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Quick Doodles from Last Night

Posted by
Saturday, August 23rd, 2014 11:37 am

photo 1 photo 2

It involves planets, connections, and 24 different units. Wait… that doesn’t sound very doable in the time limits…

LETS DO THIS. I might wait too long to do actual gameplay though.. uhhh

Go go go!

Posted by
Friday, August 22nd, 2014 11:03 pm

Alrighty! I started off with a headache and no idea where to go with this “Connected Worlds” things but for some reason I feel much better about it now at 1:53AM ha…

For this Ludum Dare I will be using:

  • GameMaker Studio (deploying to HTML5 specifically)
  • Inkscape (crisp vector graphics, this is free software!)
  • Garage Band
  • a Yamaha PSR-275 keyboard
  • notebooks and stuff
  • Chronolapse for timelapse – thanks for whoever recommended it on the IRC! I didn’t get your name because it disappeared upward in the flood of text :/
  • a cat

Also I am using a publicly available (but you do have to pay for it so I’ll be removing it from the source code) extension for GameMaker called JuicyCraft by Sam Whillance. It’s there purely for HTML5 mobility and doesn’t put me ahead of anyone for the game itself. It does, however, make the game canvas tween to given canvas sizes within your browser. So there’s that πŸ˜› http://www.juicycraft.com/

Cheers to all the people going to actual meet-ups as well! I was hoping to get to Richmond, VA Friday night for RVAGameJams‘ meetup but it looks like I’ll just be there Sunday. Goodnight folks- See you and your games soon!

Drawing in Inkscape

Posted by
Saturday, August 24th, 2013 7:37 pm

a_topdownsoldiersoftime

Just making topdown characters in Inkscape; I’ll probably use 4 for the compo and add more later if I ever get around to it.

I think this is doable! I’ve been slacking less than normal for a Ludum Dare. Jamming with other people helps with that. Just seeing all the amazing stuff people are doing and how hard people are working (like, I’m typing this pretty fast right now, but I can hear codeΒ  being written 4 times faster by 2 people) is pretty inspiring.

My game is playing itself

Posted by
Saturday, August 24th, 2013 5:25 pm

Runner 2013-08-24 20-21-56-10

Just got the AI working… more A than I. But it’s generic enough that I can have the game playing against itself now just by setting a variable to true. 24.5 hours to go!

Good Ideas

Posted by
Friday, August 23rd, 2013 6:34 pm

I don’t have any yet!

But game jamming with other people is fun!

Little Eden

Posted by
Saturday, April 27th, 2013 7:04 pm

littleeden_01

This is a minimal simulation of the garden of Eden where you can pick people up and move them around. The idea is kinda similar to the episode “Little People” of Adventure Time.

I’m not sure this fits with the theme though… I might start over with something super minimal.

The Goatragon – One Last Guardian to Take Your Bloodmoney

Posted by
Sunday, December 16th, 2012 2:15 pm

goatragon

This is my goat. It’s pseudo-3d due to the segments scaling and flipping.

Achievement Unlocked

Baconwing – A Miniboss

Posted by
Sunday, December 16th, 2012 12:39 pm

baconwing

He’s got my sack o’ gold :(

Birds n’ Gold

Posted by
Sunday, December 16th, 2012 9:43 am

Dwm 2012-12-16 11-36-30-85

Good morning fellow ludologists :)

Stubbs & Staircase

Posted by
Saturday, December 15th, 2012 11:52 pm

ld_staircase

So there’s Stubbs on a cloudy staircase to heaven. I dropped his bag of gold down through the clouds by an accident here so it’s not present. The puffy white things look better in-game as they jitter around in a trippy fashion.

That should be it for Saturday. Time to sleep and then tomorrow… finish it. Maybe I’ll get some friends together and make a theme song. That’s allowed, right?

Stubbs – A Villain Who Remains Stubborn in Death

Posted by
Saturday, December 15th, 2012 9:17 pm

I’m coming in late, about a day late. But I’m finding that this is the mindset that’s best for Ludum Dare: You don’t have enough time to build a tower of production values, features, and design tropes. You just have time to express yourself in a game with the theme.

So the game is about a dead villain named Stubbs who is so stubborn that even though he can go to heaven after all of his villainous deeds he still wants to bring his gold (which, let’s face it, he probably took out of a bank vault while firing rounds into the sky that he now travels).

