About Sam Twidale (twitter: @Sam_Twidale)

I'm a software engineer who likes making games as much as playing them.


Ludum Dare 34
Ludum Dare 33

Sam Twidale's Trophies

Sam Twidale's Archive

I’m in again!

Posted by (twitter: @Sam_Twidale)
Wednesday, December 9th, 2015 10:25 pm

Hi, I’m Sam and this is my second Ludum Dare compo declaration. I’m going to try to one-up my last entry by focusing more on the gameplay.

I’ll be programming using Haxe with three.js externs like before. The base code is a very-work-in-progress collection of Haxe utilities, algorithms and HaxeFlixel extensions called Lycan. I also hope to build on this sky shader editor I made in the aftermath of the last compo.

This is going to be a good one. I’m already looking forward to playing people’s entries and exchanging feedback. Best of luck to all!

WebGL Sky Shader/Particle Editor

Posted by (twitter: @Sam_Twidale)
Thursday, August 27th, 2015 8:12 pm

Since people liked the particle systems and sky shader used in my compo entry, I made a tool that exposes the shader uniforms and particle system properties so they’re editable in the browser. Check it out: http://samcodes.itch.io/sky-shader-editor


Sky shader preset

And another preset

Another preset

The editor works in Firefox and Chrome, but not IE.

Otherworldly Stars Submitted!

Posted by (twitter: @Sam_Twidale)
Sunday, August 23rd, 2015 7:59 pm

There are still some things that could be done (like audio, combat and more gameplay), but overall I’m happy I managed to get something (semi)-playable and have fun along the way. Here’s the result:


Confused fire God at the shrine.

Confused fire God spawned at the shrine.

Bopping past some tombs

Bopping past some tombs.

Now excited to play some of the amazing games other people are turning out. I need to get my coolness up, regret not doing ratings after previous jams!

I’m in!

Posted by (twitter: @Sam_Twidale)
Tuesday, August 11th, 2015 10:32 am

Hi, I’m Sam and this is my first real Ludum Dare compo/jam. I have tried and failed a couple of times past whilst lurking, but this time I’m writing some base code to have a shot at finishing with a playable game.

I’ll be using Haxe with three.js externs to make a Javascript/WebGL game. I’m a programmer, not an artist, but theme permitting am going to try for a mood like Beneath the Cave, which was my favorite Ludum Dare 29 entry.

Base code, dev log and info about the libraries I chose, ideas I pilfered etc are going up here: https://github.com/Tw1ddle/Ludum-Dare-33

Good luck everyone.

[cache: storing page]