Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

About scellers

Entries

 
Ludum Dare 16

scellers's Trophies

Neon T-Rex Award
Awarded by PsySal
on December 19, 2009

scellers's Archive

Dream Explorer: Post Mortem

Posted by
Monday, December 14th, 2009 11:23 am

This was my first LD, and I had a great time! : ) Thanks to everyone organizing this, being in #ludumdare, and just working hard to churn out awesome games. THANK YOU!

There’s definitely something to be said for reflecting on the good and the bad, though. Let’s start with…

(more…)

All done!

Posted by
Sunday, December 13th, 2009 4:20 pm

After many many hours of work, I finally polished out my game: with all of its 45 seconds of gameplay. ; ) I almost gave up at like noon on Saturday, and I’m very glad I didn’t.

Now I’m proud of myself and very, very hungry. Good luck to everyone! : )

You should give it a shot, promise it won’t take too long.

http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&uid=1487

teaser

I made some arts!

Posted by
Saturday, December 12th, 2009 3:01 pm

Holy crap does art make a huge difference. This is the same map and 99% same engine as the image before, just with more sexy.

prog_sat_5pm

Now I just need the game to, y’know, do something…

Platformers are a pain.

Posted by
Saturday, December 12th, 2009 12:48 pm

After countless hours fighting with collisions and platformer stuff, I finally have something I am willing to go with. Collisions be damned.

This is probably nothing like the final game will look like, but hey, the little green guy is pretty cute.

prog_sat_3pm

Exciting ideas!

Posted by
Friday, December 11th, 2009 8:26 pm

Hey guys, I’m scellers, and this is my first LD. I’m extremely excited – just spent about half and hour with a friend and I think I have a solid idea that I’m genuinely inspired by. Dunno how long I should sit around and think about it, and when I should just sit down and start coding. I’m also a little scared that this is going to need a lot of art. Oh well.

I’ll be working in Pygame, since that’s what I’m comfortable with, and creating art in either or both Corel Painter and Photoshop.

[cache: storing page]