Greetings!
Hope you’re all doing well, and looking forward to LD25 (:
I’m in, once again – and returning to my favourite language, Python, after a brief flirtation with Javascript/WebGL, and of course C++ for my day job. My preparation has, as always, been pretty average; this time I’ve even barely touched any vaguely-related code beforehand, and had my office Christmas party last night. Still, I’m not here to win it – I’m here for the buzz we all get from exercising our creative instincts (:
- Language: Python
- Library: Pyglet (hopefully; maybe back to Pygame if things go pear-shaped)
- Graphics: Gimp
- Sound: Bfxr
- Music: Autotracker
Big hugs to Increpare and Greasemonkey as always for Bfxr and Autotracker. I’d like to write my own music for one of these competitions one day, but that’d require more preparation and learning a new app, as well as taking some time away from game coding – so we’ll see.
I’m crossing my fingers I can avoid bugs of the magnitude I had the last couple of times: jerky updates in LD23, and resource load timing weirdness in LD24. Pyglet looks very nice so far, so we’ll see.
The one person I know on here isn’t joining in this time – so, Ludum Dare community, it’s just you and me this time… and let’s have a good one! All the best to all of you, and I hope you have a great weekend (: