About saampahlavan (twitter: @@saampahlavan)


Ludum Dare 30
Ludum Dare 26
Ludum Dare 25

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saampahlavan's Archive

Post Compo

Posted by (twitter: @@saampahlavan)
Thursday, May 2nd, 2013 4:20 pm

Hey I made some changes to my LD26 game. It’s a bit easier.

Check it out here:


Ludum Dare 26 Post-Mortem

Posted by (twitter: @@saampahlavan)
Tuesday, April 30th, 2013 9:18 pm

This was my second Ludum Dare and I gotta say it went pretty well. I made the 48 hour mark and made something that I was pretty satisfied with.

Things that went right:

1. Scope: I decided I wanted to make a simple game with easy mechanics because they fit the theme. That allowed me to create a lot of levels and plan out the difficulty curve of the game. I was programming something I already knew how to do very easily. As the game went on the rules became more minimal – you can jump more, you can’t move left, you can only jump etc.

2. Art: I went with an artistic style of Piet Mondrian because it was the first thing I saw when I google minimalism. Also I really like his work. Making the art was SUPER easy because they were just basic blocks and lines. Creating the lines in the levels was almost therapeutic for me. It was nice to just listen to some music and draw out some lines.

3. Content: The game is pretty long and consists of 25 levels. This game has the most amount of levels of any game I’ve created which I’m pretty happy about.

4. Ending: At the end of the game you can create your own Mondrian style art by clicking anywhere on the stage. It will either spawn a line or a square. People really enjoyed this ending and it was cool to see what some of my friends made with it. If I knew how to I should’ve added a tweet your art button / feature.

5. Sound: People seem to really enjoy the simple beeps and boops of the game. I basically recorded C, E, G notes using garageband and the game randomly plays one. This fit the theme well because the sounds were pretty minimal, but enjoyable.

What went wrong:

1. Difficulty: Although the game has a lot of levels. Most people quit halfway through because of the game’s difficulty. This is probably because of the Level Design and lack of variable jumps. Also I really wanna make a game that my mom would be able to play and finish.

2. Programming: Ok so technically the game was easy to program which was good, but most of the code was copy+paste I could’ve written it a bit more efficiently. But maybe good code isn’t really the point of a game jam

3. Outside the Box: I could’ve pushed myself to do something different and in some ways I did (multiple levels). But I’ve worked with platformers before especially with flixel. Hopefully I’ll use Unity for the next LD which I’m definitely going to do!

4. Keep it simple: So the game is pretty simple, but I’ve realized I should’ve made it shorter so people are introduced to a new mechanic maybe every 3 to 4 levels instead of putting a bunch of filler levels in there. My next LD game should be clear and concise. Most people won’t spend more than 5 minutes playing some of these games so it’s best to convey the concept to the player as quick as possible.

5. Humor: The game isn’t funny at all…. My last LD game had some funny characters and text. I think humor really makes a game stand out.

Overall I’m glad I participated in Ludum Dare again. I was pretty apprehensive like I was the first time. But after about an hour I had a clear vision of what the game would be and executed it. Next time I really want to push myself creatively and try using Unity. I think I made something that was familiar with me because I wanted to make something that was well polished and doable. Hopefully next time I won’t be afraid to fail and try something risky. Well that’s all for now…I’m gonna go play and rate some more games. Oh and you should try out mine!


I’m Streaming too!

Posted by (twitter: @@saampahlavan)
Tuesday, April 30th, 2013 2:01 pm

Imma be streaming me playing some LD Games woo!


2nd Ludum Dare Done

Posted by (twitter: @@saampahlavan)
Sunday, April 28th, 2013 5:29 pm

I made the 48 hour mark! Woooohooo

Well here’s my game. I’ll let it speak for itself. I’ll probably do a post-mortem after a couple of days. Enjoy!


Day 1 / Levels Done

Posted by (twitter: @@saampahlavan)
Saturday, April 27th, 2013 9:53 pm

So the game contains about 20ish levels and is goin pretty well. Tomorrow I’ll be making a nice title screen, ending, and tutorial stuff.

I’m hoping to make some ambient sounds for the sfx and maybe I won’t need music? ah we’ll see. For now here’s a ss of later level.


Also the lights went out briefly and I thought I lost hours of work….but I didn’t. Thanks FlashDevelop!


Part I – Done

Posted by (twitter: @@saampahlavan)
Saturday, April 27th, 2013 12:02 pm

The first segment of the game is pretty much done. now to move on to the rules getting simplified

Here’s an SS


Update 01 – 4 Hours in

Posted by (twitter: @@saampahlavan)
Friday, April 26th, 2013 11:01 pm

This is going alright. The game is going to be pretty simple but I’m hoping people will enjoy the visual style and how the game will change over time….

