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Posted by
Sunday, August 24th, 2014 5:10 pm

 

Ended up moving the project over to Unity 3D 4.6 beta, but managed to fix my code pretty quickly. The most important thing right now- this junk ship shoots, and bullets kill things.
IT SHOOTS

We’re in!

Posted by
Friday, August 22nd, 2014 7:30 pm

I’m tensei, and I’ll be taking point with my group under ‘Cubed Studios’. Which consists of Hirei, Krozy, CrimsonParadox, Miu, and myself. We’ll be making a shmup of sorts.
The game itself will be based on phaser and nodewebkit.

The tools we’ll mainly be using are:

  • PyxelEdit
  • Brackets
  • generator-node-webkit
  • Photoshop
  • Google Docs/MS Word

Title’d

Posted by
Sunday, December 15th, 2013 11:15 pm

Screenshot_16

On to working on the game itself… as soon as all the artists are awake again.

Somewhat late start

Posted by
Sunday, December 15th, 2013 9:19 pm

sk1We’re getting to a bit of a late start, having spent most of Friday night on random ideas, and Saturday on creating rough concept art for the game. Just finished our splashscreen, thanks to the magnificent kotelyn. We’re using Unity, with 2D Toolkit for the jam.

 

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