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While you wait for LD31…

Posted by (twitter: @Lahssoo)
Wednesday, November 26th, 2014 5:47 pm

… This weekend, prepare to be eaten away by our new game jam entry! (not ludum dare related though)

Who's for dinner?
Release should be on Sunday.

And, of course, our team will enter LD31, since it will be our first anniversary! One year ago, we did our first game ever for LD28. Thanks you guys for your great feedback, for playing all those wonderful games, and for making this a place where we can actually make instead of dream-talking!

A Burrito Too Far

Posted by (twitter: @Lahssoo)
Monday, September 29th, 2014 4:22 am

Well, I made it in time (barely) : here is our MiniLD 54 : A Burrito Too Far.

In this game, you are invited to a party filled with Mexican food (ok, I’m sorry for the racial stereotype, but I found it funny :p )… And what happens when a bunch of people got to go to the toilets at the same time? Well… IT’S A RACE!

A Burrito too far

So, it’s a multiplayer runner; we got a hard time with this one, and I’ll write a post mortem whenever I have some time, but right now, it’s time to go to work (and I didn’t sleep at all T_T)

Burrito

Project page is right there.

Warmageddon couple war

Posted by (twitter: @Lahssoo)
Tuesday, September 2nd, 2014 4:15 pm

image

I spent the weekend with some friends and they fought each other on Warmageddon… Why don’t you give it a try?
project page

Have you heard of Warmageddon?

Posted by (twitter: @Lahssoo)
Friday, August 29th, 2014 3:04 am

Well, you could since I post almost everyday about our 2 players RTS, but in case you didn’t, look at that colorful gif and if you feel like it, go try and rate it

Booom, waaah, oh no an Imp! Flooosh… No sound on a gif? No problem!

Warmageddon : Who is winning?

Posted by (twitter: @Lahssoo)
Thursday, August 28th, 2014 6:04 am

Warmageddon is a simple RTS with two camps: God or the Devil; the way the game was made I expected most of the victory to be on the Devil side (if you are to try the game alone, you are going to play the devil). To get a bit of data back, I implemented some basic google analytics and the results are surprising me :

  • Devil Victory : 67.31%
  • God Victory : 32.69%

Yup, God is winning one third of a time, even though he is much less played! That means that there is more people playing it 2 players than I hoped, and I wish to thank you all for that!
Now, why not try it and rate it?

Project page

And we could call it a mov... mov.. movee? movie!

Images that moves!

Warmageddon, a post mortem

Posted by (twitter: @Lahssoo)
Wednesday, August 27th, 2014 9:01 am

First of all, I’d like to thank both my teammates on this jam : Lukasz, the “art guy” did wonderful work even though he was busy during the weekend, and Aubry supported me from start to finish with playtest, research, documentation, all the little things that allowed the game to feel more “polished”. The synergy was amazing, this is teamwork at its best; love you guys!

The idea

This Ludum Dare was kind of different : after a few success (mostly LD 28 :ย  Rogue Rush and Mini LD 49 : Gaming Cockroach ) we started to be a bit overconfident, and this resulted in a massive downfall for LD 29 : we wanted our game to be smart, witty, good looking, fun, full of content… No need to say that we would need much more than 72 hours to do that and of course, we failed miserably at every single one of those goals. So LD30 was more about actually producing something. When the theme was announced, I quickly started looking for a game design; it usually takes me about 3 hours to define the concept of my game for a jam, but this one took only one :

Game design yeah!

Programmer art!

Idea 1 was about switching from one world to another one while your actions remained (Somehow like the cute and fun Heart Star); the second was about moving twice the same character in two slightly different levels ( Parallel Worlds does a very good job at it). Still looking for obviously “connected worlds”, Heaven and Hell came to mind, I sketched the idea not to forget it and *boom*, the concept spawned with it.

Getting started

I was not so sure about the whole tablet oriented and two player thingy : on the one hand, it was original and would change from what you can usually find on a game jam; on the other hand obviously not everybody would be able to play it and that is sad. That said, both Aubry and Lukasz were really interested, so we gave it a go.

