About rzfmzn (twitter: @elcolonon)

Game designer

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Ludum Dare 33
 
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Ludum Dare 31
 
Ludum Dare 27
 
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Another Compo, another game, tons of XP :)

Posted by (twitter: @elcolonon)
Sunday, December 7th, 2014 6:46 pm

There, I made it. Another entry, 4th I think.

This one dedicated to this little guy:

shoyu

This is Shoyu :) He is the guy in my brand name and logo πŸ˜€

During the entire (or almost all the time he could) He was next to me, bringing his toys asking to play :)

I finished my game, as always, with a little time to spare. In this case, around 30 minutes. And I spent a lot of time with family/friends :) If you can, please take the time to play and leave a note. Feedback, good or bad, is ALWAYS more than welcome. πŸ˜€
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=4736

Hope you guys finish your game and even if you look at it and think it could be better, remember, a lot of people did not even made it up to this point. :)

And there goes the first night

Posted by (twitter: @elcolonon)
Friday, December 5th, 2014 10:54 pm

Hey everyone :)

How are your projects?

So far I worked around 3 hours.

I was able to define the game (a multiplayer ever changing maze where players will try to crush each other), make some art and plan my next moves.

 

LD31

Remember to take a break πŸ˜‰

Heading to the jam!

Posted by (twitter: @elcolonon)
Saturday, December 14th, 2013 8:36 pm

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This time I was a little late to start the Compo so me and my friend decided to team up for the Jam event. We are both Game designers, I have programming skills and he art skills.

This is his first sketch of our samurai and his dog game.

Our Idea is that you must cherish your little friend. Although you can have as many pets/friends you want, each one of them is unique! And the game will make sure you remember that your little friend is unique in many ways πŸ˜‰

We got ideas from the Hachi story (the japanese dog), shadow dancer, and other sources.

Good luck to you all πŸ˜€

10sShmup – A small Post Mortem – Alcohol not included!

Posted by (twitter: @elcolonon)
Tuesday, August 27th, 2013 5:21 am

I saw everyone doing it, seemed fun to do the same.

Game

First of all, I am a Game designer with some code skills and very poor skills in other areas, aka sound and art.

This is my third LD, the second I managed to deliver something. My first was the “You are the villain”. I was going to finish the game using GameSalad but the program stopped working and I had to start over in Unity with a huge learning curve ahead.

The second one, Minimalism, was made using Unity, I already had developed some skills. The problem was that I chose a genre that I am not very good at: Puzzle.

For this one I decided two things:

1. It would be a shmup or a platformer

2. I was going to use pictures (of me or my kid)

When the theme came up I was lost. 10 seconds… hummm hard choice. Β At that time I recall an article I read regarding alcohol and creativity. Β I went for it. Grab a couple of beers and went to bed to watch cartoons with my kid. And suddenly the idea came to me! A shmup with increasing difficulty every 10 seconds. At that moment, when the 2 beers hit me (yes, alcohol is super effective against me) I made a 3rd decision: No decisions made under the effect of alcohol could be changed, as insane it could sound.

At the peak of my “alcohol” rush I took some pictures of me and cleaned them in PS.

Then it was easy. I made several experimental shmups and it was kinda easy to develop it.

One thing that I HAD to do, my doom at game jams, was keeping the game working and not focusing on stupid features. So, after finishing cleaning my pictures, I went to the game and made it almost to the end and then came back to the “funny” part of the game. That part could be left out if there wasn’t time to finish it. This is called, if I am not mistake, the 80/20 error, where you spend 80% of your time in the 20% least important features. This worked out.

As always, I would have several things fixed, but the time was short. One small fix that I made was add a mouse support (only joystick available for the compo). The High Score logic was wrong, first because I made a very noob mistake when comparing the scores, and second because I forgot to comment the line that erased the scores when the game loaded. Β Besides those, take the stupid label that I placed in the game to trace the mouse πŸ˜›

One thing that I wanted was to make the game have an end. The game ends after 240 seconds (24 cicles) with a drunk message from me πŸ˜›

Instead of making a what went wrong/right, I made this text, everything is inside id :)

Thank you for reading these lines and if you can, here is the link to the game, I would love if you play the game and leave a comment.
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=4736

 

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