About Sebastian

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MiniLd #54
 
MiniLD 50
 
Ludum Dare 28
 
October Challenge 2013
 
Ludum Dare 27
 
Ludum Dare 26

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Sebastian's Archive

Posted by
Friday, October 3rd, 2014 1:14 am

Hi there, after programming This Little Piggy for LD30, a number of people were interested in how the character controller was achieved. I’ve now put together a little tutorial showing how it’s done.

Source code: http://pastebin.com/YBbFGZzD
World model by @danielsound: http://bit.ly/worldModelPackage
Hope you enjoy and learn something 😉

Splotch gameplay video

Posted by
Wednesday, October 1st, 2014 8:13 am

Hello, I recently finished a little physicsy puzzle game about bouncing balls around for September’s miniLD. Anyway, I made a short gameplay video which I thought I’d share here for those interested ^^

Link to the game: http://bit.ly/splotch

Splotch! MiniLD#54

Posted by
Monday, September 29th, 2014 1:37 pm

Hi there! Splotch is a fun frustrating (let’s be honest here) little physics-based puzzle game where the objective is to guide the balls into their portals by drawing lines for them to ricochet off. You’re up against the world to get the six level course completed in the shortest space of time possible. Up for the challenge? 😉

Click here to play Splotch.

Logo

MiniLD 50 – MiniLands

Posted by
Sunday, April 6th, 2014 2:47 pm

Hey guys, had to pause development for a while because of school, but the submission deadline was extended (woohoo) so I could finish it off today.

I found demaking to be a really inspiring theme. Having so many ideas you’re not sure what to go with is always a nice problem to have! I went with Borderlands in the end. If you have a moment, please give it a go, or maybe watch the video instead/as well? 😀

http://www.ludumdare.com/compo/minild-50/?action=preview&uid=20818

End of day one, some sort of Borderlands demake

Posted by
Saturday, March 22nd, 2014 3:11 pm

Hey guys, first time joining in on the miniLD fun – working on a sidescroller demake of Borderlands. End of day one I’ve got the basics down, it just needs a lot of fine tuning, some sounds and, well, gameplay!

01Update 02

 

 

 

Behind the Scenes: Last Chance Supermarket

Posted by
Tuesday, December 17th, 2013 11:07 am

Thought I’d share this little BTS vid I put together with you guys. I hope you find it somewhat interesting!

Play it HERE.

Last Chance Supermarket: Gameplay video

Posted by
Monday, December 16th, 2013 8:45 am

Hello everyone. What a great experience this Ludum Dare has been, and the best part (playing everyone else’s games of course) is still far from over!

I’ve just created a video for my entry and thought I might share it with you guys, enjoy 😉

You can play my entry HERE.

October Challenge: gameplay video

Posted by
Tuesday, November 12th, 2013 11:23 am

Hello everyone! I would like to share this gameplay video of my october challenge game – May the Best Man Win (which 12 days later I’ve finally got around to recording).

Download the game here if it tickles your fancy (available for mac, pc and linux): http://sebastian.itch.io/may-the-best-man-win

May the Best Man Win

Posted by
Thursday, October 31st, 2013 10:30 pm

Cover Full orig

 

Mission October completed! So I ended up making some sort of hybrid of a tower defence and op-down shooter game. I think in the end the gameplay is actually half-decent, but I wish I’d had more time to work out some balancing and difficulty issues as well as develop the story a bit and maybe add in some online highscores. I hope some of you guys get the chance to check it out (right HERE) and please let me know what you think if you do!

Cheers guys, and good luck with the shark jam if you’re taking part! (I’ll be sleeping :P)

 

Primary Screeny

Play Here.

Indefensible

Posted by
Saturday, October 12th, 2013 2:13 pm

Hi guys, I’ve been slaving away for the past 13 days and I feel in the mood for sharing what I have created thus far.

The game is a sort of fusion between tower defence and top down shooter which takes place amidst burning rivers of lava. Using your keen rock throwing ability you have to fend off packs of ravenous monsters until you can get your hands on a machine gun and perhaps some sort of multi-missile launching machine. Not going into too much detail here, but you can read more and follow the progress HERE if reading this has sparked some wild excitement.

Screen Shot 2013-10-12 at 9.28.18 PM

This is the state of my todo list (looking like an awful lot for just 19 days):

Finish coding player weapons
Think up and implement player upgrades
Program, model and animate three different enemy types
Create a non-horrific GUI (not looking forward to this)
Add some music and sfx
Improve the graphics
Balance
Polish
Test
Bug squash
Release
Pray for some income ^^

 

All right, thanks a bunch for reading, or skimming through or whatever you did and I wish you all the best.

