About RyanMan56 (twitter: @StudioChronojam)

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Ludum Dare 37
 
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All’s Well That Ends Well! (Except for this scientist guy)

Posted by (twitter: @StudioChronojam)
Sunday, December 11th, 2016 10:54 pm

Well that’s the end of another compo! I’m pretty happy with what I got done, my first one-point perspective drawing and more good animations than I’ve done before!

I hope everything’s gone well for you all too, and that you get some well deserved rest now after all that! (Unlike me!)

screen1

You can play my entry here: By Clicking This Little Guy

Thanks for another eventful Ludum Dare, good luck with the judging! :)

So going out drinking’s not the best idea during a game jam…

Posted by (twitter: @StudioChronojam)
Sunday, December 11th, 2016 9:10 am

This is about how I’m feeling today too

fall2-faller

Now We’re Getting Somewhere!

Posted by (twitter: @StudioChronojam)
Saturday, December 10th, 2016 5:58 pm

With just a few hours left of the first day (before going out drinking) I’m pretty happy with the progress I’ve got so far! Only a few things left to draw and a few simple things left to code! Hopefully everyone else is having a great time too! Keep at it! :)

Untitled
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Oh man, miscalculation…

Posted by (twitter: @StudioChronojam)
Saturday, December 10th, 2016 4:25 pm

Well, time to refactor my stairs

Untitled

Long Way Down…

Posted by (twitter: @StudioChronojam)
Saturday, December 10th, 2016 4:09 pm

So I should probably add some stairs 😀

Hope everything’s going well for you all! Make sure to eat badly and drink poorly, so I have more chance to win! 😀

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Mad Scientist!

Posted by (twitter: @StudioChronojam)
Saturday, December 10th, 2016 1:53 pm

Hey everyone! 6 Hours in to LD 37 and I have a fully animated character and am in the process of creating a one point perspective pixel room for him. A lot more left to go but not bad for 6 hours of work! Hope everyone’s having fun and being fuelled by pizza and good music!

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The Creation

Posted by (twitter: @StudioChronojam)
Sunday, April 17th, 2016 8:54 pm

So I managed to complete my entry, and although it wasn’t as long and detailed as I’d have liked I’m still super happy with the end result! It’s my first attempt at a “platformer” and the physics work perfectly for the most part so I’m really pleased with that.

ss2

It was also an experience on producing my own semi-detailed pixel animations which I feel I’m getting a better grasp of now, especially during the animation where the cat kills you.

Finally sound effects; I’ve never made my own before and have always relied on generated or open source sound effects, and bashing the keys to my flat against my radiator for that perfect ‘dink’ sound may well have been the highlight of my 48 hours!

So with all that being said, congratulations to everyone who submitted, to everyone who’s working, and to everyone who attempted and I’ll see all you guys in the ratings!

First day over, happy progress! :)

Posted by (twitter: @StudioChronojam)
Saturday, April 16th, 2016 8:11 pm

So the first day of Ludum Dare’s officially over and it’s my first time making a platformer! I’m really happy with the progress so far, for the minimal amount of gameplay all I have left to do is add a cat that gets a box dropped on its head when you press the button, then you’ll crawl up inside it and burst out with legs!

Happy game jamming everyone!

ld35_

I’m in!

Posted by (twitter: @StudioChronojam)
Friday, April 15th, 2016 8:38 am

Hey there everyone! This will be my second Ludum Dare, with my being 34. Whether or not this is a great idea will soon become apparent but for the past three weeks I’ve been non-stop working on uni coursework which is deadlined for tonight. So I’ll be straight out of the frying pan and into the fire, but in true Ludum Dare fashion would we really have it any other way?

Anyway, my tools will be as follows:

  • Java using LibGDX on good old Eclipse
  • Github for version control
  • GIMP, Photoshop and the occasional PAINT for graphics
  • Sfxr for sound effects
  • Fruityloops for music (possibly)

So good luck everyone, and I hope you all have a fantastic 48 / 72 hours!

Runners RELEASE

Posted by (twitter: @StudioChronojam)
Thursday, February 11th, 2016 7:05 pm

After a few months of work I’ve finally released Runners on the Google Play Store, it is my first finished game that I’m actually proud of! It is an endless runner style game with unlockable characters and online leaderboards.

Available now on android: Runners

Extreme Cactus Dodging

Extreme Cactus Dodging

It is my first attempt at including online capability such as leaderboards and I’m really pleased with how it turned out!

If you want to give me any feedback or have a chat about anything game-dev related or otherwise, you can contact me at: RyanMan56@gmail.com

Good luck and congratulations!

Posted by (twitter: @StudioChronojam)
Sunday, January 3rd, 2016 2:14 pm

So with 1 day left until voting ends I’d like to take this opportunity to firstly thank everything who played my game for doing so, and secondly I’d like to congratulate all of you who submitted an entry for either the compo or the jam!

Creating a game in 48 or 72 hours is not an easy task, and those who did so should be proud of themselves and take this opportunity to review all criticisms made and take on board what improvements can be made for future entries. Those of you who did not manage to submit a game should take this as a learning experience on what went wrong and think about how these problems can be tackled in future Ludum Dares and future personal projects.

So enough rambling, congratulations everyone, happy new year and good luck for 2016! 😀

It’s All Coming Together!

Posted by (twitter: @StudioChronojam)
Saturday, December 12th, 2015 9:26 pm

Day 1 is over and I’m going to sleep, but before I do here’s a picture of my work in progress Overgrow, complete with terrified citizen.

overgrow2

Overgrow!

Posted by (twitter: @StudioChronojam)
Saturday, December 12th, 2015 2:58 pm

overgrow

Meet Blossom, a plant content with devouring the planet!

This is the result of probably 5 hours work, next up, enemies and level completion! 😀

I’m In!

Posted by (twitter: @StudioChronojam)
Sunday, December 6th, 2015 4:07 pm

This year’s going to be the year. I’ve been working on some apps recently so feel ready to enter and finish a game this time!

  • Language: Java
  • Library: LibGDX
  • IDE: Eclipse
  • Art: GIMP
  • Sounds: SFXR
  • Music: Autotracker most likely

Good luck everyone! :)

Insert Generic “I’m in!” Post Here:

Posted by (twitter: @StudioChronojam)
Friday, August 24th, 2012 11:46 am

Hey guys, this will be my first Ludum Dare that I even have a chance of completing! However I will be away on holiday for the duration of the Compo so the only thing I have to code with is my old crappy laptop (or “craptop” for short). I’m still going to try my hardest even if my game isn’t the greatest ever. I just want to be able t0 complete it! 😀

Anyway, rant over:

I will be using:

  • Java with Libgdx framework.
  • Eclipse as my IDE of choice.
  • LMMS for music.
  • sfxr / bfxr for sound effects.
  • A weird combination of GIMP and Paint.NET for art.
  • Basshunter to get me through the 48 hours.

See you guys on the other side and good luck to every one of you! May the best man/woman/machine win! 😀

Stupid gravity (forfeit blog)

Posted by (twitter: @StudioChronojam)
Sunday, December 18th, 2011 1:49 pm

Well there is no way I will be able to finish my game in time for the deadline. I had a nice idea but it probably wasn’t such a good idea to plan on making a platformer within 48 hours with no previous knowledge on creating an engine that supports gravity.

Over the course of the next three months I will perfect my gravity code and will therefore be prepared to enter the next Ludum Dare!

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