About Sanguine (twitter: @AranKoning)

Game Dev! Global Game Jam! Ludum Dare! Musician!

Entries

 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
MiniLD 40
 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21

Sanguine's Trophies

Shrooms are good for you Award
Awarded by nSun
on August 28, 2013
The official "I need to buy this"-Award.
Awarded by madpew
on April 22, 2012

Sanguine's Archive

The Aardvark and the Manatee is finished!

Posted by (twitter: @AranKoning)
Monday, December 8th, 2014 7:35 pm

TheAardvark&TheManatee

 

@lizzywanders and I made a game about an aardvark. And a manatee. Also there’s an island. Play it here!

Unicycle Messenger is done!

Posted by (twitter: @AranKoning)
Sunday, December 15th, 2013 4:40 pm

Unicycle Messenger is about a bike messenger on a unicycle! Check out this shitty low quality gif where I suck at the game!

asd2

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=4159

PHASECAR – Day 1 roundup

Posted by (twitter: @AranKoning)
Saturday, December 14th, 2013 5:30 pm

Evening all!

Here’s a short summary of my day and what I have accomplished. If it sounds vague it might probably definitely be because of tiredness

  • Woke up at 10:45AM.
  • Rode a bit on my bicycle, went to thrift store.
  • Had chicken wings for lunch.
  • Started coding after some brainstorming.
  • Decided I wanted to do a game about bike messengers.
  • Started making game about bike messengers.
  • Recorded some Vines of said game. [1] [2]
  • Took some screenshots:

screenshot100 screenshot101 screenshot102

 

Despite exams Sanguine is still in

Posted by (twitter: @AranKoning)
Thursday, December 12th, 2013 8:16 am

BREAKING NEWS

I’m in.

So yes, this will be fun because I have exams on tuesday and thursday, but there is no way I’m going to let that ruin my 7 Ludum Dare streak.

Programming:

  • Game Maker 8

Graphics:

  • Photoshop CS6
  • Paint.NET
  • Flash Pro CS6 (Possibly)

Music & SFX:

  • Ableton Live 8
  • SFXR
  • Microphone
  • Audacity

A few resources to improve your Ludum Dare experience

Posted by (twitter: @AranKoning)
Tuesday, December 10th, 2013 1:02 pm

Hey everyone,

I’ve compiled a small list of super useful talks/articles with information that will make your Ludum Dare experience much better. They range from improving your core mechanics to getting your game played. Hope you enjoy!

The Four-Hour Game Design by Jonatan Söderström, a really humoristic talk with information on several aspects of jamming.

Juice it or lose it by Martin Jonasson and Petri Purho, a talk that focusses specifically on how to “juice” up your game.

30 tiny tricks to make your action game feel better by Jan Willem Nijman. A downloadable game/presentation about simple ways to improve your (action) game.

kn

 

 

Download here (exe only unfortunately)

 

10 Tips for Jammers – How to get your game jam game played by Paul Hack. This article focusses on well, getting your game played.

game

 

Article here

 

(Image by Gaz “Gary” Gretsky)

 

If you have any suggestions, please post them in the comments and I’ll add them!

 

-Sanguine (@AranKoning)

 

 

Yin: A Game About Happiness – progress

Posted by (twitter: @AranKoning)
Saturday, August 24th, 2013 3:44 pm

Hey everyone!

Just sometime before I’m heading to bed I’ll write a blog post. Today I woke up and started with a meeting with the whole Atomic Vikings crew. We have decided on a cool concept and everyone started working on it. Except for me, because I’m the sound guy so I’m starting a bit later to work on that game.

So I started working on my own game, at first I had no clue about what I should make. After a while I decided I wanted to make a simple ‘sit back and enjoy the ride’ kind of game, without a clear concept in mind except for something related to tasks that you get every 10 seconds. These tasks would not be obligatory.

After a few hours I had this:

screenshot100

 

A really simple, cute looking platformer. I decided I wanted to continue into this art direction and now I have a lot of assets in that style, as well as a fitting concept with artistic value.

screenshot107 screenshot108 screenshot109

 

I’m happy with the looks so far, I still need to make quite some levels, all the SFX and also the music so this might end up as a jam project. I do already have a menu though!

I’m double in!

Posted by (twitter: @AranKoning)
Saturday, August 17th, 2013 2:25 am

Hey everyone,

I’m up for my 7th Ludum Dare. This will be good again!

Programming: Game Maker 8.1

GFX: Paint.NET/Flash CS6/Photoshop CS6

SFX: SFXR/my Roland SH-201 synthesizer

Music: LSDj running on GBC/Ableton Live / The synthesizer mentioned before

But wait.. why am I double in?!