-Seb

Starting post-compo for Ten Down

Posted by
Friday, September 6th, 2013 2:36 pm

Hi. I’ve been receiving a lot of (mostly) positive feedback on my game Ten Down, and I’ve resolved to stop moping around and get cracking on a post-compo version of sorts. I’m thinking large-ish, super stylish, randomly generated maps where you fight against a variety of monsters and have to explore the area to progress. The main complaint I’ve been getting on my game is the (apparently) odd control scheme it uses, and I’d love to get some feedback on the new (hopefully more familiar) setup I’ve got going now. The controls are as follows: WASD/arrows for movement, space to shoot and shift to sprint.

You can take it for a test drive right here

If you’d like to follow the progress of this game I’ve started a WIP thread for it over here.

All the best!

Screen Shot 2013-09-06 at 10.48.54 PM

Ten Down – Post mortem

Posted by
Tuesday, August 27th, 2013 11:17 am

Hey. I wanted to write a short post mortem of sorts detailing some things that I have learned from the feedback on ‘Ten Down’. Handy link to it right here: http://bit.ly/LD27Page

I’ll be closely monitoring the amount of clicks that link gets. Go on, make my day.

So the first issue people have had is with the control system. It’s a top-down game and the controls are basically up and down to go forwards and backwards and you character moves in the direction it’s facing (towards the cursor). I thought is was a pretty simple set-up, but I guess the main concern is that you don’t have the ability to strafe! If I ever make a top-down again I’ll remember this. If you do happen to play the game, please let me know your thoughts on the controls.

The second issue was a lack of tactical options so its basically just running and shooting at enemies until you die. I tried to add some sort of strategy by adding pillars that you can take cover behind, but it seems that wasn’t enough. Are there any suggestions as to what else I could have added to improve the game in this regard? Also, when you die, does it seem to be because of a fault on your part (bad aim, not using those convenient pillars etc) or does it just seems to be unlucky (the game’s fault).

Finally, the main positive feedback I’ve received is on the audio. I’ve learned that while creating your sound effects with your mouth might make you feel just a tad silly, it sure as hell is a lot of fun. I hope to do it again in the future.

Thanks, Seb.

 

A short video showing the gameplay.

 

 

Terminally Ill – Aftermath

Posted by
Saturday, June 1st, 2013 8:25 am

Hey guys, this post is a little late in coming, but I wanted to say thank you to everyone who commented on and rated my game, I was very happy (not to mention surprised) with my overall result of #102, maybe I’ll break the top 100 next time! I was also extremely pleased with my placing of 24 for mood, since I did try quite hard to build up some sort of atmosphere.

Overall a very enjoyable first experience, I can’t wait to give it another bash in August – see you guys then!

Screen Shot 2013-06-01 at 5.18.20 PM

Also, The IGP made a video of my game on youtube, check it out :)

Last minute recommendations

Posted by
Sunday, May 19th, 2013 10:33 pm

Just 19 and a half hours left until voting ends, here are a few games I thought were pretty cool and definitely worthwhile checking out!

Super Clutter Blaster 2013 – Homletmoo

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The Parasite – jahlgren

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Tiny Runner – Jarcas Studios

 

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Square Heart Flower – JonathonG

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My own game is lingering just a few ratings off a hundred, please go give it a rating to bump it closer to that century milestone if you’ve got a moment ^^

Terminally Ill

My favourites so far.

Posted by
Wednesday, May 15th, 2013 11:59 am

These are my 5 favourite games so far (out of 150).

Budget Squad – deepnight (48h)

1

This game blew my mind. You switch between two submarines, one that is invincible and holds a light source, and another which has a gun, but is very weak. The art in this game is stunning and the unique gameplay very engaging.

Snake in a Cube – OU GDA (jam)

2

 

Snake, but more confusing! A cool and well polished twist on the classic game (with great music).

CLRS – acatcalledfrank (48h)

3

 

Mix colours and defend the blob! Crazy and addictive.

Cubique Noire – Detocroix (48h)

4

 

A very stylish minimalist crime thriller. Featuring cubes.

CHAMELEON RUN – Split82 (48h)

5

 

I must admit I’m a sucker for these kinds of games. Very simple, but fast paced, slick and so very addictive.

 

Hope you enjoyed these games as much as I did.

Cheers – Seb (my game)

 

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