About scriptblocks (twitter: @scriptblocks)

Greg - Developer of the game Script Blocks

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Ludum Dare 35
 
Ludum Dare 30
 
Ludum Dare 25
 
Ludum Dare 22
 
Ludum Dare 21

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scriptblocks's Archive

Walls is ready for testing

Posted by (twitter: @scriptblocks)
Saturday, April 16th, 2016 5:11 pm

Here is the link. Thanks for testing
http://ludumdare.com/compo/ludumscreenshot-dare-35/?action=preview&uid=5426

Hamster Run

Posted by (twitter: @scriptblocks)
Monday, August 25th, 2014 6:54 pm

You Tube Video of Hamster run

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=5426

It might run a bit crazy on your box I had the sensitivity turned way up on the slow box I was developing on. When running on a faster machine it was unplayable.

Hamster Run By Greg Bluntzer of Scriptblocks.com 
For Ludum Dare 30 

REQUIRES JAVA 

Double click on jar file to run. 

Software used 

jMonkeySDK Java coding and modeling 
LMMS , Audacity Sound 
GIMP Graphics 
Blender modeling 

Created at 10bitworks.com San Antonio Hackerspace

Will be jamming in San Antonio Texas

Posted by (twitter: @scriptblocks)
Monday, August 18th, 2014 10:46 am

Im in.

Will be Jamming at the Hackerspace  10bitworks.com

I will be using jMonkey and Java, Blender and GIMP

 

Warmup My First Unity Android Game

Posted by (twitter: @scriptblocks)
Monday, April 14th, 2014 7:03 pm

I tried making a Flappy Bird Clone. Let me know what you think. Its for Android. (Unity, Blender, GIMP, sfxr). My Highest Score is 21

https://play.google.com/store/apps/details?id=com.scriptblocks.freerunner

 

I used Blender to make the animation and rendered it as orthognal then used a GIMP plugin to turn individual screen renders into a sprite sheet.

This tutorial helped a lot http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/infinite-runner.

I used the admob plug which went in really easily.

I still am a bit confused on picking resolution of the camera to stretch based on size of screen.

I am also confused on how to add images to google play store. seems to show the same one over and over.

The file size is 8 megs most of all just the standard unity libs , it seems a bit big for mobile but you get a lot of features for that size

I was most impressed with Unity sprite editor and animator

Thanks for trying it out. Good luck to everyone.

All Done – VillaPlat

Posted by (twitter: @scriptblocks)
Sunday, December 16th, 2012 10:14 am

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=5426

 

Had a lot of fun
It was my first time to use melonjs. I really like it!
Note: Hard is really Hard.
I used
http://www.melonjs.org/
Blender – Modeled and Animated in Blender then Saved as Sprite
GIMP to make the Tiles Images
LMMS to make background Music

Since this is a web app you can just grab the js from the page source

Three Rubs : My Warm Up Android Memory Game

Posted by (twitter: @scriptblocks)
Sunday, December 9th, 2012 11:38 am

https://play.google.com/store/apps/details?id=com.scriptblocks.threerubs

Going to try and use jMonkeyEngine and make a android app this time.

Enjoy the Kitties.

Soon! Good Luck Everyone

Posted by (twitter: @scriptblocks)
Friday, August 24th, 2012 5:17 pm

Good Luck

Good luck to everyone.

Posted by (twitter: @scriptblocks)
Friday, April 20th, 2012 7:46 pm

I won’t be able to compete in this one, but I just wanted to wish everyone good luck.

Here is a render I did in blender :)

I had a blast

Posted by (twitter: @scriptblocks)
Sunday, December 18th, 2011 9:18 pm

http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5426

I really enjoyed making the game.  This was my second ludum dare and I think it went a bit smother.

I had fun using jmonkey here is some of my PM notes

Good:
The blender importer is freaking awesome. I was able to model and get the models into the game with ease once I figured out the gotcha
Enjoyed using LMMS for music even though I did not create much its still fun.
I used the Blender UV exporter for all of my textures so i save some time doing that. Also it gave it a nice lonely feeling.

Bad:
I still dont know how to use Nifty. lots of things I wanted to do I could not figure out. Maybe someone could make a video tutorial on some nifty basics.
I didnt get a chance to do any animation.
I had in mine a whole second level for the game but ran out of time.

To the Ludum dare peeps : Thanks for having this website :)

-Greg

First Screen Shot

Posted by (twitter: @scriptblocks)
Friday, December 16th, 2011 10:12 pm

I got the gun model attached.  Not sure why I had to point it toward the negative Y axis in blender. Learning as I go.

 

 

Playing With LMMS to make some background Music

Posted by (twitter: @scriptblocks)
Wednesday, December 14th, 2011 9:31 pm

 

http://soundcloud.com/scriptblocks/bambambam

I just started using LMMS so far so good. This is just a test of a little background music.

 

Playing with blender to get ready for LD22

Posted by (twitter: @scriptblocks)
Wednesday, December 14th, 2011 7:04 pm

I’m In with some Android App

Posted by (twitter: @scriptblocks)
Thursday, December 8th, 2011 10:09 am

This is my second Ludum Dare was thinking of trying to write a Android App.  Is that against the rules?

Has anyone ever tried this?

Tell me I’m crazy.

Tools:

IDE :Eclipse

Graphics: Blender, GIMP

Sound:Audacity

Music:LMMS

Sleep:Optional

Here is a game I have been working on for the last year.  It has some problems on windows with the menu titles.

http://script-blocks.googlecode.com/files/ScriptblocksAlpha13.zip

This Video Explains it

Its open source and I’m still not sure how I want the game play to work.

If you want to help me succeed in the October Challenge you can donate here

http://code.google.com/p/script-blocks/

 

Here is a more complicated creation

Thanks,

Greg

I AM In for the October Challenge

Posted by (twitter: @scriptblocks)
Sunday, October 2nd, 2011 9:04 pm

Will be doing a Sand Castle Tower Defense Game for Android.

I am confused ????

Posted by (twitter: @scriptblocks)
Tuesday, August 23rd, 2011 4:48 pm

I have 200 downloads but no one commented on my game. Is it really bad or is something wrong with the comments:)

http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5426

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