About saint11 (twitter: @saint11)


Ludum Dare 34
Ludum Dare 26
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22

saint11's Trophies

Awarded by BackslashYoutube
on January 10, 2016
The "I Wish I Made That" Award
Awarded by unicornpooping
on April 23, 2012

saint11's Archive

You know what? I’m in

Posted by (twitter: @saint11)
Friday, December 11th, 2015 8:42 pm

I have a lot of stuff I need to get done, but I’ll try making a game this weekend :)

I’ll be using:

  • Aseprite: For pixel art
  • SFXr: For sound
  • Game Maker Β Studio (probably): For coding
  • Sun Vox: For music

And here’s the mandatory workstation photo (I’m at my friend’s place)

2015-12-11 23.37.37

We are in!

Posted by (twitter: @saint11)
Friday, December 5th, 2014 7:46 pm

We are in!

I’ll be joining the Jam this time, but I think we will need to deliver the game by sunday, so, we are aiming for something super simple.

The team is:

Saint11 (Me) – Coding, Art
Greg Toth – Coding
Amora – Some concept art and ideas <3

We will be using Otter, aΒ 2D C# Framework built on SFML 2. Most of the art will probably be made on GraphicsGale and Photoshop.
I’m still not very sure how sound and music will be done yet, I’ll post something when we start making it :)

I’m in!

Posted by (twitter: @saint11)
Friday, August 22nd, 2014 4:03 pm

Joining again!

Code: Otter
Art: GraphicsGale, Photoshop, PyxelEdit and Manga Studio
Music: pxTone, maybe Music Creator 6? (I suck at music)
Sound: SFXr

And here’s where I’ll be working on:


That’s it πŸ˜€

Katana Senpou

Posted by (twitter: @saint11)
Sunday, April 28th, 2013 10:15 pm


This Ludum Dare theme gave me the idea to do the simplest game that I could think of! The game is Katana Senpou, meaning… well, I don’t know. Actually I was hoping that it doesn’t mean anything. The game is a tribute to some other games Like Kirby Superstar and Alex Kidd and to some cheesy Samurai/Karate movies and animes.

The game is very simple, you are one of two samurai dueling by the sunset (or by the moon, sometimes) and the first one to attack after the signal wins (just like Samurai Kirby) but with a twist, you must also choose a move, something like Rock, Paper, Scissors, the samurais clash their swords and get ready for the next attack.

Play an rate HERE at the offical post!

More info about me and my studio on: www.studiominiboss.com

And here’s a couple screenshots:


My Latest Build!

Posted by (twitter: @saint11)
Sunday, April 28th, 2013 12:32 am

Here’s my latest build:Β http://paste.vigil.io/swf/d9x
It’s a samurai showdown thing with a rock, paper, scissors mechanic over it. I am now working on the single player mode and I have plans of making some changes in the mechanics so the game get’s simpler.

here’s couple of screenshots:




My Progress so far

Posted by (twitter: @saint11)
Saturday, April 27th, 2013 1:15 am

I’ve decided to make a game that combines Alex Kidd boss fights (a Rock Paper Scissors thing with mind reading involved) and Samurai Kirby (a who-press-the-button-first thing). Two ninjas are dueling, and only one will stay alive!

Here’s a couple of screenshots of what I got so far:


I am in!

Posted by (twitter: @saint11)
Friday, April 26th, 2013 7:20 pm

And I’ll be using a bunch of stuff:

Chevy Ray’s Flashpunk 2, Ogmo editor, Flashdevelop and Notepad++ for coding.
Photoshop, Paint Tool Sai and Graphics Gale for art. and Maybe I’ll try Pickle this time!
For music and sound I’ll probably stick with SFXR, Audacity, PXtone and Inudge.

Here’s my (actually this is @ninaringo’s) workstation:
2013-04-26 22.54.48

Core stuff: Done

Posted by (twitter: @saint11)
Saturday, August 25th, 2012 7:11 pm

Finally, the core mechanics are done. The minions are moving everywhere eating and killing everything in their way πŸ˜€ The enemies are marching towards the portal and everything is in its place.

Play the latest build!
Now I got 23 hours to to make this weird thing fun. I’m not sure if that’s possible, but let’s try πŸ˜€
You can play the latest build HERE

PS. I almost forgot!
Here’s my dinner: πŸ˜€

Lunch and Minions

Posted by (twitter: @saint11)
Saturday, August 25th, 2012 11:01 am

Finally I got something barely playable!
My game is inspired by Pikmin, and tower defence games. You control a swarm of minions that you must use to protect something (not sure yet). The catch is that they will reproduce themselves (and die) a lot and each generation will have slightly different attributes then the previous one, I hope some natural selection (and evolution) will occur based on this:D

You can play the latest build HERE

… and here’s my lunch photo πŸ˜€

Joining Late!

Posted by (twitter: @saint11)
Saturday, August 25th, 2012 3:22 am

I’m a little late, but I’m joining now! πŸ˜€

I’ll be using:
– Flashpunk and Flashdevelop to code.
– Photoshop, Paint Tool SAI, and Graphics Gale to do the art.
– Inudge, PXTone or Drumcircle to do the music.
– SFXR and Labchirp for sounds.

And that’s it!
This time I got some weird ideas, I’m not sure if I’m gonna make it, but let’s do this πŸ˜€

Planet 161

Posted by (twitter: @saint11)
Sunday, April 22nd, 2012 7:05 pm

Finally! πŸ˜€ Now I’m definatelly going to play some Team Fortress and sleep!

Here’s my game: Planet 161

Posted by (twitter: @saint11)
Sunday, April 22nd, 2012 10:00 am

Finally got something playable, the game still has no name and the gameplay needs a lot of polish.
Here’s the tittle screen:
and here’s some screenshots:

Again, I’m in!

Posted by (twitter: @saint11)
Friday, April 20th, 2012 4:12 pm

Hi everyone!
I’m in again!

I’ll be using Flashpunk this time. My map editor will be Ogmo.
I’ll use Graphics Gale for most art, and probably Photoshop and Paint Tool SAI too!
For sound and music, probably bfxr and inudge.

I have also made a platformer base code inspired on ChevyRay’s code, with the preloader by Noel Berry, you can play it HERE. Or download the source code and use it HERE.

Gameplay Video

Posted by (twitter: @saint11)
Friday, December 23rd, 2011 1:21 pm

I just updated my entry with a spoiler-free gameplay video, if you in a hurry you can still check it out :)

check the game page here: http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=7981

Minor Bug Fixes

Posted by (twitter: @saint11)
Monday, December 19th, 2011 6:16 pm

Just did some minor bug fixes in the game (the game was crashing when you died, and Β there was a area that the cold weather wasn’t working) and increased a little the quantity of provisions in the game making is a little bit easier (now you can actually finish it :D)

check it out here

New features

Posted by (twitter: @saint11)
Sunday, December 18th, 2011 12:50 pm

Ok, just finished the intro/tutorial and most of the level design, I hope I have time to add some more features, but I think it’s possible to finish the game with only these ones. So far you can

  • Shoot ghosts
  • Pickup food
  • Eat food (table)
  • Sleep the night (bed)
  • Pickup/use medikit
  • Pickup ammo
  • Shoot/break ice
  • See dead people πŸ˜›

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