Also, I’ve drunk 2 cranberry juices, spiked with raspberry flavoring. *proof*

1215122308

That’s Lindsey Sterling’s album btw. Yeah. Violin dubstep. You might want to look her up on YouTube right now while you’re working.

 

I slept in.

Posted by
Saturday, August 25th, 2012 2:55 pm

12 hours. That’s enough for like… last night and this night combined.

I rushed into the start though as I’d designed almost everything last night and fallen in love with the game that’s yet to be. It’s a game about making games and the evolution of your own indie studio as you do so. I figure that way, if the game goes unnoticed and stinks, at least I can make a game that’s the best ever in the game that actually stinks. Amiright?!

Character Selection

Yard Spider – Concept

Posted by
Saturday, April 21st, 2012 4:25 am

So, I’m not sure if I’ll have time to do anything for LD but why not give it a shot?

One “tiny world” concept I’ve thought of every once in awhile was to be a spider in a huge yard (from your perspective) and build a web in 3d and handle various things as they come your way. However, that doesn’t sound like an LD-sized game to me and I’m not sure I could even get the movement down or anything by the time the bell rings.

Instead, I’m going for hotseat multiplayer goodness of fighting as a lone spider against other yard-inhabitants in the style somewhat akin to Worms. So one player is always the spider, the other gets to choose between ants, flies, and a big ole beetle that can dig and melee. One tricky part will be that flies, and other insects cannot see webs, which will have a 50% chance of catching flies, 100% chance of catching ants (who can still shoot), and can slow down beetles by 25%.

I Played Wolf

Posted by
Saturday, August 20th, 2011 10:56 am
Picsor

Short criminal chap standing in a waste ditch

I decided to make a game about escaping from prison! Or rather, the part of the escape where you’ve physically made it out of the prison but haven’t lost the cops yet. So far I’m calling it “I Played Wolf,” cause you’re baaaddd. Well I mean you’re trying to subvert the justice system, right?

Last night I added an animated filter like an old CRT/TV that can have it’s speed, direction, and angle altered by gameplay variables. And I made this little character that the player starts off as (obviously he/she’s going to need new clothes and a disguise) and like… some tiles!

Then this morning I went to class until 12, had lunch, and somehow it’s already nearly 2PM, time flies. So now I’ma get down to work and put in some dogs to chase the player into town.

 

Feature Creeper (sssSssssSSsss)

Posted by
Sunday, May 1st, 2011 5:01 pm

 

My original idea was too complex so I went for a pseudo-3D game where you go to a place called Inklake to take rare pictures and your professor gives you a backpack of tools. The thing is, now this one is nearly as complex as the first idea and I ended up making the map one square mile. I just don’t like making games that can be finished quickly, because I have yet to figure out how you give depth to characters in such a short time. That would be why this is called Ludum Dare though, not Narration Dare.

So I’m probably not even able to finish for the jam πŸ˜› 2 hours to go.. so fail I will this time.

Current Features:

-Movement with jogging and sprinting

-Pseudo 3D perspective code on everything

-1 sq. Mile of space

-An axe and the ability to cut down trees in a hail of splinters

Coming Features:

-Hammer to build stuff using wood or rock

-Pickaxe to mine rocks

-Lighter to light stumps and wood on fire

-A couple guns

-More dialogue (right now it just has an intro)

-Lake monsters

-Friendly animals, if any

-Rare sights to see

-The camera

-Dirtbike

-Raft

-Cellphone

-Lighting and day cycle

Not much.

Posted by
Saturday, April 30th, 2011 3:11 pm

Those are trees πŸ˜› it's a pseudo-3D thing

I spent most of the day sleeping and helping at a yard sale. Then on my way home my car’s back right ball bearing started making a racket, and the sound doesn’t go away until the tires stop rolling or I turn really hard.

And I scrapped my ideas from last night and decided to make a game about a photographer that parachutes into unknown territory where there’s a lake with black water and unknown inhabitants. It’s dangerous to go alone, take this backpack! And he loses the backpack immediately; you can regain tools one at a time exploring later. The only thing done now is an aesthetic-gimmick to make things rotate and scale based on perspective.

I’m hoping to have a story and a dirtbike but some things may be cut for time.. Though I did sleep through 25% of the competition already. Maybe cut some sleep?

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