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End of Day 2

Sunday, April 19th, 2015 9:37 am



Level Generation (pretty basic)

An enemy, a theme, and combat.

Clean up in the morning, and I may even find out why the sound doesn’t work.

End of day one

Saturday, April 18th, 2015 9:41 am



Ok, a bunch of programmer art, and animation behaviors, most of the features of the player are available (Hitting, Shooting and Choking), but need to tighten up the feel.

Time to sleep – tomorrow, maps, and enemies.




Back Again

Thursday, April 16th, 2015 12:26 am

I’m back again, hopefully I can spend more time actually building a my game rather than arguing with Unity’s 2D physics engine.

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