About Sean Noonan (twitter: @SeanNoonan)

By day I make video games at Ubisoft, by night I make them at home.

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The jam ends in less than an hour

Posted by (twitter: @SeanNoonan)
Monday, April 18th, 2016 8:06 pm

…and I’ve not really played our game! It’s to the wire and I’ve no idea how the game actually plays.

Our pipeline hasn’t been great, which is exacerbated by the timezone difference. We were probably out of scope this time – I feel like maybe my expectations got in the way a little. I’ve been jamming for a couple of years now, and it seems that my polish expectations are getting a little too high. If its content and improves overall quality, I always push to have it in, unaware of the complications of implementation. Not knowing Unity, I am unaware of it’s quirks and don’t have a clear idea of what’s easy or hard when it comes to implementation, so it’s hard to know where to push the polish.

Anyway, we’ll see in an hour or so if we make it. Until then, here’s my final mockup artwork. I even managed to stream some of my pixel art “process”… I might start doing that more often. You can watch future streams here: https://www.twitch.tv/sean_noonan/

Sean Noonan Ludum Dare

I look forward to playing all of your games :3

The joys of working remotely

Posted by (twitter: @SeanNoonan)
Sunday, April 17th, 2016 3:19 am

So the first day is over and I feel that I’ve learned more about the challenges from working in a team long distance than anything else. Due to the time zone difference I missed the initial brainstorming session, so was a little late to the party when the initial design was discussed. This results in less emotional buy-in to the idea and increases potential ambiguity with some of the more intricate elements of the design. I wasn’t there when the ideas blossomed, you know? So my concerns over the scope or design weren’t addressed from the start.

Initial design contributions aside, this did allow me to hit the ground running and start creating art. I had a reasonably strong asset list to work through from the moment I woke up and checked the Slack. Even though the slight narrative treatment within the game idea pushed me down a path I wasn’t planning. Initially I wanted to do something vector and abstract and avoid any pixel art or animation, but I understand how my past record may have typecast me a little.

I’ll be honest, I think there have been some issues conveying the game design across the team, I feel like the ideas are getting lost somewhere in the text, this definitely would not be happening in meat space. But I’m just doing the pictures, so I just have to trust that everything is going fine. Speaking of which, here’s a rough mockup…

Sean Noonan Ludum Dare 35 Game

This is definitely going to be an improvised work and I look forward to playing whatever we are making :)

Getting the band back together!

Posted by (twitter: @SeanNoonan)
Saturday, April 16th, 2016 5:00 am

So I decided it was time to do another Ludum Dare jam, and it seemed like a great excuse to work with my old Montreal jamming team, “Not Enough Laptops”. We participated in three global game jams and a couple of other jams under that moniker. You can find some of those here and here.

It will be a challenge working over such a great distance in completely different time zones, but I’m looking forward to trying. We’ve already had our first brainstorm of sorts over Slack (split across sleepy times) and I’m about to start mocking up some art based on those ideas – wish us luck!

If you want to follow our progress we are Anshul Goyal, Aidan Green and me, Sean Noonan.

Happy jamming!

My first Ludum Dare game, “G” is complete

Posted by (twitter: @SeanNoonan)
Monday, December 16th, 2013 1:14 am

…and damn, it feels good!

G

“Box art” for “G”

The game has fallen rather short of what I had originally planned on paper, but then 48 hours isn’t a whole lot of time, so the scope became narrow. Who knows, maybe I will address the old design and work on it again in the future. Either way, it was an interesting experience, working to a time frame that was so short and as a part of a community event this big. There wasn’t a whole lot of time for “publicity” or the time to be able to see what everyone else was up to.

Anyway, my game, “G” is out in the wild now for people to play and drop feedback for: G – Sean Noonan

Judging by the responses so far, it looks as though the time put into polish was appreciated, but perhaps I was lacking on the signs and feedback side. This could lead to some people quitting out before the end screen, but that’s fine, I don’t finish every game I play either. What’s great about this format is that people will now vocalise why they may not have finished the game, or indeed aspects they hated or enjoyed most. There’s incentive to do so thanks to the voting system – something I’ll be using a lot in the coming days. I’ve played a couple of awesome games already. So if you’re stuck for ideas, check out some of these…

Now it’s time for Sean to sleep. Hit me up on Twitter @SeanNoonan if you want me to try out your game :)

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