About Saker (twitter: @AhmedSaker)

One game developer and an aspiring chunk of carbon.

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Sheep ‘n’ Run

Posted by (twitter: @AhmedSaker)
Sunday, August 21st, 2011 8:57 pm

“Once upon a time, there was a sheep called “sheep”, The sheep “sheep” managed to escape on the great day of the sacrifice festival (Eid Al-Adha/Kurban Bayrami)”…..  yup.

It’s a collab with my Turkish friend Mustafa Colpan, for the jam. we will continue working on it after the compo (probably releasing for the iPhone and Android as well, since that would be a good excuse for making a shitty game).

Anyway, This is a crappy prototype, done in less than 12 hours with a complete disconnection from the outside world which nullified my chance of learning anything new. thank you, my main town’s central, thank you.

The game’s current state is complete shit, so play it at your own risk.hmpf, I know I I still have a whole day ahead of me to finish the game, but  I don’t think I need that extra stress thank you, -my lack of internetZ is breaking my brainS-, maybe another time when I have a proper internet connection :(

here’s the web version:

I’m in like a raging bull in a red hall

Posted by (twitter: @AhmedSaker)
Wednesday, August 17th, 2011 1:21 pm

Yup!  There’s a possibility that Mustafa çolpan (http://www.vimeo.com/user363731) will be joining me for the sake of the good ole’ days of MonaMnaMat (http://forums.tigsource.com/index.php?topic=2839.0), so yeah this should be fun.

Our gear of choice:

– Unity with Monodevelop
– Inkscape
– FruityLoops and SFXR for the pleasure of your ears

– and of course whatever mustafa uses for Art/Animation

So yeah, I’m in for real, hopefully I’ve learned something from the last time and I’ll be able to finish this one,  I’m pretty much determined this time.


I gave up :(

Posted by (twitter: @AhmedSaker)
Sunday, July 31st, 2011 1:35 pm

I wasted a lot of time today, and bugs jumping out of nowhere all the time, it’s not my lucky day I guess. I feel depressed and I don’t think I can finish it on time. I like the idea though, so I guess I’ll finish the game another time soon anyway.

At least they can walk

Posted by (twitter: @AhmedSaker)
Saturday, July 30th, 2011 3:07 pm

I’m tired, sleepy and half-naked in the dark, so I guess I should call it a night, I’ve got the basic movement and gamplay done, tomorrow should be more than enough to get the other things done, hopefully.


– Navigation System
– Waypoints
– little dudes Animation
– Score
– Programmer art…etc


To Do:

– Units Attack System
– Add other units
– Improve Graphics
– SFX/Music
– Levels variation/progress..blah blah

I’m in like a fat rat in a cheese factory

Posted by (twitter: @AhmedSaker)
Saturday, July 30th, 2011 5:22 am

Yup, and I’m serious this time, the idea is pretty simple, you play the role of a Field Marshal in a tower-defense-ish game where you have to place mercenaries and other obstacles along the path of peaceful protests, If you follow the last events in the middle east you’ll easily see where this idea came from.

My gear:-

  • Programming languages: C# -Maybe I’ll have me some JavaScript as well-
  • Engine: Unity -With Monodevelop of course-
  • Graphics: 3D Studio Max & Photoshop & Inkscape
  • Sound: SFXR & FL Studio -probably Audacity if needed-

Now let’s rawk…


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