I have recently joined Atomic Vikings and I’m the musician in the team. We will be doing the jam and I’ll be making the music on the last day of the jam after the compo is finished, here is our we’re in post!

Prism Is Done!

Posted by (twitter: @AranKoning)
Sunday, April 28th, 2013 1:22 pm

Hey folks!

Thanks for the awesome weekend as usual, you are all amazing! I too finished my game. I’m pretty happy with how it turned out! Here’s the link:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=4159

screenshot120

-Sanguine

 

 

Sanguine.IsIn(true);

Posted by (twitter: @AranKoning)
Tuesday, April 23rd, 2013 11:06 am

Hey folks!

I’ll be participating in Ludum Dare yet again, even though I have to prepare for finals. 2cool4school I guess! I’ll be using my usual game jam setup again:

Programming: Game Maker 8.0

GFX: Paint.NET/Flash CS4/Photoshop CS5

SFX: SFXR/my Roland SH-201 synthesizer

Music: LSDj running on GBC/DS running GBC emulator running LSDJ/Ableton Live

See you this weekend folks!

Kleptomaniac Post-Mortem

Posted by (twitter: @AranKoning)
Tuesday, January 1st, 2013 1:52 pm

This is my post-mortem for my Ludum Dare 25 game, Kleptomaniac. Kleptomaniac is a topdown-stealth game, you can check it out here.

What went well:

 

  • I did some small things that really saved time. I made a special object corner for the walls, so that it automatically sets to the right corner dynamically. If I had to manually do this it would have costed me a lot of time.
  • Level design, I mostly did level design in Paint.NET and then I would turn it into a level in about an hour. This went pretty quickly which was pretty good.
  • Planning my time, I did all my code on Saturday and the art, SFX and music on Sunday.

What went wrong:

  • The controls aren’t the best. It would be better if I had just used WASD instead of WS + Mouse. I realized this at a late stage in the compo, with only a few hours to spare and while implementing it wasn’t hard, it broke a lot of my collision code and so I decided that I wanted to stay with WASD.
  • The music is slightly repetitive, around the fifth level it gets annoying, so I should have probably made 2 soundtracks instead of just one. I really need to learn this, because it is something I do 9/10 times.
  • Making the story, the story was honestly the last thing I did. I had all my levels done and I had to change a lot of objectives just to make my story right. After all it is still a shitty story.

Overall I think the game turned out okay. It’s definitely not the best game I ever made but people seem to be enjoying it apart from a few little things here and there. I probably won’t start working on a post-compo version, because I don’t really feel like it.

420 everyday

Posted by (twitter: @AranKoning)
Sunday, December 16th, 2012 3:15 am

Yes.

420

Day 1: Ideas, Mechanics & Level Design

Posted by (twitter: @AranKoning)
Saturday, December 15th, 2012 3:18 pm

So as I wrote in my last blogpost, I decided upon making a stealth game.

That’s why I got started today on getting all the mechanics in the actual game. There is no featurecreep at all and there is a surprisingly low amount of features. It’s a rather minimalistic stealth game now that I look at it, but I think it is minimalistic in a good way.

After getting the mechanics in I started on level design. I first drew them out on Paint.NET and then transferred them over to the Game Maker Room Editor. Here are some of the level sketches:

 

7 4 3

And here they are in the game:

screenshot105screenshot106  screenshot107

It all looks rather boring because the game lacks any sort of art. Tomorrow that will change and I will have a decent stealth game!

Here we go!

Posted by (twitter: @AranKoning)
Saturday, December 15th, 2012 2:25 am

So, waking up at 7 AM and finding out the theme was pretty do-able. After a bit of wondering I decided I really wanted to make a stealth game, so I did. The game will be a combination between Hitman, Hotline Miami & Monaco is Mine.

Here is a WIP screenshot:

screenshot102

We Jammin’

Posted by (twitter: @AranKoning)
Thursday, December 6th, 2012 11:48 am

Ludum Dare upcoming! My fifth LD already! This is my I’m in post!

Tools

Programming: Game Maker 8

Art: Paint.NET

Music: Ableton Live + my trustworthy Roland SH-201 synthesizer

Those are generally the things I tend to use. I hope that my fifth Ludum Dare will be just as awesome, or perhaps even more awesome as my previous Dares!

See you in the IRC!

Sanguine

 

Archnemesis

Posted by (twitter: @AranKoning)
Sunday, August 26th, 2012 2:04 am

After lots of design choices I concluded it would be better to have one archnemesis instead of multiple of them. Here is a screenshot:

 

 

Darkness fell upon me

Posted by (twitter: @AranKoning)
Saturday, August 25th, 2012 11:28 am

So I decided my game would be a procedural exploration horror game. And every horror game needs darkness!

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