullet. Each player has one bullet and the aim of the game is to kill your opponent. If both players miss it will cause a draw. The game supports local AND online multiplayer!

ss2 ss3 ss4

Check out the entry here.

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