About scorched (twitter: @IgorsGames)

Entries

 
Ludum Dare 37
 
Ludum Dare 36
 
Ludum Dare 35
 
Ludum Dare 35 Warmup
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
MiniLD #58

scorched's Trophies

scorched's Archive

Catsorbed

Posted by (twitter: @IgorsGames)
Monday, April 24th, 2017 8:53 pm

Help a kitten absorbed into the orb toy return home to the mistress! :3

 

log2

 

download & play

ldjam.com page

Sleeper’s Curse

Posted by (twitter: @IgorsGames)
Monday, December 12th, 2016 9:51 pm

sc_1

It’s the adventure game with tentacle elements. :-)

TRY IT

We’re in!

Posted by (twitter: @IgorsGames)
Thursday, December 1st, 2016 7:52 am

wanted_2d_artist_3x

Hello, comrades!

Looks like we’ve found a new artist for the team!
We are seeking for 2D artist who is willing to join a team and doesn’t have problems communicating us in UTC+3 timezone.
Our team is two people as of now: programming/design guy and music/sound guy.

Please reach me in comments or (better) in Twitter @IgorsGames.

Thanks for reading, and good luck making your games!

 

P.S. We’re in!

Mr. BigCash v1.1 is out! This time with dialogue!

Posted by (twitter: @IgorsGames)
Sunday, September 4th, 2016 2:23 pm


Play and give feedback:

itch.io
Ludum Dare page

Have a nice day!

Mr. BigCash

Posted by (twitter: @IgorsGames)
Tuesday, August 30th, 2016 9:30 am

Hey, test your wits in our unforgiving puzzle game and say what you think: Mr. BigCash

 

 

 

—–> Play “Mr. BigCash” <—–

Update 1 for “Runaway Clothes” is out!

Posted by (twitter: @IgorsGames)
Sunday, May 1st, 2016 2:31 pm

Notably, the non-QWERTY keyboard layout support and jumping over boars were improved.

Click picture to play!

Click to play!

 

“Runaway Clothes” now has a new logo

Posted by (twitter: @IgorsGames)
Saturday, April 23rd, 2016 9:56 am

logo

If you haven’t tried our game yet, you can do it HERE! Thanks!

We’re in!

Posted by (twitter: @IgorsGames)
Friday, April 15th, 2016 2:36 pm

Hi, there!

We are in, and this is our warmup game (click on a picture to play, use Space to shoot, and arrow keys to move left and right)!

Yours,

Igor, Egor, Fedor and Joshua!

sj1

sj2

The Must-Play games of my humble choice

Posted by (twitter: @IgorsGames)
Monday, December 28th, 2015 1:41 pm

I played 200+ games this Ludum Dare and was lucky that among them I found many many amazing ones. This is the list of the games I admire and recommend everyone to play. I also have made a game that I can’t judge myself, and you can play it here: From the Deep by scorched.

In no particular order my faves are:


Sprout by Wolve

sprout1


Super Meet Ball by Shurty

55033-shot2


Agent Hooker by Phoenix849


Lifenodes. by Remicy


Don’t Clog the Arteries by Jakob37


SUPER SCIENCE CORP by Hot Box Games

superscience1


Mobsferatu by CremaGames


Garden Grow by justinooncx


 

Hope you enjoyed the games! Thanks for your attention and happy holidays!

From the Deep

Posted by (twitter: @IgorsGames)
Sunday, December 20th, 2015 2:42 pm

Hi, thought I’d post here the gameplay from my little game (PLAY HERE) for those who don’t use Twitter.

As always, any feedback is appreciated, you mean everything to me! 😉

I’m positively in

Posted by (twitter: @IgorsGames)
Friday, December 11th, 2015 3:27 pm

ludum_dare_3x

Hi, guys!

This is my mood for upcoming Ludum Dare. I think I’m going to make something simple and positive this time :-)

Will use HaxeFlixel, FlashDevelop, Krita et al.

Have fun!

Play with me, my delicious!

Posted by (twitter: @IgorsGames)
Wednesday, November 11th, 2015 11:29 am

Be the guest at the forest of mine, catch and eat ’em with me!

Play Windows

Play WebGL

yeti_0.4_1yeti_0.4_2

Ludum Dare page

Twitter

Hello, everyone! Two weeks had passed, it’s time to make a retrospect of my success and failure (…in hunting and eating you! kidding! (-: ).


What went right

Playtesting.

I had the time to do two playtests. For the first one I recorded a nice animated GIF, and collected some useful about player experience, for example, my enemy sprite was seen as a child (but was not meant this way), so I replaced it with a neat soldier sprite.

Social media.

I started using Twitter, posted some warmup things. I had a good time there in development breaks, still not bothering too much. I also wrote some funny texts for my posts (“I hunger for playtesters!”).

Bosca Ceoil.

This easy to learn tool (with integrated tutorial!) made my first game music possible! I exercised with it for a couple months, so the music was good.

Unity.

I was familiar with the engine for quite a long, and for sure knew how to code for it.

Deadline.

I had to cut some corners but I was able to tweet and play others’ games while waiting for playtesters the second time. No one participated in that playtest, and I just submitted it 30 min before submission hour began and went to sleep 😛


What went wrong.

Playtesting (again).

In the first playtest some people said that they didn’t get what to do (even if it was shown in the animated GIF!). I didn’t listen to them, and realized it as a problem only post-compo… And the second playtest (some hours before deadline) was left unnoticed, zero comments.

Unity (again).

To be honest, making pixel-art games in the engine is pain! Considering to use Haxe(Flixel?) next time. I also failed to publish WebGL version of game because of the bug in Unity (confirmed by devs) which ruined the music completely.

No animations, few angles in sprites.

I had no experience in animation, and had no time to animate sprites. Also the main hero was exactly the same as I drawn him at the beginning (took about 10 minutes). And the enemy had only two sprites: alive and dead, with no angles.

Krita.

I didn’t update my tools not to break anything, but I regretted it with Krita. The version I used was a buggy one!

Few levels.

I began making levels 2-4 (total 4 in the game) at the second half of the second day. They only provide tutorials to mechanics, and not very much freedom to actually enjoy the game… I’ve returned from a business trip at last, so I think I’ll find the time to add 10+ more levels now.


Conclusion.

I had a great time participating in LD33, and playing what talented new-comers and old-timers done.


Take a risk! Survive!

First fix release for “Cave Sweet Cave” is out!

Posted by (twitter: @IgorsGames)
Saturday, August 29th, 2015 6:52 am

In this game you are yeti struggling in icy forest to survive.
Now you can play it online, using Unity Web Player (sorry, no WebGL yet).
Thank you everyone for support!

Play and Rate

Cave Sweet Cave

Posted by (twitter: @IgorsGames)
Sunday, August 23rd, 2015 6:52 pm

The second and final playtest!
Help me to survive in my cave :-)

Play Windows

I hunger for playtesters!

Posted by (twitter: @IgorsGames)
Sunday, August 23rd, 2015 10:45 am

I came out from my cave, and now I’m hungry!!!
Feed me with playtesters :-)

Cave Sweet Cave - Eating A Playtester

The game is about hunting and coping with hunger. You have to kill everybody, in this sample level there are 2 victims…
More levels and in-game hints are on the way!
Music in WebGL is somewhat broken, sorry for inconvenience…

Play WebGL
Play Windows

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