I sort of ran off the road and ended up in a big fractal ditch… this is arguably not a game but I submitted anyway
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=6835
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 22 |
I sort of ran off the road and ended up in a big fractal ditch… this is arguably not a game but I submitted anyway
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=6835
Hated the theme at first, but I’m starting to see some fertile ground for exploring WebPlayer/Browser interaction.
Minimalists examined their entire medium, if you use Unity consider the space around the WebPlayer window
Something about winter makes working on games all day much more appealing… Time for another ludum dare!
Tools:
This time I’d like to get in more of an artistically creative zone… must restrain my inner engineer.
Guess I’ve procrastinated long enough, here are my thoughts on my LD#22 entry Moving Day.
Statistics
These are probably pretty typical stats for games that don’t generate much buzz during the rating period. I tracked my clicks using bit.ly and so far the source code has only been downloaded 6 times, total game clicks of 111 and total timelapse views of 144.
I also posted a link to facebook late at night, but that link saw very little traffic. I’m guessing it got buried in the flood of posts and most people saw it in the morning when they couldn’t play a flash game. I don’t think my social network made much of an impact on the statistics… it would be better to post such things just as work is letting out in your target location. The demographics were also interesting, you can see how this is really a global community:
What went right
What went wrong
Next time around I’ll make sure to implement basic gameplay, levels and a win/loss condition before spending time tweaking any specific parts.
Here is my timelapse of creating Moving Day. ( play it!)
Perhaps I should call it a noob-lapse as I stumbled through learning Flixel for the first day and only really got into the zone half way through. Post-mortem coming soon!
Moving Day is finished! Play it!
Features include:
This was my first Ludum Dare and I will probably be back for more! I really appreciate the motivation provided by the community and time limit. I did record a timelapse, but I’m undecided if I will post it. I’m not sure if there would be much interest in watching a noob such as I.
Things I learned in the last 48hrs:
Hopefully someone will enjoy Moving Day, now I’m off to play some of the other entries!
I’m currently tweaking the mechanics of an infinite runner where you have become insanely lonely and start chasing imaginary friends. Here are some of my horrible placeholder gfx:
Oh, right… you will be running TO THE LEFT! (although I’m already seeing why it would be easier to make the game run to the right.)
This will be my first LD, I started learning Flash yesterday so I can submit a web entry. So far my perl/c++ skills are translating well and I think I can probably finish something.
The kongregate tutorials have been really helpful, now I’m looking for some library specific tutorials. (suggestions would be much appreciated )
Language: ActionScript (maybe haxe)
IDE: Flash CS5 trial (maybe FlashDevelop)
Library: Probably Flixel
Graphics: Gimp, Inkscape, Flash
Audio: animoog!