About SeaDads (twitter: @nuclearfriend)

Team of salty dads of the sea, based out of Melbourne, Australia.


Ludum Dare 37
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33

SeaDads's Trophies

Fun - 1st Place - LD 37 (Jam)
Awarded by LDA
on January 3, 2017
Awarded by BackslashYoutube
on May 19, 2016

SeaDads's Archive

SHUT UP AND SLAM JAM Karate Basketball

Posted by (twitter: @nuclearfriend)
Monday, December 12th, 2016 11:39 pm

Another LD down, what a ride! We made a NBA Jam style game with fly-kicks!


I’m really glad we got to make a sports game, it’s been on my list of things to try making since playing Tennes, and heightened by seeing Dan Marshall tweeting about Kickmen. They seemed like the sort of gameplay that’d be really fun to code. And it was too! Although boy I’m exhausted now. It’s probably the most complicated LD we’ve done from the programming side, with AI and whotnot, (it’s bugged all to hell i’m sure), but learned heaps, and so I’m pumped by how it turned out.

Anyway, if you like dunks and kicks, go have a play!

-Dave (one of the Sea Dads)

Seadads are in!

Posted by (twitter: @nuclearfriend)
Friday, December 9th, 2016 8:13 pm

Yaarr LD37 bring it on ye lubbers!

This time ’round Seadads be:

Already we be having many a fine idea,  though sure to fall apart as a wreck upon the turning tide ere the announcement of the theme.

But now I hear the salty we’ens hollerin’, and must be on me way.

Good Jammin’ to ye!

Seadads End of day 2!

Posted by (twitter: @nuclearfriend)
Sunday, April 17th, 2016 11:12 am

Being in a bigger team is great! We all had a bit of a sleep in, I had a nice long lunch and got some sun and we still managed to make a bunch of progress. Crunching’s for suckers! 😛


^What a classy gent!

I made a little tile placing tool for unity this morning and  Paul’s been putting some levels together, and despite a lack of working mechanics it’s feeling like a real game! Been fun doing something with linear hand designed levels, we’ve all been doing proc-gen and infinite-runner style things way too much recently.

The mechanics are evolving into something passable, Jon’s been putting in some crazy prop carrying mechanic, and I’ve just been putting in Barney’s sweet art too.

Well, night night all!


Day 1 Progress (+ We’re in!)

Posted by (twitter: @nuclearfriend)
Sunday, April 17th, 2016 12:19 am

Bit late to the party but The Seadads are officially in for the Jam. This time it’s Dave and Jon on code, Barney on art, and Louis and Paul on design. Please follow along on Twitter at either Dave (@duzzondrums) or myself (@nuclearfriend)!

For the Day 1 progress

Barney has done some sweet test art for the character!


And the game itself is coming along well, with the growing and some basic tile level editing in already, that Paul is just waiting to get stuck into!

Good luck everyone!

We’re in! End of “first day” progress

Posted by (twitter: @nuclearfriend)
Sunday, December 13th, 2015 6:13 pm

So finally finished our “First day”, which was actually our second day, but the real first day we instead decided to have a big BBQ together and drink far too much.

Our members this year (so far) are just Jon (Twitter) and Dave (Twitter).

We made a pretty hasty decision to just start working on one of our early ideas which was a sort of snake like control scheme with a constantly growing body. Dave sketched up a few theme ideas to get the ball rolling!


For further snake homage, we decided to then maybe do the art style in a proper nokia snake retro style so Dave did this quick SeaDads logo.


And here’s a gif of the gameplay prototyped so far…


We’ll see what we can do to finish this Jam out for the last day, hoping to start getting more art groove in and improving the obstacle generation on the code side!

End of Day Two!

Posted by (twitter: @nuclearfriend)
Sunday, August 23rd, 2015 9:31 am

So today we did a first pass on implementing the awesome art @gavku has been churning out and I think shows the great progress we’ve made when viewed next to yesterdays progress gif!

@DuzzOnDrums did a rework on the “Frankys Hand” controls and added a pretty neat “snapshot/polaroid” effect when you make a successful pat, while I spent most of my day trying to keep up with the deluge of assets and effects were trying to jam into the game and also figuring out if we could use Unitys WebGL to distribute the game (probably not).

And we also got some great vocals and music to implement from @YeOldShrimpEyes and @SunraHeadgear/@ToiletChildren respectively!

Good night all and happy jamming!

Update and Goodnight from the SeaDads

Posted by (twitter: @nuclearfriend)
Saturday, August 22nd, 2015 9:37 am

Day one is over here in Australia! Today after some long morning discussions, both myself and @DuzzOnDrums went to work, getting busy coding up the scene setup, controls and animations and are pretty happy with the basic loop and progress so far.

And here’s a concept from earlier in the day by @gavku who is now starting to do more final artwork and poses!



Good night and god speed fellow jammers!

We’re in!

Posted by (twitter: @nuclearfriend)
Friday, August 21st, 2015 1:43 am

We are a team of dev pals who have jammed before but this will be our first LD and were excited!


Code: @DuzzOnDrums / @nuclearfriend@ToiletChildren
Art: @gavku / @SunraHeadgear / @YeOldShrimpEyes


We’ll be using a standard suite of development tools (Photoshop etc) and the engine will be Unity 5.


If you want to keep abreast, DuzzOnDrums will be streaming on Twitch here. If you’re on Twitter, you can follow @nuclearfriend and I’ll be making some regular updates there. But follow everyone above if you want too, we love making new dev friends!

Good luck everyone!

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