About Sean Colombo (twitter: @bluelinegames)

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I’d never even opened Construct 2. before the start of this Ludum Dare, but it’s helped me make some really good progress, and I even had a normal night of sleep!

2013-08-24_1634

Click to embiggen

 

Next up, I want to make the dragons come out of a portal (instead of just a rectangle that moves around) and I’m going to turn the end-goal into a legitimate tesseract instead of a 2D square.

The game is a standard tower-defense w/a mostly-fantasy theme…  but 10 seconds come into play a lot.  There is a progress bar under the Tesseract (the point you defend) and every 10 seconds it fills up and grants you more crystals (you’re seeing a fading popup notification of the crystals in this shot).  At the same time, there is a yellow progress-bar under the “10” which fills up at the same speed.  It isn’t in the screenshot since I took the screenshot right at the end of the interval – so that you could see the crystals!

I streamed for a little bit, early last night on Twitch: http://twitch.tv/bluelinegames
But now, I’m doing most of my updates on twitter: http://twitter.com/bluelinegames

@BlueLineGames is in!

Posted by (twitter: @bluelinegames)
Thursday, December 13th, 2012 4:31 pm

I might get a late start since I have some stuff to tie-up for my actual main project, which is bringing the board game Hive to Xbox.  Been working on that for 14 months and it should be released ANY FLIPPING DAY! We’ll see.

JAMMING:

Will be streaming here most of the time: http://www.twitch.tv/bluelinegames

Languages: Either HTML5 or C#/XNA. Kinda depends on what comes to mind, based on the theme.

Open Source: I’ll likely be using some of our open-source code: https://www.ohloh.net/p/bluelinegames – includes code from Hive (XNA) as well as Heximilate (HTML5).

IDE: Visual Studio Express (if C#), or Notepad++ (if HTML5).

Graphics: Gimp

I’ll probably do the Jam instead of the contest if we find collaborators at The MADE.

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