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Ludum Dare 35

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Review of my third ludum dare

Posted by (twitter: @_schw3de_)
Friday, August 26th, 2016 10:17 am

Finally! After the third time, I made it!

Move the cubes to the correct shape, so they will fit through the wall-shape:

game intro

 

This time I really came up fast with an idea, so I had much more time to develop instead of thinking about ideas. I also removed so many features as possible and tried to keep the idea just very simple.

My idea didn’t come up from no where though. I remember a game on the PS1 called:

Intelligent Cube IQ

It was also sort of about shapeshifting and it was very competitive to escape those cubes. So I tried something similar. But I think my game concept fits much better on a mobile device like android and ios, where you can swipe and touch in order to move the cubes. Many people had the feedback, that the control was a bit heavy and clumpsy, with I agree. In overall I must say that all the people were more then friendly and I was very happy about all the feedback I received! ♥

I enjoyed to participate and I hope you had also a lot of fun!

 

Greetz da schw3de

 

I am in! Third time!

Posted by (twitter: @_schw3de_)
Saturday, April 16th, 2016 8:45 am

Hi people, I am in, time to create a game, well at least I hope! :)

I am going to make a sort of shape the cubes correctly before the time goes up game.

My equipment is going to be the same as the last time:

  • Unity3d
  • Blender
  • Gimp

I wish you all good luck and a lot of fun!

Review of my second ludum dare

Posted by (twitter: @_schw3de_)
Friday, April 15th, 2016 5:58 pm

After making the painful experience from my first ludum dare, I have now also collected the second painful experience.

The Idea was to have a fast growing forest. In the forest there is a railroad with some problems. Yes, exactly, trees are growing on the railroad! You have to quickly chop down the trees, so when the train arrives, his load of TNT wont explode. The forester tool is in this case an ax, of course.

start

The start screen with the player only existing with cubes from unity and yes there is an chop animation with his ax.

game_overview

Game overview. The trees were also only cube based made in unity, but they had an animation, so it looked like the trees where blowing in the wind.

train

The train with the TNT!

train_comes_out

The idea was to have a sort of cut scene at the end of the game, where you could see the remaining trees.

 

It did a lot of fun to participate and this time I achieved more then the first time, so I would consider it as a sort of success. If anyone is interested on the not finished game, he can check it out on my repository : https://bitbucket.org/mflod/ludum-dare/.

I am in! Second Time!

Posted by (twitter: @_schw3de_)
Friday, December 11th, 2015 5:09 pm

I am happy to join the event again and I hope its going to be an interesting weekend. :)

My toolset is going to be:

  • C#
  • Unity 3D
  • Blender 3D
  • Gimp
  • Real guitar

 

I wish you all good luck and a helpful insperation!

 

Many greetings,

schw3de

Review of my first ludm dare

Posted by (twitter: @_schw3de_)
Tuesday, August 25th, 2015 9:04 am

Dear all,

it has been very interesting days during the competition! Sadly I didn’t finish my game, but despite of throwing the towel, I was very happy to participate on this event and I hope it will not be the last time.

Anyhow I would like to share my experience and the game prototype I had.

After a relative short period of time I came up with my idea:

The story is a typical teenage horror movie and you play the monster. You have sleept over many hundred years and now the time has to come to awake. And you have to scare teenager in order to gain energy and win the game. 

You had the following possibilities in order to scare the teenagers:

  • Scratch the window
  • Cut off the power of the cabin
  • Break into the car and execute the alarm

I wanted to implement a status bar where you can see the fear level. And when the fear level is at its maximum you won the game! But the rule of the game is not to be spotted from the teenagers. :)

The level I created contained following objects:

  • Cabin
  • Car
  • Big rock with a small cave
  • Tree
  • 2 x Grass textures
  • Teenager

level start

The level was simple structured. The monster started in the cave and has only limited area to move arround.

 

From the scripting part I implemented a teenager with raycasts in order to detect the monster.

teenager

The monster could scratch the window, the user had to enter letters on the keyboard to execute the scratching.

scratchthewindow

When the scratching was executed, the teenager rotated rapidly towards the window.

 

As a summary I think I am going to do it better the next time. I should have done a better preparation on my code base and I should freshed up my experience on blender a bit. As a notice I also have to say that the IRC chan #ludumdare was a very friendly place, where you could ask any question you wanted and you received always nice and respectful answers. Besides that, you could join interesting discussion concerning the topic.

So we see us again in a couple of months. :)

Greetings,

schw3de

Status report #1

Posted by (twitter: @_schw3de_)
Saturday, August 22nd, 2015 12:35 am

Instead of waiting the whole night until the theme was announced, I got early into bed and went up early this morning in order to get some inspiration from the beautiful sunrise:

sunrise

As I was standing at that beautiful place the simple thought came up: What defines a “monster”?

The word “monster” derives from Latin monstrum, an aberrant occurrence, usually biological, that was taken as a sign that something was wrong within the natural order.

Wikipedia

As it seems, maybe a monster is not that easily to describe. I guess the most games will end up with a visual monster, a monster easy to detect. But what if the real monster is not recognized immediately, what if the monster is contained in something where you don’t expect it. This thought could give us an alternative game experience where we play a role, in which we don’t first assume that we are the monster itself. This sort of effect has also been used in movies like Identity. And this would embrace the theme “You are the monster”.

I would really follow this idea as a game thriller, but I have to go a more easy way in order to get the game finished, so I will do sort of 3D Person scare the hell of humans game. :)

I am in! First time!

Posted by (twitter: @_schw3de_)
Wednesday, August 19th, 2015 6:09 pm

Dear developers and gamers,

I am very happy to finally (without catch block) participate on this beautiful event.  I know ludum dare since a couple of years and I always wanted to join. As we all now sometimes life has other plans with us, but now I hope the time has come to open a new chapter for ludum dare. For my self I am a software developer since a couple of years now and I hope I will use my experience in the right way.

For your information here is my skillset and tools I maybe are going to use:

  • C#
  • Unity 3D
  • Blender 3D
  • Gimp
  • Real guitar

I really hope I will be able to include some real music from the guitar, since music is a beautiful element in games.

 

I wish you all good luck and a lot of fun during the hours of hard competition and hopeful not too many bugs. 😉

 

Many Greetings,

schw3de

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