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Freeze Box- The Post-mortem

Posted by
Monday, August 26th, 2013 7:30 pm

This was my first Ludum Dare, or any game jam/compo for that matter. I had a great time making my game and got a lot done in 48 hours.

screen5

After seeing the winning theme I thought up a couple of ideas and then slept on them. Woke up with an idea that I was pretty happy with, so started the coding.  The idea is that you control a box which freezes in place after 10 seconds. You then control a new box which also freezes in place after 10 seconds. The aim is to get these boxes into good positions so your future boxes are able to progress through the level.

screen4

I decided to use LibGDX because I had messed around with it before hand, but I had never made a full game with it. So this would also be a great learning opportunity. I also used Tiled tile map editor to create the levels. It was simple to create levels this way but I ran into a few issues early on regarding getting my Tiled shapes into the Box2D world correctly. I got a bit confused with the Box2D coordinate system and how to create bodies from shapes. However it all worked out in the end and managed to get a good level making system sorted out.

Tiled map editor

Tiled map editor

After that it was time to get the gameplay figured out. Most of it was pretty simple but I ran into a few problems with detecting collisions, especially wall jumping. Eventually I just figured it wasn’t worth it and designed the levels with wall jumping in mind, which is not a bad thing.

Overall I had a fun time, learnt a lot and I am happy with the product at the end. Thank you Ludum Dare organisers!

Here is my game: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26905

 

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