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Posted by
Friday, August 23rd, 2013 5:05 pm

Looking forward to this jam! Working with a friend this time, hopefully we come up with something great!




Unity? Flixel?

Photoshop, Paint.NET


FL Studio, Bfxr, Audacity



Posted by
Sunday, April 28th, 2013 5:53 pm


My game is done – go play it!




Progressing smoothly

Posted by
Saturday, April 27th, 2013 8:12 am



Not much gameplay at the moment, just WASD to aim  and mouse 1 to shoot- but at least I think i have the overall art aesthetics down. You can take a look here: https://dl.dropboxusercontent.com/u/1394227/LD48_Minimalism/LD48_Minimalism.html

Posted by
Friday, April 26th, 2013 5:13 pm

I’m in! It’s been a while since I did one of these but I bet the results will be great.

Haven’t decided on an engine yet, waiting to see what the theme is first.

Other tools: Photoshop,Fruity Loops, Audacity

I’m in!

Posted by
Monday, August 20th, 2012 8:43 am

This will be my third LD, looking forward to seeing what people come up with


Either unity/xna/flixel

Photoshop + paint.net +aseprite

Bfxr +Audacity +Fruityloops


Posted by
Saturday, April 21st, 2012 12:45 pm

So far I’m making great progress in unity. The world is procedurally generated via cellular automata so you get some neat little islands. Also the villager finds his way around using A* to trees and gathers wood. Once he has enough wood he will build a house and then you’ll have another villager!!! (not yet implemented!)
It’s really fun watching the little guy work…

You can also click ocean tiles to terraform them into land. Eventually this will be based off tribute points which you will receive from your villagers every few seconds.
if anyone wants to give it a try :

I’m in

Posted by
Tuesday, April 17th, 2012 8:41 am

Last LD I was in for the jam, this one I’m going to try for the 48hr comp.


Engine: Unity/Flixel

Art: Paint.net, ASESPRITE, Photoshop, 3DSMAX

Audio: Audacity, Fruityloops


I’m in

Posted by
Tuesday, December 13th, 2011 3:24 pm

My first LD. Going to be working alongside a friend.

Probably going to be using either Unity or Flixel.

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