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Amino Progress…

Posted by
Saturday, August 25th, 2012 2:34 pm

Currently , I have all of the engine classes planned out and the menu system fully functional. All I need to do is program the game environment and AIs and i’m mostly done. Considering that I’m almost halfway through the competition, I think that’s pretty good. In amino you play as a cell that needs to evolve into a higher lifeform. To do this, you either absorb smaller cells through osmosis and acquire their amino acids (DNA material), or destroy larger cells with special abilities to make them drop theirs. In the shop you can buy mutations with amino acids and use them to your advantage in-game.

Five hours in…

Posted by
Friday, August 24th, 2012 11:14 pm

and no rendering of any game-like environment whatsoever. Right now I’m focusing on making rendering easier by using some very simple image importing methods, having rendering elements, and other things. My game’s going to be a spinoff of the classic osmosis game. Instead of being at the will of the size of the cells around you, you will be able to upgrade abilities to be able to destroy larger cells and gain EXP. I’m not sure how much i’ll end up getting done, though. Wish me luck!

Streaming Soon!

Posted by
Friday, August 24th, 2012 8:07 am

Hey guys, just wanted to let you know that I will be streaming to http://www.twitch.tv/s0larcode . See you in a couple of hours!

Some updates on what I’m doing for LD24…

Posted by
Wednesday, August 22nd, 2012 9:24 am

In case you missed my last post, here are my tools:
Language: Java
IDE: Eclipse
Art: Paint.NET/PyxelEdit
Sound: FamiTracker/SFXR/MixCraft

Also, I will be participating int both events at the same time, submitting 2 versions of the same game. I will be working alone for the first 48 hours, submit the compo version, then invite some of my friends to help me with code and art for the last 24 hours of the jam. Then I will submit the jam version of my game. That is, if it’s allowed (is it?). Well, that’s all for updates. See you at the compo!

I’m in!

Posted by
Tuesday, August 21st, 2012 8:27 am

You may remember me from MiniLD 35 when I attempted to make a game with my limited knowledge of java at the time. But now, after another book and much more experience, I finally think i’m ready to participate. I’ve been practicing my weakness lately, which is timing and synchronization, and I think that I’ve finally worked out all of the kinks in my timing script. Whatever the theme may be, I’ll try my best to deliver a good game. See you all on the 24th!

Tools:

Language: Java

Code: Eclipse

Art: Paint.NET/PyxelExit

Sound: SFXR/FamiTracker/MixCraft

Well, This isn’t good.

Posted by
Sunday, June 17th, 2012 10:49 pm

Well, I tried my hardest, and I wasn’t able to complete my entry in time. Too many glitches, too much trouble, not enough time.  Total, I probably only had 6 hours of actual coding time available, but I’ve almost completed my game. I may submit it in 10 hours or so. Until then, I’m going to sleep.  -.-  EDIT: You know what? I give up this time. My game has far too many glitches, throws way too many exceptions, and to top that off, was poorly planned and structured. Well, I’ll take these mistakes into consideration for my next ludum dare entry.

Hello, World!

Posted by
Thursday, June 14th, 2012 6:21 pm

Hello, I’m new around here. I’m a 13 year old from the united states and lately, I’ve been studying java in my free time. I may compete in MiniLD #35 but due to me being at my grandparents’ house and just learning how to render sprites, I might be cut short on time. The only programming language I know is Java, but I’m also pretty experienced with the graphical scripting language Scratch (see my profile here). If I compete in MiniLD #35, the game that I make will be my first full game that I make using Java. Wish me luck!

 

What’ll probably happen when I have to leave mid-way through the compo:

 

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