About SecondDimension (twitter: @seconddimension)

Hobbyist game dev and music maker. Enjoys making games for Ludum Dare, sometimes alone and sometimes with friends. Loving the LD community, so get in touch here or on Twitter if you want to say hi.
Website explains everything at www.seconddimension.co.uk


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24

SecondDimension's Trophies

"I Played 32 Days" Award
Awarded by Haddy22
on December 14, 2016
Awarded by BackslashYoutube
on December 24, 2015
Jupi's Jam Favorites
Awarded by Jupiter_Hadley
on November 14, 2015

SecondDimension's Archive

Something to help if you didn’t finish your game

Posted by (twitter: @seconddimension)
Monday, December 19th, 2016 1:44 pm

I promise I won’t spam this, but just wanted to mention that we’re running a game jam over on itch.io called Finally Finish Something.  It runs through all of January and is meant to be a sort of New Year’s Resolution game jam, the idea being to finish off a game that you’ve been stuck on for a long time, or something you missed the deadline for.  So if anyone didn’t finish their LD game, feel free to finish it off and submit it to the jam.  Thanks all!
Link is HERE

FFS-space 9

Toy Box Metropolis Submitted

Posted by (twitter: @seconddimension)
Monday, December 12th, 2016 10:21 pm

Went down to the wire as is traditional, here is our entry Toy Box Metropolis.  It’s a fairly relaxed little city builder, a few little hiccups but it’s mostly feature complete.  Not much in the way of a tutorial though, so good luck!

Play it HERE

Twitter Screenshot

Bedroom City Builder

Posted by (twitter: @seconddimension)
Sunday, December 11th, 2016 6:12 am

Hi all, hope your jamming is going well.
We wanted to do something different this time, and avoid shooting/jumping/explosions etc, so we’ve gone for a mini city builder.  It’s based on being stuck in your bedroom as a kid with some blocks, and using your imagination to build a little city.  We’re a bit worried about objectives and so on, but the main building is working OK, here’s a screenshot:

game mock-up v002














PS: Does anyone have advice for when you’re doing Ludum Dare but your wife does not want you to be doing Ludum Dare?

Play Proxima B

Posted by (twitter: @seconddimension)
Monday, August 29th, 2016 9:26 pm

Finished our Jam game, went down to the wire as usual.  Here for you viewing pleasure is Proxima B, a game about crashing on a distant planet, discovering some ancient technology and then shooting it in the face.  Not our most innovative, but a finished pixel-arty top-down shooter.  Comments always welcome, enjoy
Play Proxima B Here
screen shot 4

European Keyboard Rebellion

Posted by (twitter: @seconddimension)
Monday, August 29th, 2016 2:31 pm

My fellow countrymen may have foolishly voted us out of Europe, but I still love you guys over on the continent. So in an act of Brexit rebellion I have programmed support for the major European keyboards layouts, take that  The Government!

Support for QWERTY, AZERTY and QZERTY, with the Arrow Keys and ESDF thrown in for good measure (Although if you want my recommendation it plays much better with the 360 pad)

Proxima B Controls

Is there ancient tech on Mars?

Posted by (twitter: @seconddimension)
Sunday, August 28th, 2016 8:38 am

The answer is probably not yet. BUT! We wonder if 10,000 years into the future an intrepid explorer might discover the descendants of the Mars Rover, after it became sentient and built a self-replicating society of machines.  That isn’t actually the plot of our game, we’re still brainstorming the details.  We do have the beginnings of Mars-y planet with some statues and ancient automatons though, behold!

screenshot mock-up

Game Jam Baby

Posted by (twitter: @seconddimension)
Sunday, April 24th, 2016 6:57 am

Sorry this is off topic, but just wanted to share… So I was in the middle of rating games this weekend, but I had to stop as my wife was like “I don’t want to panic you but I’m having a baby”.  Apparently this is more important than my coolness rating!
So here she is, baby Millie, who has a lot of wires in her so we’re going to register her a 1 quarter cyborg.


Morphling Submitted

Posted by (twitter: @seconddimension)
Monday, April 18th, 2016 9:06 pm


We submitted our game just in time, as is traditional.  We went for a 16bit-style platformer this time, with a little alien guy who can transform into various things.  As usual there were big plans for a story of power cuts, daring escapes and heroic rescues, but we greatly under-estimated the time it takes to makes levels.  Really pleased with the music though, check it out HERE
Morphling Screenshot 3

Shape Shifting GIF Action

Posted by (twitter: @seconddimension)
Sunday, April 17th, 2016 8:08 am

We’ve been a bit quiet this time as we’ve tried to get things sorted. We now finally have something to show you, some shape shifting action from our little alien guy. Enjoy!

Better Late than Never

Posted by (twitter: @seconddimension)
Saturday, April 16th, 2016 7:55 am

We’ve just stumbled into the Ludum Dare party with our hair dishevelled and a bunch of flowers we clearly bough from the petrol station on the way here.  Still we are here and we are making a thing, good luck everyone

MakeyMakey Controller for Our Game

Posted by (twitter: @seconddimension)
Thursday, December 31st, 2015 8:26 am

Our artist James has put together a MakeyMakey controller for our game.  It’s a picture of a diver drawn in graphite, and pressing the various parts of the drawing controls the character on screen.  See below for a photo of the setup and a video of it in action.  You can also try our game HERE


Submitted with a few Hours to Spare

Posted by (twitter: @seconddimension)
Monday, December 14th, 2015 6:33 pm

We submitted our game early for once (mainly because we all need to get up early for work), overall pretty pleased with it though.
You can try it here: From the Sea, Freedom


Underwater Gardening

Posted by (twitter: @seconddimension)
Saturday, December 12th, 2015 6:40 pm

We’ve been in since this morning, but just realised we haven’t actually managed to post anything on the blog yet, so here is our first update.
After a few hours trying to decide between 2 ideas, we decided to go for the slightly simpler one, as we won’t all be around for the whole weekend.  We’re doing another relaxing exploration-type game, only this time underwater.  Originally I wanted it to be a fully featured underwater gardening game (with tech trees and everything), but we’ve scaled it back even more, so now the basic idea is that you’re looking for dead coral and helping it to grow again.  Here’s a screenshot:

level mock-up 009

Brood Postmortem

Posted by (twitter: @seconddimension)
Saturday, September 12th, 2015 3:16 pm

Brood gameplayWe are Second Dimension Games, and this is the postmortem for our entry into Ludum Dare 33 – Brood. There are three of us (four if you count Darwin…he’s a cat): Adam S., Adam D. and James. Brood is a frantic arcade monster management game, played using the mouse. We’ve learnt a lot as always, in particular we’ve learnt that “brood” means bread in Dutch. This is not a game about bread. The game is about managing your brood of monstrous hatchlings, and keeping them well fed on people (and each other, but not on bread). We’d love it if you’d give our game a go HERE.


Our Highlights of Ludum Dare 33…so far!

Posted by (twitter: @seconddimension)
Tuesday, September 1st, 2015 7:07 am

There have been some amazing, creative entries in this competition, we’ve been blown away by the art, ideas and occasionally the utter craziness on display. We wanted to present some of our highlights from the rating process. There are many more great games out there to discover and we’ll keep playing and rating, but without further ado, here are our picks:

Meet the Monsta
By Schrodinger GamesMeet the Monta, by Schrodinger GamesThis entry has an extraordinary visual style coupled with brilliant human-produced sound effects and music, which make it stand out from the crowd.

By rxiSeparated, by rxiA wonderful take on the theme, exploring loneliness and rejection. This entry, by Ludum Dare veteran rxi, has a great atmosphere and a nicer ending for those who are patient enough to wait for it.

By ponywolf
1-800-Monsters, by ponywolfWe love how the theme can inspire people in very different ways, 1-800-Monsters is a great and unique take on it. Playing as a disgruntled birthday entertainer, you must thoroughly ruin children’s parties by stealing presents and blowing up castles!

The Troll’s Toll
By baykush_figtree
The Troll's Toll, by baykush_figtreeAn entry with charming poetry and a twist that turns it from a characterful fantasy game, into something else entirely.

Monday Night Monsters
By spotco
Monday Night Monsters, by spotcoA sports game was definitely not something we were expecting from this theme! Especially not one this polished, it oozes style.

The Trial of Tyrone Rex
By Manky
The Trial of Tyrone Rex, by MankyA courtroom drama starring dinosaurs….it’s as entertaining as it sounds. We’d like to see a bit more gameplay to it, but the writing and voice acting are great.

Thanks for reading! We hope you check out the games on this list, they’re well worth your time. There are many more great entries out there so keep playing and rating, we will!

Our entry – BroodBrood, by SecondDimensionIf you’d like to check it out, our entry into this Ludum Dare Brood can be found HERE.

Creating Brood’s Art: Environments and Interfaces

Posted by (twitter: @seconddimension)
Saturday, August 29th, 2015 6:35 am

Brood Title Screen

Brood screenshot

Written by Adam D., a team member in Second Dimension Games. We created the game Brood for Ludum Dare 33. I’d like to apologise for the length of the article, but I wanted to be thorough and hopefully some people will find it helpful and informative.

I’m very pleased with our entry into this LD (play it HERE), it was a close call but I managed to come back for another competition. We all worked together on the game concept, but my specific role was to create the environment artwork, the UI, main menu (and help screen) and the large monster. I also got the chance to do some animation, specifically the tentacle animation, which made for an enjoyable change. I thought I’d write up my working process for designing the screens and environments of Brood for anyone that was interested.


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