Here’s a Screen Shot



Posted by (twitter: @@saampahlavan)
Friday, April 26th, 2013 7:45 pm

Game 1: Simple bullet hell dodger + ikaruga. No shooting simple shapes

Game 2: Platformer that slowly begins to remove it’s constraints. The game gets simpler as it goes on….

Game 3: Runner where you grow and shrink? Dunno

Might go with Game 2 unless something hits me at this very moment…

Ludum Dos

Posted by (twitter: @@saampahlavan)
Friday, April 26th, 2013 12:54 pm

This will be my second Ludum Dare. I really think the first one went well with me. I made a fun little game called Konkey Dong which won the Daily 5th award on Newgrounds.com and fit the theme pretty well.

This LD I’m kind of up in the air about working with myself or a partner, it’ll depend on the theme really.

If I go solo:

Platform: Flash

Engine: Flixel

Sound: LSDJ

Art: Photoshop

Other: DAME, FlashDevelop

If I team up with a buddy of mine:

Platform / Engine: Unity

Art: Photoshop / Illustrator

Sound: ????

Other: ????

Good luck to everyone competing this time. I hope to see some awesome games by the end of it and hopefully…mine will be awesome too!

Konkey Dong Post Compo (Now with 2 Player!)

Posted by (twitter: @@saampahlavan)
Saturday, December 29th, 2012 3:07 pm

Hey Everyone. I’ve been working on my LD game the past two weeks and wanted to share the finished version.


You can play it HERE

The game features better sound / music and a 2 player mode!
Now you can play as mario and attempt to climb to the top while your buddy hurls barrels at you or vice-versa. Unless there are any HUGE issues then I won’t be spending any more time on the game. I’ve got to say that doing LD 25 was a great decision. After being in a bit of a slump during my vacation, LD really revitalized my passion for making games and kept me motivated. I can’t wait for Global Game Jam and I hope y’all enjoy the game. Thank for playing.

First Ludum Dare Game Done!

Posted by (twitter: @@saampahlavan)
Monday, December 17th, 2012 2:02 pm

Alright here’s my entry to LD 25. I’m pretty happy with most of it there are some things I wanna improve so this will be a little post-mortem too.


Link: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18047


What went right:

Scope – keeping the game small / arcade style really allowed me to cover most of the bases (sound, art, fx). I also didn’t have to worry about code hierarchy stuff so I could just sorta run with it.

Solo – At the beginning I was worried about making a game by myself in a short time period. Now I know I can really do it, but I do like collaborating.

What went wrong:

Sleep – I probably could’ve slept a little less and gotten the game in by the 48 hour mark.

Sound – It always comes down as a last minute thing and I’m going to add better sounds later. I also didn’t have my audio jack to record music / sound from my Gameboy using LSDJ

Overall it was a really cool experience. Reversing Donkey Kong brought up some interesting ideas and I really wanna expand the game a little bit. I’m thinking about adding a 2 Player mode (mario vs dk) which could be really cool! I also plan on polishing a lot of other stuff (art, sound, music, etc).

Sound Time!

Posted by (twitter: @@saampahlavan)
Monday, December 17th, 2012 12:53 pm

Alright all I have left is adding some sounds. There won’t be any music because I didn’t wanna come up with something dinky / lame in the last couple of hours.


Here’s a SS of the title screen which is also the tutorial:


Lose / Win Screen

Posted by (twitter: @@saampahlavan)
Sunday, December 16th, 2012 6:44 pm



Going to do a mock up of the menu screen then adds sounds tomorrow!

Last update for today. Can’t wait to play all these games!

Particles ‘N Stuff

Posted by (twitter: @@saampahlavan)
Sunday, December 16th, 2012 2:32 pm

I’ve added nice little barrel particles for when the barrels hit the climbers and they say lil things like “MAMA MIA” and “OH HE NOO”!!





Next up: Balancing Difficulty


Day 2 tasks

Posted by (twitter: @@saampahlavan)
Sunday, December 16th, 2012 12:00 pm

Well I’m definitely not submitting the game to the 2 day compo. Although it is “playable” I don’t think it’s really polished enough and this is my first Ludum Dare so I wasn’t super prepared / staying up all night.


Here are the things I’d like to get done today:

-Daisy Art

-Monkey Dizzy Animation

-Learn how to properly do particles

-Difficulty Balance

-Win Lose screens

-Add some sounds

Last Post for today

Posted by (twitter: @@saampahlavan)
Saturday, December 15th, 2012 8:52 pm

Things are coming along pretty well. Another SS:




things to do tomorrow:


-Difficulty Balance

-more Art


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