La Marseillaise

Yup, french flag place holder

We quickly choose 8*8 for unit size, so Lukasz would have enough time, and I started prototyping. Because of some lack of skill from my part, some ideas got scrapped at this point : the smarter path-finding system for units was gone and with it some of the spells that depended on it. Overall, everything went smoothly untill we got the first playable prototype by the end of day 2. We had some fun with it and from that point on, we considered the game as shippable. And there came something that we learned in previous game jams : polishing.

Polishing

Do you know what they told you when you ask “what is your secret for a good game?” to a professional indie developer? Playtest. Playtest it as soon as possible, playtest it as much as possible, playtest it again and, when it’s over, do some playtest. This is obviously harder to do in 72h, you normally don’t have time for that and that’s why we got Aubry on the team : it was his first jam, he has no specialty (he can do a bit of code, a bit of GD, but nothing specific) but he gave his all on finding bugs, playing the game alone over and over, giving me invaluable feedback so I could concentrate on fixing stuff rather than looking for it. During this time Lukasz went berserk : adding animation everywhere, those wonderful attack spells, emotions for God and the Devil…ย  Sadly, that is also where the second batch of cut down happened : some units and spells got scrapped, because we wouldn’t have time to polish them as much as the rest, and it would give an unbalanced feeling to the rest of the game. So we used the good old proverb: less is more.

First playable prototype

Playtesting with my mom :3

I finished the game 6 hours before the end of the third day… 6 hours is both a lot and not that much to add something to the game, but I had in mind some of the stuff I learned from previous game jams, and I quote myself here : Don’t suppose everybody thinks like you do. You need to teach players how to play, even if it’s obvious to you. So I started the tutorial. The bitmap font doesn’t look right, my English is broken and it could be a lot clearer, but overall every people who watched it understood the game, and that was the objective.

Final words

Of course, with more time, more knowledge or better skills, we could have done a better game, but this is our current best and we are proud of it. We hope you’ll enjoy it, please give it a chance and rate it!

Project Page

Game design yeah!

War it is then!

Warmageddon want to be played!

Posted by (twitter: @Lahssoo)
Tuesday, August 26th, 2014 5:44 pm

Has it developed self awareness? Well, maybe… But before worrying about whether or not a game jam entry could become the next Skynet, you should try playing it : it’s a fun and colorful RTS in HTML 5 ๐Ÿ˜€

Wip 4
Project page

And tomorrow, I shall write the Post Mortem of this great adventure!

Released!

Posted by (twitter: @Lahssoo)
Monday, August 25th, 2014 6:48 pm

Yup, we did it!
Common and play Warmageddon, the most colorful apocalypse game yet!

Warmageddon is a two players RTS for tablets and smartphone :
Wip 4

Come and play with a friend!

Title

And right now, I just need a lot of sleep; but I can’t wait to try all those games ๐Ÿ˜€

Playtestin’

Posted by (twitter: @Lahssoo)
Sunday, August 24th, 2014 2:45 pm

So, we started some playtest of Warmaggeddon, our two players RTS on tablet/mobile, it works fine and I’m amazed by our pixel artist work for this Ludum Dare :3

Wip 4

And still more than 24 hours left ๐Ÿ˜€

Hell and Heaven are connected through the earth…

Posted by (twitter: @Lahssoo)
Sunday, August 24th, 2014 10:01 am

… and there rages the war between God and the Devil!

We are doing a two players tablet game, and it is coming along nicely :3
Wip 3
Cya at release time!

Schizokoa’s Stupid Mini Game

Posted by (twitter: @Lahssoo)
Saturday, April 26th, 2014 11:10 am

Very Release, Much Fun

logo

We needed a break from our โ€ช#โ€ŽLD48โ€ฌ game… So we did another mini #LD48 game… Also, intelligent people should stay away because they could be offended.

Play it there.

Schizokoa is in!

