This game was incredibly challenging for me to finish within the deadline. I can’t describe the feeling of joy I am getting watching players connect and pilot their goofy little amoebas around trying to eat each other.
Separating the servers from the game was a mistake though, which is obvious to me now. It is confusing to have to keep a separate server window open and confusion keeps the player count low, which is death for a multiplayer game. I was terrified of latency since I am in Europe so I wanted to make sure everyone could connect to a local server. I should have just made one server and dealt with the lag.
Most of my reviews are saying my game is just a copy of Agar.io. For some reason this is getting under my skin so I have to rant about it before I snap and yell at my dog.
First Rant: Do you go around to every one of the 100s of platform games and leave reviews saying they are “Basically just copying Mario Brothers”? Space Amoebas is about using planets gravity to propel yourself around in space to eat small enemies or hide from big ones. Yes, in my game you eat dots too. So did Pacman. What is your point?
Second Rant: Have you ever tried to make “Just a copy of Agar.io” in 48 hours before? It was really freakin hard. I wish there was a category for Technical Achievement which I think I would do well in since I don’t think anyone has made a WebRTC game with synchronized physics for LD before. The best I can hope for is Innovation, which I will do terrible in because my game is “just a copy of Agar.io”.
Third Rant: This rant is aimed at myself. I swore I would never make another multiplayer game for a compo. It is so disheartening to see players have connected, bopped around for a few seconds without seeing another player, and leaving again. The whole, complicated system is working (miraculously) but there are no players to interact with so the game is boring. I really planned to write some AI but I ran out of time.
Fourth Rant: One side effect of writing a server for the compo is that I can see exacly how long each player has connected before leaving again. I can see you people. All but a few of the users who have left reviews spent less than one minute in the game. Some about 15 seconds!! Is that how much time you are spending on all of the games you review!? Are you just padding your coolness score? Why not just look at the screenshots and base your review on them?
Grumpy old man out. *drops mike*
Seriously though, thanks everyone who has tried my game and left feedback so far. Feedback is like gold.