About SaintHeiser (twitter: @SaintHeiser)

Entries

 
Ludum Dare 36
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24

SaintHeiser's Trophies

You were there *Award* #LD30
Awarded by alvivar
on September 2, 2014
The "This Time Will Be Different" Award
Awarded by Starspell
on August 27, 2013

SaintHeiser's Archive

My 11-th LD

Posted by (twitter: @SaintHeiser)
Friday, December 11th, 2015 11:05 am

Hi there!

I’m in again. And I have prepared some useful scripts and objects (GMS) for quick-start:

HERE

I am using GameMakerStudio, FLStudio+NES.vst+magical8bitplugin.vst, bfxr, gimp maybe.

Also I will stream development on my twitch chanel, I think, at 7.00 GMT or later

I’m ready for challenge!

Posted by (twitter: @SaintHeiser)
Friday, August 21st, 2015 10:51 am

workplace

My workplace for this LD =)

Tools: GameMaker Studio Professional, FLStudio12, Faber-Castell Art Grip, Kohiboor Mondeluz, Epson perfection 3200 photo, Gimp/Photoshop(?).

I’m ready, I think…

MEDIUM

Posted by (twitter: @SaintHeiser)
Thursday, April 23rd, 2015 3:12 am

Hi. Now I tell about development of my LD compo game

mediumPlay It here =)

The main concept is “Mind Weapon”. An ability to control creatures by your own mind. I supposed, this type of weapon is corresponded with “unconventional weapon”. But while I’ve been made this game I’ve understood deeper game concept. My purpose was to show “Everyone controlled by something”. Same thing at my game. Player can control other creatures. But actually he controlled by MEDIUM. Actually, player is medium. One of mining of “MEDIUM” is “environment” or “interface between…”. So player is MEDIUM… But what the creature at the end? Who knows… (more…)

Playthrough

Posted by (twitter: @SaintHeiser)
Friday, September 5th, 2014 9:42 pm

I watched this video today:

http://www.youtube.com/watch?v=rXaZCdM5i9o

Yeah! That guys are really awesome! But they’re totally didn’t understood how to play my game. So I was inspired to record masterplay of IMPOSSIBLE DIFFICULT:

If you want another try, here is link to my entry: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=14848

Ok, my compo entry is imbalanced now, because weapons are useless. I working on this project and already re-reviewing gameplay and added useful things. I don’t know when I’ll release new version. Work is going very slow.

How I made LD game in 48 hours

Posted by (twitter: @SaintHeiser)
Thursday, August 28th, 2014 11:16 am

Hi all. At first – I’m bad in english so I’m sorry if someone can’t understand me =(

I made the game for the LD again and ready to tell how to.

1

My game called “Ordinary Weekdays of Tech Support of Parallel Worlds”.

The main rule is “Be simple”. I well expirienced, so I always knew how meny time I spend on each game component.

As always, I  started with game idea. I spent about 1-2 hours on this. The best practice is to write down all ideas and thinking about “What of them will not realize anyone else”. Then I choose the best idea by criterias: “simple to do” and “interesting to play”.

I like exploration games and made two on last LD. But at this time I had less time so I stopped at simple idea with minimum level design. Yeah, level design – most complex part in exploration games.

In next 2 hours I’ve been programmed game mechanic basis. There is also XBOX gamepad support. And then I started with graphics. It’s easy part for me because I’m expirinced graphical designer. Also wih pixel-art animations. I like animate sprites and can spend slightly more time for this. In time stricitions I always used minimum frames. Often It looks coller than smother ones.

hero_run  player_run

This is example of main character running animation.

Rest of the day I spend on game logic. It’s the portal travel system, port’s connecting, level generating, weapons and bonuses. Also one of complex parts is interface. There are many screen-text which overlay each other. And minimaps on two sides. This idea came to my by a random way when I’ve been thought about screen resolution in my game. At the end of  first day I did the huge part of the game. Except enemies. I prograamed they logic but haven’t time to test it. Only one thing to make in the game at this state was port connecting:

Connect320

The next day’s morning I stated with enemies. I created four enemy types with special ability, except first dude. First enemy just walking. Here is he:

enemy_walk  enemy_1

ONLY FOUR FRAMES!!!
The second enemy was a blob who exploded on eight bullets when die.

enemy_jump  enemy_2

Third enemy can shoot. And last one teleports on short distance.
When enemies was ready, the game got second gameplay element. This is PORTS PROTECTING.

Enemy320

When game logic was completed I started with audio. I expirioenced in music creation so it was easy part for me. I made three soundtracks: menu, wrong side and right side. The last one I made from wrong side soundtrack. So they are using same notes =)

The situation with sounds was poor. I had to make ABOUT 50 sounds as total! Then I started to assault BFXR. This is genious tool. I made sounds easily and tested them. About four hours.

The next part is “level design”. I tested the game with “special cases” which I wrote. But game needed gameplay and difficulty curve. So I decided to make few difficulties. The differences was in the map generation algorithm and some stats.

The rest part was menu and spalsh screens (intro, win, fail). I made them within 1 hour. Then I reach my deadline… but plans changed and I’ve got extra few hours! So after small rest I started to polish game with extra sounds, bug catching and visual improving.

That’s all, I haven’t thigs that “went wrong”. But I slightly miss with gameplay. It should bew more ACTION. With many and many enemy waves at the same time. But this needs mpre balancing and another ammunition type.
I’ll expand this game at future to make it as this should be.

 

Done.

Posted by (twitter: @SaintHeiser)
Sunday, August 24th, 2014 5:25 am

Ok. I’ve done but alerady have some time to fix something.

So five “Big THANKS” to everyone who find a bug.

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=14848

Please, add something TO HIDE VOTED GAMES

Posted by (twitter: @SaintHeiser)
Wednesday, April 30th, 2014 6:20 am

Seriously, what about to make in the “all games list” checkbox “hide entries which I voted”.

Seriously, this has become not a joke anymore. With damn shuffle I must view all entries within a day. BUT I CANT!

Seriously it getting annoying. I want to view as much entries as I can. But damn shuffle pulls down all my efforts on zero.

Seriously, admins. Can hear me anyone?

 

 

Voting process is HELL now

Posted by (twitter: @SaintHeiser)
Wednesday, December 18th, 2013 12:03 am

Hey, admins!

What about improve voting process?
I want some way to watch all entries within a week. But random in the  genereal entries list fails me.

Maybe highlight games which I rated with another color? It will help.

1_@m_1n

Posted by (twitter: @SaintHeiser)
Friday, December 13th, 2013 3:42 am

I prepare my soul for this regular challenge.

GameMakerStudio, I think. Or Unity 3D.

Imin

Posted by (twitter: @SaintHeiser)
Thursday, August 22nd, 2013 10:57 am

As always i’ll use:

For music FLStudio

For Sounds Bfxr and FLStudio

For gfx Photoshop or GameMaker built-in editor

For programming GameMaker8.1Standard or Unity

If GameMaker then also:

SSS3.dll

My mini sound subsystem

My mini branched dialogue system

Beyond Minimalism and potatos ^_^

Posted by (twitter: @SaintHeiser)
Monday, April 29th, 2013 9:02 am

Here is my entry: Beyond Minimalism

P.S. This post just for participate in potato challenge and lolz =)

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