Posted by (twitter: @Lahssoo)
Friday, April 18th, 2014 4:30 am

This will be our fourth Ludum Dare (mini included) since December 2013 ๐Ÿ˜€

And we just opened our site : http://schizokoa.com/ our blog and all our games are there, come and say hi!

Posted by (twitter: @Lahssoo)
Friday, February 28th, 2014 5:27 pm

Thanks to r2d2upgrade (play his game guys, it might very well be the best of Mini LD49!) I saw there was a Youtube video of Gaming Cockroach ๐Ÿ˜€

Those reactions was pretty much exactly what I was looking for with this game :3

Gaming Cockroach can be downloaded here.

IndieGames.com talks about Gaming Cockroach

Posted by (twitter: @Lahssoo)
Thursday, February 27th, 2014 3:25 pm

Infinite thanks to John Gavin Polson who was nice enough to post about my little Gaming Cockroach on IndieGames.com ๐Ÿ˜€

The article : http://indiegames.com/2014/02/freeware_pick_play_tetris_as_a.html

Download the game : http://www.ludumdare.com/compo/minild-49/?action=preview&uid=31786

Mini Ludum Dare 48: Gaming Cockroach: Oh, the stupidity!

Posted by (twitter: @Lahssoo)
Wednesday, February 26th, 2014 12:09 pm

Time to write a post mortem for Gaming Cockroach.

The theme

“Non human player” did not click with me. I grew up with the genesis and the super nes, and quite a lot of my favorite games are staring animals or at least anthropomorphic animals: non human player is not a constraint but a given in my mind. I guess I could have done a puzzle game, but the truth is, I don’t think I could pull out a working puzzle game over a weekend… So the last idea was doing a game that was not intended to be played by a human; I thought of different things, like making my cat play with my tablet or doing some video analysis from a webcam (poor man kinect) to make you play with a plush… And it was terrible till I get an idea : I was looking to add an interface outside the game (a cat, a plush, whatever), but it could easily be done inside the game. So I started doing some 3D model of a nes gamepad.

What went wrong?

Well, I got lucky with this one: the development went right and I only got a few quacks on the road:

  • Tetris is harder to clone than I thought and the result is kind of cpu demanding. Of course any modern CPU will make it run smoothly, but still, its heavy for a simple tetris.
  • A real 3D approach would have been better that this pre-render thingy: took me a lot of time for pretty much nothing.
  • I should have taken the time to make my own graphics for Tetris instead of using the classic Nes version. It’s not hard and I might even have learned a thing or two.
  • At last but not least: don’t suppose everybody thinks like you do. To my surprise, some people did not understood that the cockroach could jump or fly, but it’s true that it’s not written anywhere. I should have done a small, one page, tutorial consisting only of a few drawings.

Tetris

What went right?

  • Since I saw small, I could put everything I wanted in the game (or almost, cause at the very start, the idea was to play a mouse and to have a cat wandering around randomly…)
  • The result: I wanted to do some playable yet unplayable game, just to see people raging. This goal was perfectlyย  achieved and I’ve had some fun watching my friends loosing.
  • Balance. For the very first time, I’ve had time to tweaks value so they achieved some kind of balance. The fly is timed so you’ll drop on the start button, the speed is timed so you can only do 3 action time (move, rotate and then re – move)… And overall, it seems to do what I want :3
  • The konami code and the flappy bird clone made people laugh ^^;

Such stupidity!

For my third game, I’m quite satisfied with the result, and I can’t wait for the next jam ^_^.

I’d also like to thanks everybody who played it!

 

Gaming Cockroach, the final update (OSX/Windows)

Posted by (twitter: @Lahssoo)
Monday, February 24th, 2014 12:33 pm

Some people insisted the game needed sound. So here it is, Gaming Cockroach last update!

 

 

By the way, it’s time for me to show what the Konami code does!

Such stupidity!Hell yeah, there was a flappy clone game hidden in the game that is in my game! (Much Inception! Very Depth!) To access it: do the konami code (up up down down left right left right B A) on the virtual pad on the Tetris title screen :3

Very Download

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