About SamuelSousa (twitter: @@sams_ink)

Game Designer, Cartoonist and Drummer making art forms from Beyond the Mountains.


Ludum Dare 37
October Challenge 2016
Ludum Dare 36

SamuelSousa's Trophies

SamuelSousa's Archive

1 biT Strike – Day 02 – Thank You and Happy New Year :)

Posted by (twitter: @@sams_ink)
Friday, December 30th, 2016 10:30 am

On Day 02 – My to do list look something like this: Add a proper wave system; Some flashing lights; Camera Shake a and some other nice to have animations and last minute changes and bug fixes.

I managed to most of them quite fast except for the last part, since I wanted my project to be playable online. I’m still learning to get browsers cooperating with my creations, so that process must of taken around 3 long never ending hours :)

Having the project working online I decided to put some sound (since my LD #36 Game sucked on that department). 1 biT Strike wasn’t too needy, there are only around 4 / 5 sound effects in it. I wasn’t sure I was going to be able to get some music in it, as well, until I remembered I had worked on some art & music for a never-to-be-seen-project from over half decade ago. There are still a few issues when playing sound but think I know how to get around them now.

I’m overwhelmed  by the awesome feedback even though my project doesn’t fit the theme quite well.


If you’re interested in playing 1 biT Strike, you can do it for free HERE :)


If that doesn’t interest you… Oh Well, That’s OK!
Here another something I would like to share with you…

Build from Beyond the Mountains and from the Foundations of my Ludum Dare #37 Game Project.
Here’s: Happy New Year Simulator Thingy :)

Happy New Year Simulator Thingy - Screenshot

Where’s the Link!?! Just click the image above ^_^
Happy New Year to you all!!!

1 Bit Strike – Day 01

Posted by (twitter: @@sams_ink)
Saturday, December 10th, 2016 5:39 pm

Things are going quite faster than I thought (which is good) :)

1Bit_Strike Menu ScreenShot03

ScreenShot02 ScreenShot01

1 Bit Strike is set to be a black & white fast paced endless retro shoot’em up.
Just finished putting together the menu (visually – code is still missing).
So that’s for tomorrow alongside a proper:

  • wave system;
  • flashing lights;
  • camera shakes;
  • and some other nice to have animations;
  • and last minute changes and bug fixes :)

See ya tomorrow!

WallPaper for Ludum Dare 37

Posted by (twitter: @@sams_ink)
Tuesday, November 29th, 2016 6:23 am

Here’s my wallpaper for LD JAM 37 :)

LUDUM DARE 37 - Wallpaper
Dowload here: http://imgur.com/bxqLf5A

Best of Ludum Dare #36 – Top 20

Posted by (twitter: @@sams_ink)
Wednesday, September 21st, 2016 1:38 pm

Having played my fair share of games from Ludum Dare #36.
Here is my top 20, in no particular order:

I’d also like to thank everyone who has taken the time to play my Entry.

About Flashing Lights in Games

Posted by (twitter: @@sams_ink)
Friday, September 16th, 2016 10:03 am


I have been wondering about putting a sign concerning photosensitive people (that suffer from epilepsy) before playing my Ludum Dare #36 entry. Although I wrote in the description about this concern, we all know, generally player don’t read the description before playing so I wanted to make sure they don’t play without passing this message first. Although this concerns a very small percentage of a very small game… that’s all it takes.

So, this is what I came up with.

Artefact-O 36 - Warning
Here’s my entry: Artefact-O 36

I would like to know what you think. Does it pass that message right?
Is there a standard message I should use?

Ludum Dare #36 – A Looking Back

Posted by (twitter: @@sams_ink)
Tuesday, September 6th, 2016 10:39 am

I decided to take part on Ludum Dare # 36 just some hours before it begun. Saw the themes being voted and some caught my interest. Happily, Ancient Technology was my favourite.

I was solo and decided to personally only have 48 hours to put something up. Didn’t matter how small it was I wanted it to feel mostly finished or like a good prototype for something else. I knew it had to be small, simple and straight forward, there was no time to waste.

That line of thought pushed me to go late 70’s early 80’s black & white and build something that felt like putting your Atari on and blowing your cartridges and yet they would not function properly. With that said and with an extra metaphor in mind came Artefact-O 36.


Development went very well for the most part, thought I was way ahead in delivering my project ’till I got stuck in some level design and deciding the best order for the levels…

…and then I decided to go HTML5 so more ludum darers could have access to it. What seemed to be a simple task burnt the last 6 hours of my participation and I ended up submitting at the last minute, by 02:00 AM.

I’m happy with the accomplishment made and will most certainly come back to Artefact-O 36 may it be building upon or starting a new spiritual successor digging deeper into its theme.

Guess it’s passed my bedtime :)

Posted by (twitter: @@sams_ink)
Sunday, August 28th, 2016 8:27 pm

Artefact-O 36 Game Cover

I thought I wouldn’t make it in time… mostly when I decided to go HTML5… and then my project was submitted:

“You come in touch with a piece of Ancient Technology: Is it malfunctioning? What did this retrograde species meant with it?”

In the lack of a better description that’s how I wrapped up my little piece of non-sense :)

Hope you have fun with it!

Now to get some sleep for tomorrow is for gaming. Have a good one!

LINK: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=112281


Ludum Dare #36

Posted by (twitter: @@sams_ink)
Friday, August 26th, 2016 5:16 pm

I’m in! First time around these streets…

Guess I’ll have to give it a try!

Been wanting to participate for some years now but hadn’t the opportunity to do so.
Not sure if I’ll be able to pull anything off and haven’t done all-nighters in quite some time.
I’m sure i’ll have to squeeze some sleep somewhere in between.

Any way… Will be using Game Maker drag and drop language…

Let’s see what happens :)

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